Disc activity indicator can now display in Direct3D mode.
This commit is contained in:
parent
6f7ca2ccb0
commit
80cbab5177
2 changed files with 82 additions and 20 deletions
|
|
@ -28,6 +28,7 @@ static HWND d3d_hwnd;
|
|||
struct CUSTOMVERTEX
|
||||
{
|
||||
FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag
|
||||
DWORD color;
|
||||
FLOAT tu, tv;
|
||||
};
|
||||
|
||||
|
|
@ -58,13 +59,21 @@ static uint32_t pal_lookup[256];
|
|||
|
||||
static CUSTOMVERTEX d3d_verts[] =
|
||||
{
|
||||
{ 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f},
|
||||
{2048.0f, 2048.0f, 1.0f, 1.0f, 1.0f, 1.0f},
|
||||
{ 0.0f, 2048.0f, 1.0f, 1.0f, 0.0f, 1.0f},
|
||||
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
|
||||
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
|
||||
{ 0.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 1.0f},
|
||||
|
||||
{ 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f},
|
||||
{2048.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f},
|
||||
{2048.0f, 2048.0f, 1.0f, 1.0f, 1.0f, 1.0f},
|
||||
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
|
||||
{2048.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 0.0f},
|
||||
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
|
||||
|
||||
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
|
||||
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
|
||||
{ 0.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 1.0f},
|
||||
|
||||
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
|
||||
{2048.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 0.0f},
|
||||
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f}
|
||||
};
|
||||
|
||||
void d3d_init(HWND h)
|
||||
|
|
@ -122,9 +131,9 @@ void d3d_init_objects()
|
|||
int y;
|
||||
RECT r;
|
||||
|
||||
d3ddev->CreateVertexBuffer(6*sizeof(CUSTOMVERTEX),
|
||||
d3ddev->CreateVertexBuffer(12*sizeof(CUSTOMVERTEX),
|
||||
0,
|
||||
D3DFVF_XYZRHW | D3DFVF_TEX1,
|
||||
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1,
|
||||
D3DPOOL_MANAGED,
|
||||
&v_buffer,
|
||||
NULL);
|
||||
|
|
@ -257,12 +266,20 @@ void d3d_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
|
|||
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;//0.5 / 2048.0;
|
||||
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
|
||||
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
|
||||
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
|
||||
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
|
||||
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
|
||||
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
|
||||
|
||||
GetClientRect(d3d_hwnd, &r);
|
||||
d3d_verts[0].x = d3d_verts[2].x = d3d_verts[3].x = -0.5;
|
||||
d3d_verts[0].y = d3d_verts[3].y = d3d_verts[4].y = -0.5;
|
||||
d3d_verts[1].x = d3d_verts[4].x = d3d_verts[5].x = (r.right - r.left) - 0.5;
|
||||
d3d_verts[1].y = d3d_verts[2].y = d3d_verts[5].y = (r.bottom - r.top) - 0.5;
|
||||
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = (r.right - r.left) - 40.5;
|
||||
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = 8.5;
|
||||
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = (r.right - r.left) - 8.5;
|
||||
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = 14.5;
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); // lock the vertex buffer
|
||||
|
|
@ -280,7 +297,7 @@ void d3d_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
|
|||
hr = d3ddev->SetTexture(0, d3dTexture);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
|
||||
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
|
||||
|
|
@ -291,6 +308,9 @@ void d3d_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
|
|||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetTexture(0, NULL);
|
||||
|
||||
if (hr == D3D_OK && readflash && vid_disc_indicator)
|
||||
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 6, 2);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->EndScene();
|
||||
}
|
||||
|
|
@ -346,12 +366,20 @@ void d3d_blit_memtoscreen_8(int x, int y, int w, int h)
|
|||
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;//0.5 / 2048.0;
|
||||
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
|
||||
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
|
||||
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
|
||||
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
|
||||
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
|
||||
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
|
||||
|
||||
GetClientRect(d3d_hwnd, &r);
|
||||
d3d_verts[0].x = d3d_verts[2].x = d3d_verts[3].x = -0.5;
|
||||
d3d_verts[0].y = d3d_verts[3].y = d3d_verts[4].y = -0.5;
|
||||
d3d_verts[1].x = d3d_verts[4].x = d3d_verts[5].x = (r.right - r.left) - 0.5;
|
||||
d3d_verts[1].y = d3d_verts[2].y = d3d_verts[5].y = (r.bottom - r.top) - 0.5;
|
||||
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = (r.right - r.left) - 40.5;
|
||||
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = 8.5;
|
||||
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = (r.right - r.left) - 8.5;
|
||||
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = 14.5;
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); // lock the vertex buffer
|
||||
|
|
@ -369,7 +397,7 @@ void d3d_blit_memtoscreen_8(int x, int y, int w, int h)
|
|||
hr = d3ddev->SetTexture(0, d3dTexture);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
|
||||
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
|
||||
|
|
@ -380,6 +408,9 @@ void d3d_blit_memtoscreen_8(int x, int y, int w, int h)
|
|||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetTexture(0, NULL);
|
||||
|
||||
if (hr == D3D_OK && readflash && vid_disc_indicator)
|
||||
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 6, 2);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->EndScene();
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue