Voodoo non-recompiler now implements texture alpha reverse blending correctly.
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@ -2447,7 +2447,7 @@ static inline voodoo_tmu_fetch_and_blend(voodoo_t *voodoo, voodoo_params_t *para
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factor_a = state->lod_frac[0];
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break;
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}
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if (!a_reverse)
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if (a_reverse)
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a = (a * ((factor_a ^ 0xff) + 1)) >> 8;
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else
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a = (a * (factor_a + 1)) >> 8;
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