Fixed stupid bug in FPU rounding mode in recompiler, fixed particle explosions in Quake.
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1 changed files with 2 additions and 2 deletions
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@ -1562,8 +1562,8 @@ static int FP_LOAD_REG_INT(int reg)
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addbyte(0x7c);
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addbyte(0x24);
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addbyte(0x04);
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addbyte(0xbe); /*MOVL ESI, 0x300*/
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addlong(0x300);
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addbyte(0xbe); /*MOVL ESI, 0xc00*/
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addlong(0xc00);
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addbyte(0x0b); /*ORL ESI, [ESP+4]*/
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addbyte(0x74);
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addbyte(0x24);
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