Reworking of joystick support :

- Joystick type now selectable
- Added emulation of standard joysticks with up to 8 buttons
- Added emulation of Microsoft Sidewinder pads
- Host->emulated joystick button & axis mapping now configurable (only on Windows atm)
- Gameport registers now take 1us to access - helps Sidewinder drivers
This commit is contained in:
SarahW 2016-06-21 22:00:31 +01:00
commit 7980438e1f
17 changed files with 543 additions and 100 deletions

View file

@ -6,6 +6,52 @@
#include "timer.h"
#include "gameport.h"
#include "joystick_standard.h"
#include "joystick_sw_pad.h"
int joystick_type;
static joystick_if_t *joystick_list[] =
{
&joystick_standard,
&joystick_standard_4button,
&joystick_standard_6button,
&joystick_standard_8button,
&joystick_sw_pad,
NULL
};
char *joystick_get_name(int joystick)
{
if (!joystick_list[joystick])
return NULL;
return joystick_list[joystick]->name;
}
int joystick_get_max_joysticks(int joystick)
{
return joystick_list[joystick]->max_joysticks;
}
int joystick_get_axis_count(int joystick)
{
return joystick_list[joystick]->axis_count;
}
int joystick_get_button_count(int joystick)
{
return joystick_list[joystick]->button_count;
}
char *joystick_get_axis_name(int joystick, int id)
{
return joystick_list[joystick]->axis_names[id];
}
char *joystick_get_button_name(int joystick, int id)
{
return joystick_list[joystick]->button_names[id];
}
typedef struct gameport_axis_t
{
@ -19,10 +65,18 @@ typedef struct gameport_t
uint8_t state;
gameport_axis_t axis[4];
joystick_if_t *joystick;
void *joystick_dat;
} gameport_t;
static gameport_t *gameport_global = NULL;
static int gameport_time(int axis)
{
if (axis == AXIS_NOT_PRESENT)
return 0;
axis += 32768;
axis = (axis * 100) / 65; /*Axis now in ohms*/
axis = (axis * 11) / 1000;
@ -33,49 +87,35 @@ void gameport_write(uint16_t addr, uint8_t val, void *p)
{
gameport_t *gameport = (gameport_t *)p;
timer_clock();
gameport->state |= 0x0f;
// pclog("gameport_write : joysticks_present=%i\n", joysticks_present);
if (joysticks_present)
{
gameport->axis[0].count = gameport_time(joystick_state[0].x);
gameport->axis[1].count = gameport_time(joystick_state[0].y);
// pclog("gameport_write: axis[0]=%i,%i axis[1]=%i,%i\n", joystick_state[0].x, gameport->axis[0].count, joystick_state[0].y, gameport->axis[1].count);
}
if (joysticks_present >= 2)
{
gameport->axis[2].count = gameport_time(joystick_state[1].x);
gameport->axis[3].count = gameport_time(joystick_state[1].y);
// pclog("gameport_write: axis[2]=%i,%i axis[3]=%i,%i\n", joystick_state[1].x, gameport->axis[2].count, joystick_state[1].y, gameport->axis[3].count);
}
gameport->axis[0].count = gameport_time(gameport->joystick->read_axis(gameport->joystick_dat, 0));
gameport->axis[1].count = gameport_time(gameport->joystick->read_axis(gameport->joystick_dat, 1));
gameport->axis[2].count = gameport_time(gameport->joystick->read_axis(gameport->joystick_dat, 2));
gameport->axis[3].count = gameport_time(gameport->joystick->read_axis(gameport->joystick_dat, 3));
gameport->joystick->write(gameport->joystick_dat);
cycles -= ISA_CYCLES(8);
}
uint8_t gameport_read(uint16_t addr, void *p)
{
gameport_t *gameport = (gameport_t *)p;
uint8_t ret;
ret = gameport->state | 0xf0;
if (joysticks_present)
{
if (joystick_state[0].b[0])
ret &= ~0x10;
if (joystick_state[0].b[1])
ret &= ~0x20;
if (joystick_state[0].b[2])
ret &= ~0x40;
if (joystick_state[0].b[3])
ret &= ~0x80;
}
if (joysticks_present >= 2)
{
if (joystick_state[1].b[0])
ret &= ~0x40;
if (joystick_state[1].b[1])
ret &= ~0x80;
}
// pclog("gameport_read: ret=%02x %08x:%08x\n", ret, cs, pc);
timer_clock();
// if (joysticks_present)
ret = gameport->state | gameport->joystick->read(gameport->joystick_dat);//0xf0;
// else
// ret = 0xff;
// pclog("gameport_read: ret=%02x %08x:%08x isa_cycles=%i %i\n", ret, cs, cpu_state.pc, isa_cycles, gameport->axis[0].count);
cycles -= ISA_CYCLES(8);
return ret;
}
@ -87,7 +127,8 @@ void gameport_timer_over(void *p)
gameport->state &= ~(1 << axis->axis_nr);
axis->count = 0;
// pclog("gameport_timer_over : axis_nr=%i\n", axis->axis_nr);
if (axis == &gameport->axis[0])
gameport->joystick->a0_over(gameport->joystick_dat);
}
void *gameport_init_common()
@ -110,10 +151,24 @@ void *gameport_init_common()
timer_add(gameport_timer_over, &gameport->axis[1].count, &gameport->axis[1].count, &gameport->axis[1]);
timer_add(gameport_timer_over, &gameport->axis[2].count, &gameport->axis[2].count, &gameport->axis[2]);
timer_add(gameport_timer_over, &gameport->axis[3].count, &gameport->axis[3].count, &gameport->axis[3]);
gameport->joystick = joystick_list[joystick_type];
gameport->joystick_dat = gameport->joystick->init();
gameport_global = gameport;
return gameport;
}
void gameport_update_joystick_type()
{
gameport_t *gameport = gameport_global;
gameport->joystick->close(gameport->joystick_dat);
gameport->joystick = joystick_list[joystick_type];
gameport->joystick_dat = gameport->joystick->init();
}
void *gameport_init()
{
gameport_t *gameport = gameport_init_common();
@ -135,6 +190,10 @@ void *gameport_201_init()
void gameport_close(void *p)
{
gameport_t *gameport = (gameport_t *)p;
gameport->joystick->close(gameport->joystick_dat);
gameport_global = NULL;
free(gameport);
}