Direct3D video output. Fixed redraw when DirectDraw/Direct3D device is lost.
This commit is contained in:
parent
6d6d98a997
commit
72f934d141
43 changed files with 528 additions and 192 deletions
|
|
@ -106,11 +106,19 @@ void vga_speed_changed(void *p)
|
|||
svga_recalctimings(&vga->svga);
|
||||
}
|
||||
|
||||
void vga_force_redraw(void *p)
|
||||
{
|
||||
vga_t *vga = (vga_t *)p;
|
||||
|
||||
vga->svga.fullchange = changeframecount;
|
||||
}
|
||||
|
||||
device_t vga_device =
|
||||
{
|
||||
"VGA",
|
||||
vga_init,
|
||||
vga_close,
|
||||
vga_speed_changed,
|
||||
vga_force_redraw,
|
||||
svga_add_status_info
|
||||
};
|
||||
|
|
|
|||
Loading…
Reference in a new issue