Removed global temporary variables from Voodoo recompiler - fixed noise when using 2 render threads, also speedup.

This commit is contained in:
TomW 2016-02-12 21:40:34 +00:00
commit 88256eff59
2 changed files with 15 additions and 15 deletions

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@ -967,6 +967,9 @@ typedef struct voodoo_state_t
int x, x2;
uint32_t w_depth;
float log_temp;
uint32_t ebp_store;
} voodoo_state_t;
static int voodoo_output = 0;