Direct3D video output. Fixed redraw when DirectDraw/Direct3D device is lost.
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43 changed files with 528 additions and 192 deletions
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@ -4,6 +4,7 @@ typedef struct device_t
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void *(*init)();
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void (*close)(void *p);
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void (*speed_changed)(void *p);
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void (*force_redraw)(void *p);
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int (*add_status_info)(char *s, int max_len, void *p);
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} device_t;
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@ -11,4 +12,5 @@ void device_init();
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void device_add(device_t *d);
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void device_close_all();
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void device_speed_changed();
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void device_force_redraw();
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char *device_add_status_info(char *s, int max_len);
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