Removed global temporary variables from Voodoo recompiler - fixed noise when using 2 render threads, also speedup.
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2 changed files with 15 additions and 15 deletions
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@ -967,6 +967,9 @@ typedef struct voodoo_state_t
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int x, x2;
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uint32_t w_depth;
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float log_temp;
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uint32_t ebp_store;
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} voodoo_state_t;
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static int voodoo_output = 0;
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