Store sound card in config file as name rather than number.

This commit is contained in:
SarahW 2017-03-08 20:03:32 +00:00
commit 7d6028a619
3 changed files with 42 additions and 16 deletions

View file

@ -600,7 +600,11 @@ void loadconfig(char *fn)
else
gfxcard = 0;
video_speed = config_get_int(NULL, "video_speed", 3);
sound_card_current = config_get_int(NULL, "sndcard", SB2);
p = (char *)config_get_string(NULL, "sndcard", "");
if (p)
sound_card_current = sound_card_get_from_internal_name(p);
else
sound_card_current = 0;
p = (char *)config_get_string(NULL, "disc_a", "");
if (p) strcpy(discfns[0], p);
@ -711,7 +715,7 @@ void saveconfig()
config_set_string(NULL, "gfxcard", video_get_internal_name(video_old_to_new(gfxcard)));
config_set_int(NULL, "video_speed", video_speed);
config_set_int(NULL, "sndcard", sound_card_current);
config_set_string(NULL, "sndcard", sound_card_get_internal_name(sound_card_current));
config_set_int(NULL, "cpu_speed", cpuspeed);
config_set_int(NULL, "has_fpu", hasfpu);
config_set_string(NULL, "disc_a", discfns[0]);

View file

@ -23,25 +23,26 @@ static int sound_card_last = 0;
typedef struct
{
char name[32];
char name[64];
char internal_name[24];
device_t *device;
} SOUND_CARD;
static SOUND_CARD sound_cards[] =
{
{"None", NULL},
{"Adlib", &adlib_device},
{"Sound Blaster 1.0", &sb_1_device},
{"Sound Blaster 1.5", &sb_15_device},
{"Sound Blaster 2.0", &sb_2_device},
{"Sound Blaster Pro v1", &sb_pro_v1_device},
{"Sound Blaster Pro v2", &sb_pro_v2_device},
{"Sound Blaster 16", &sb_16_device},
{"Sound Blaster AWE32", &sb_awe32_device},
{"Adlib Gold", &adgold_device},
{"Windows Sound System", &wss_device},
{"Pro Audio Spectrum 16", &pas16_device},
{"", NULL}
{"None", "none", NULL},
{"Adlib", "adlib", &adlib_device},
{"Sound Blaster 1.0", "sb", &sb_1_device},
{"Sound Blaster 1.5", "sb1.5", &sb_15_device},
{"Sound Blaster 2.0", "sb2.0", &sb_2_device},
{"Sound Blaster Pro v1", "sbprov1", &sb_pro_v1_device},
{"Sound Blaster Pro v2", "sbprov2", &sb_pro_v2_device},
{"Sound Blaster 16", "sb16", &sb_16_device},
{"Sound Blaster AWE32", "sbawe32", &sb_awe32_device},
{"Adlib Gold", "adlibgold", &adgold_device},
{"Windows Sound System", "wss", &wss_device},
{"Pro Audio Spectrum 16", "pas16", &pas16_device},
{"", "", NULL}
};
int sound_card_available(int card)
@ -69,6 +70,25 @@ int sound_card_has_config(int card)
return sound_cards[card].device->config ? 1 : 0;
}
char *sound_card_get_internal_name(int card)
{
return sound_cards[card].internal_name;
}
int sound_card_get_from_internal_name(char *s)
{
int c = 0;
while (strlen(sound_cards[c].internal_name))
{
if (!strcmp(sound_cards[c].internal_name, s))
return c;
c++;
}
return 0;
}
void sound_card_init()
{
if (sound_cards[sound_card_current].device)

View file

@ -8,6 +8,8 @@ int sound_card_available(int card);
char *sound_card_getname(int card);
struct device_t *sound_card_getdevice(int card);
int sound_card_has_config(int card);
char *sound_card_get_internal_name(int card);
int sound_card_get_from_internal_name(char *s);
void sound_card_init();
void sound_set_cd_volume(unsigned int vol_l, unsigned int vol_r);