diff --git a/src/win-opengl.c b/src/win-opengl.c deleted file mode 100644 index 3f1cc90..0000000 --- a/src/win-opengl.c +++ /dev/null @@ -1,148 +0,0 @@ -#define BITMAP WINDOWS_BITMAP -#include -#undef BITMAP -#include -#include -#include "ibm.h" -#include "video.h" -#include "win-opengl.h" - -HDC hDC=NULL; // Private GDI Device Context -HGLRC hRC=NULL; // Permanent Rendering Context -HWND opengl_hwnd; - - -void opengl_init(HWND h) -{ - GLuint PixelFormat; - PIXELFORMATDESCRIPTOR pfd= // pfd Tells Windows How We Want Things To Be - { - sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor - 1, // Version Number - PFD_DRAW_TO_WINDOW | // Format Must Support Window - PFD_SUPPORT_OPENGL | // Format Must Support OpenGL - PFD_DOUBLEBUFFER, // Must Support Double Buffering - PFD_TYPE_RGBA, // Request An RGBA Format - 16, // Select Our Color Depth - 0, 0, 0, 0, 0, 0, // Color Bits Ignored - 0, // No Alpha Buffer - 0, // Shift Bit Ignored - 0, // No Accumulation Buffer - 0, 0, 0, 0, // Accumulation Bits Ignored - 16, // 16Bit Z-Buffer (Depth Buffer) - 0, // No Stencil Buffer - 0, // No Auxiliary Buffer - PFD_MAIN_PLANE, // Main Drawing Layer - 0, // Reserved - 0, 0, 0 // Layer Masks Ignored - }; - - if (!(hDC = GetDC(h))) - fatal("Couldn't get DC\n"); - if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd))) - fatal("Couldn't choose pixel format\n"); - if (!SetPixelFormat(hDC, PixelFormat, &pfd)) - fatal("Couldn't set pixel format\n"); - if (!(hRC = wglCreateContext(hDC))) - fatal("Couldn't create rendering context\n"); - if (!wglMakeCurrent(hDC, hRC)) - fatal("Couldn't set rendering context\n"); - - ShowWindow(h, SW_SHOW); - - glViewport(0, 0, 200, 200); // Reset The Current Viewport - - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glLoadIdentity(); // Reset The Projection Matrix - - // Calculate The Aspect Ratio Of The Window - gluPerspective(45.0f, (GLfloat)200/(GLfloat)200, 0.1f, 100.0f); - - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glLoadIdentity(); // Reset The Modelview Matrix - - glShadeModel(GL_SMOOTH); // Enable Smooth Shading - glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background - glClearDepth(1.0f); // Depth Buffer Setup - glEnable(GL_DEPTH_TEST); // Enables Depth Testing - glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations - - glDisable(GL_ALPHA_TEST); - glDisable(GL_BLEND); - glEnable(GL_DEPTH_TEST); - glDisable(GL_POLYGON_SMOOTH); - glDisable(GL_STENCIL_TEST); - glEnable(GL_DITHER); - glDisable(GL_TEXTURE_2D); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); - glClearColor(0.0, 0.0, 0.0, 0.0); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - - opengl_hwnd = h; - atexit(opengl_close); - pclog("opengl_init\n"); -} - -void opengl_close() -{ - pclog("opengl_close\n"); - if (hRC) - { - wglMakeCurrent(NULL, NULL); - wglDeleteContext(hRC); - hRC = NULL; - } - if (hDC) - { - ReleaseDC(opengl_hwnd, hDC); - hDC = NULL; - } -} - -void opengl_resize(int x, int y) -{ - x = y = 200; - glViewport(0, 0, x, y); // Reset The Current Viewport - - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glLoadIdentity(); // Reset The Projection Matrix - - // Calculate The Aspect Ratio Of The Window - gluPerspective(45.0f, (GLfloat)x/(GLfloat)y, 0.1f, 100.0f); - - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glLoadIdentity(); // Reset The Modelview Matrix -} - -void opengl_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h) -{ - pclog("blit memtoscreen\n"); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer - glLoadIdentity(); // Reset The Current Modelview Matrix - glColor3f(1.0f, 1.0f, 0.0f); - glTranslatef(-1.5f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 - glBegin(GL_TRIANGLES); // Drawing Using Triangles - glVertex3f( 0.0f, 1.0f, 0.0f); // Top - glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left - glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right - glEnd(); // Finished Drawing The Triangle - glTranslatef(3.0f,0.0f,0.0f); // Move Right 3 Units - glBegin(GL_QUADS); // Draw A Quad - glVertex3f(-1.0f, 1.0f, 0.0f); // Top Left - glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right - glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right - glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left - glEnd(); // Done Drawing The Quad - - SwapBuffers(hDC); -} - -void opengl_blit_memtoscreen_8(int x, int y, int w, int h) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glLoadIdentity(); - SwapBuffers(hDC); -} diff --git a/src/win-opengl.h b/src/win-opengl.h deleted file mode 100644 index fac9767..0000000 --- a/src/win-opengl.h +++ /dev/null @@ -1,3 +0,0 @@ -void opengl_init(HWND h); -void opengl_close(); -void opengl_resize(int x, int y);