Updated documentation for next release.
Added missing folders in roms directory.
This commit is contained in:
parent
8cc1da7f3e
commit
70071941b5
3 changed files with 249 additions and 151 deletions
400
readme.txt
400
readme.txt
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@ -1,22 +1,22 @@
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PCem v0.7
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PCem v8
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Changes since v0.6:
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Changes since v0.7:
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- New machines - DTK XT clone, Amstrad PC2086, Amstrad PC3086, Olivetti M24, Commodore PC 30 III,
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- New machines - SiS496/497, 430VX
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PCI 486 clone
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- WinChip emulation (including MMX emulation)
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- New graphics cards - IBM EGA, Diamond Stealth 32 (ET4000/W32p), Paradise Bahamas 64 (S3 Vision864)
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- New graphics cards - S3 Trio64, Trident TGUI9440AGi, ATI VGA Edge-16, ATI VGA Charger,
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- IDE hard disc emulation. This replaces the old INT 13 trapping emulation on all models. For machines
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OAK OTI-067, ATI Mach64
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which don't natively have IDE support, the XTIDE board is emulated. See the readme file for details.
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- New sound cards - Adlib Gold, Windows Sound System, SB AWE32
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- Fixed wrong code segment on page fault - eliminates some Win95 crashes
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- Improved GUS emulation
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- Fixed trap flag on POPF/IRET - improves DOS box on Win95
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- MPU-401 emulation (UART mode only) on SB16 and AWE32
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- Fixed various pmode stuff, OS/2 v1.3 works
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- Fixed DMA bug, floppy drives work properly in Windows 3.x
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- Fixed MMU caching bug, Win95 more stable, IE4 now works, Win98 now works, Linux now appears to work
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- Fixed bug in FXAM - fixes Wolf 3D, Dogz, some other stuff as well
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- Major improvements to floppy disc emulation - fixed occasional disc corruption, works with OS/2 and Linux
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- Other FPU fixes
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- ATAPI identify command now returns an ATAPI version, Win95 native CD-ROM drivers now work.
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- Fixed serial bugs, mouse no longer disappears in Windows 9x hardware detection
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- CD-ROM emulation now uses raw read for audio - works on Windows 7
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- Major reorganisation of CPU emulation
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- Major internal changes to graphics emulation
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- Direct3D output mode
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- Major internal changes to memory and IO emulation
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- Fullscreen mode
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- Many other changes
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- Various internal changes
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PCem emulates the following machines:
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PCem emulates the following machines:
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@ -245,109 +245,229 @@ ROM files needed:
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hot-433.ami
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hot-433.ami
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Award SiS 496/497 (1995)
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A 486 clone using the SiS 496/497 chipset, with PCI bus and Award BIOS.
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ROM files needed:
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SIS496-1.AWA
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Award 430VX PCI (1996)
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A generic Socket 5/7 board with 430VX chipset.
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ROM files needed:
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55XWUQ0E.BIN
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PCem emulates the following graphics adapters :
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PCem emulates the following graphics adapters :
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MDA - The original PC adapter. This displays 80x25 text in monochrome.
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MDA
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The original PC adapter. This displays 80x25 text in monochrome.
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Hercules - A clone of MDA, with the addition of a high-resolution 720x348 graphics mode.
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CGA - The most common of the original adapters, supporting 40x25 and 80x25 text, and
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Hercules
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320x200 in 4 colours, 640x200 in 2 colours, and a composite mode giving 160x200 in 16 colours.
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A clone of MDA, with the addition of a high-resolution 720x348 graphics mode.
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IBM EGA - The original 1984 IBM EGA card, with 256k VRAM.
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Trident 8900D SVGA - A low cost SVGA board circa 1992/1993. Not the greatest board in it's day, but
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CGA
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it has a reasonable VESA driver and (buggy) 15/16/24-bit colour modes.
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The most common of the original adapters, supporting 40x25 and 80x25 text, and
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320x200 in 4 colours, 640x200 in 2 colours, and a composite mode giving 160x200
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in 16 colours.
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Tseng ET4000AX SVGA - A somewhat better SVGA board than the Trident, here you get better compatibility
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and speed (on the real card, not the emulator) in exchange for being limited to 8-bit colour.
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Diamond Stealth 32 SVGA - An ET4000/W32p based board, has 15/16/24-bit colour modes, plus acceleration.
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IBM EGA
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There is an odd bug with this one, where Windows 9x DOS boxes won't open with modes beyond 8-bit
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The original 1984 IBM EGA card, with 256k VRAM.
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colour. Supports PCI.
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Paradise Bahamas 64 - An S3 Vision864 based board. This has the best Windows drivers, but the default
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ROM files needed:
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VESA driver is poor. Supports PCI.
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ibm_6277356_ega_card_u44_27128.bin
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Trident 8900D SVGA
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A low cost SVGA board circa 1992/1993. Not the greatest board in it's day, but
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it has a reasonable VESA driver and (buggy) 15/16/24-bit colour modes.
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ROM files needed:
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trident.bin
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Trident TGUI9440
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A later Trident board with GUI acceleration. Windows 9x doesn't include drivers
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for this, so they have to be downloaded and installed separately.
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ROM files needed:
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9440.vbi
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Tseng ET4000AX SVGA
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A somewhat better SVGA board than the Trident, here you get better compatibility
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and speed (on the real card, not the emulator) in exchange for being limited to
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8-bit colour.
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ROM files needed:
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et4000.bin
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Diamond Stealth 32 SVGA
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An ET4000/W32p based board, has 15/16/24-bit colour modes, plus acceleration.
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ROM files needed:
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et4000w32.bin
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Paradise Bahamas 64
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An S3 Vision864 based board.
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ROM files needed:
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bahamas64.bin
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Number Nine 9FX
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An S3 Trio64 based board.
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ROM files needed:
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s3_764.bin
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ATI VGA Edge-16
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A basic SVGA clone.
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ROM files needed:
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vgaedge16.vbi
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ATI VGA Charger
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A basic SVGA clone, similar to the Edge-16.
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ROM files needed:
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bios.bin
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ATI Graphics Pro Turbo
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A Mach64GX based board. Probably the best of the emulated boards for use in
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Windows.
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ROM files needed:
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mach64gx/bios.bin
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OAK OTI-067
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A basic SVGA clone.
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ROM files needed:
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oti067/bios.bin
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Some models have fixed graphics adapters :
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Some models have fixed graphics adapters :
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Olivetti M24 - CGA with double-res text modes and a 640x400 mode. I haven't seen a dump of the font
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Olivetti M24
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ROM for this yet, so if one is not provided the MDA font will be used - which looks slightly odd
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CGA with double-res text modes and a 640x400 mode. I haven't seen a dump of the font
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as it is 14-line instead of 16-line.
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ROM for this yet, so if one is not provided the MDA font will be used - which looks slightly odd
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as it is 14-line instead of 16-line.
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Tandy 1000 - CGA with various new modes - 160x200x16, 320x200x16, 640x200x4. Widely supported in 80s
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Tandy 1000
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games.
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CGA with various new modes - 160x200x16, 320x200x16, 640x200x4. Widely supported in 80s
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games.
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Amstrad PC1512 - CGA with a new mode (640x200x16). Only supported in GEM to my knowledge.
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Amstrad PC1512
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CGA with a new mode (640x200x16). Only supported in GEM to my knowledge.
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Amstrad PC1640 - Paradise EGA.
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Amstrad PC1640
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Paradise EGA.
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Amstrad PC2086/PC3086 - Paradise PVGA1. An early SVGA clone with 256kb VRAM.
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Amstrad PC2086/PC3086
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Paradise PVGA1. An early SVGA clone with 256kb VRAM.
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Amstrad MegaPC - Paradise 90C11. A development of the PVGA1, with 512kb VRAM.
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Amstrad MegaPC
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Paradise 90C11. A development of the PVGA1, with 512kb VRAM.
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Acer 386SX/25N - Oak OTI-067. Another 512kb SVGA clone.
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Acer 386SX/25N
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Oak OTI-067. Another 512kb SVGA clone.
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Pcem emulates the following sound devices :
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PC speaker - The standard beeper on all PCs. Supports samples/RealSound.
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PCem emulates the following sound devices :
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Tandy PSG - The Texas Instruments chip in the PCjr and Tandy 1000. Supports 3 voices plus
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PC speaker
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noise. I reused the emulator in B-em for this (slightly modified).
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The standard beeper on all PCs. Supports samples/RealSound.
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Gameblaster - The Creative Labs Gameblaster/Creative Music System, Creative's first sound card
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Tandy PSG
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introduced in 1987. Has two Philips SAA1099, giving 12 voices of square waves plus 4 noise
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The Texas Instruments chip in the PCjr and Tandy 1000. Supports 3 voices plus
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voices. In stereo!
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noise. I reused the emulator in B-em for this (slightly modified).
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Adlib - Has a Yamaha YM3812, giving 9 voices of 2 op FM, or 6 voices plus a useless drum section.
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Gameblaster
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PCem uses Jarek Burczynski's emulator for this.
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The Creative Labs Gameblaster/Creative Music System, Creative's first sound card
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introduced in 1987. Has two Philips SAA1099, giving 12 voices of square waves plus 4 noise
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voices. In stereo!
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Sound Blaster - Several Sound Blasters are emulated :
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Adlib
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Has a Yamaha YM3812, giving 9 voices of 2 op FM, or 6 voices plus a useless section. PCem
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uses Jarek Burczynski's emulator for this.
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Adlib Gold
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OPL3 with YM318Z 12-bit digital section. Possibly some bugs (not a lot of software to test).
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Sound Blaster
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Several Sound Blasters are emulated :
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SB v1.0 - The original. Limited to 22khz, and no auto-init DMA (can cause crackles sometimes).
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SB v1.0 - The original. Limited to 22khz, and no auto-init DMA (can cause crackles sometimes).
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SB v1.5 - Adds auto-init DMA
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SB v1.5 - Adds auto-init DMA
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SB v2.0 - Upped to 41khz
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SB v2.0 - Upped to 41khz
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SB Pro v1.0 - Stereo, with twin OPL2 chips.
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SB Pro v1.0 - Stereo, with twin OPL2 chips.
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SB Pro v2.0 - Stereo, with OPL 3 chip
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SB Pro v2.0 - Stereo, with OPL 3 chip
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SB 16 - 16 bit stereo
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SB 16 - 16 bit stereo
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All are set to Address 220, IRQ 7 and DMA 1 (and High DMA 5). IRQ and DMA can be changed for the
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SB AWE32 - SB 16 + wavetable MIDI. This requires a ROM dump from a real AWE32.
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SB16.
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All are set to Address 220, IRQ 7 and DMA 1 (and High DMA 5). IRQ and DMA can be changed for the
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The relevant SET line for autoexec.bat is
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SB16 & AWE32 in the drivers.
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SET BLASTER = A220 I7 D1 Tx - where Tx is T1 for SB v1.0, T3 for SB v2.0, T4 for SB Pro,
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The relevant SET line for autoexec.bat is
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and T6 for SB16.
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SET BLASTER = A220 I7 D1 Tx - where Tx is T1 for SB v1.0, T3 for SB v2.0, T4 for SB Pro,
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The SB16 software seems to work (including Windows drivers), but you must stick to these settings.
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and T6 for SB16.
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Gravis Ultrasound - 32 voice sample playback. PCem's emulation of this is a bit preliminary :
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AWE32 requires a ROM dump called awe32.raw. AWE-DUMP is a utility which can get a dump from a real
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- Only older ULTRASND setup programs work, ie text mode instead of graphics (3.xx?)
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card. Most EMU8000 functionality should work, however filters are not correct and reverb/chorus
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- MIDI playback occasionally goes wrong
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effects are not currently emulated.
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- 16-bit playback only uses top 8 bits of samples
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- Some games, eg later versions of Epic Pinball, have no music
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- No stereo
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Gravis Ultrasound
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- Some clicking in sound output
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32 voice sample playback. Port address is fixed to 240, IRQ and DMA can be changed from the drivers.
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- Does work well in lots of stuff though, eg Worms, Pinball Fantasies, Zone 66 etc.
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Emulation is improved significantly over previous versions.
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- Settings are hardwired to Address 240, IRQ 5, DMA 3. The relevant SET line for autoexec.bat is
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SET ULTRASND=240,3,3,5,12
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This means unlike on a real board, you don't have to run a init program on bootup for sound
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Windows Sound System
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to work. You do need to install the ULTRAMID patches if you want MIDI.
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16-bit digital + OPL3. Note that this only emulates WSS itself, and should not be used with drivers
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from compatible boards with additional components (eg Turtle Beach Monte Carlo)
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Other stuff emulated :
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Other stuff emulated :
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Serial mouse - A Microsoft compatible serial mouse on COM1. Compatible drivers are all over the
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Serial mouse
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place for this.
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A Microsoft compatible serial mouse on COM1. Compatible drivers are all over the place for this.
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M24 mouse - I haven't seen a DOS mouse driver for this yet, but the regular scancode mode works, as
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M24 mouse
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does the Windows 1.x driver.
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I haven't seen a DOS mouse driver for this yet, but the regular scancode mode works, as does the
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Windows 1.x driver.
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PC1512 mouse - The PC1512's perculiar quadrature mouse. You need Amstrad's actual driver for this
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PC1512 mouse
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one.
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The PC1512's perculiar quadrature mouse. You need Amstrad's actual driver for this one.
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PS/2 mouse - A PS/2 mouse is emulated on the MegaPC and 386SX/25N model. As with serial, compatible
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PS/2 mouse
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drivers are common.
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A PS/2 mouse is emulated on the MegaPC and 386SX/25N model. As with serial, compatible drivers are common.
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ATAPI CD-ROM - Works with OAKCDROM.SYS and Windows 9x. It can only work with actual CD-ROM drives
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ATAPI CD-ROM
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at the minute, so to use ISO images you need a virtual CD drive.
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Works with OAKCDROM.SYS. It can only work with actual CD-ROM drives at the minute, so to use ISO images
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you need a virtual CD drive.
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XTIDE :
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XTIDE :
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@ -380,12 +500,11 @@ Notes :
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- Windows 3.x should work okay in all modes now.
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- Windows 3.x should work okay in all modes now.
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- Windows 95/98 run, with the following caveats :
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- Windows 95/98 run, with the following caveats :
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- Mouse is not detected. Strangely, it still works - except during setup, when it stops working at one point.
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Sometimes running the 'Add New Hardware' wizard a couple of times will find it.
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- The default Trident driver only allows 16 and 256 colour modes. There is an alternative driver which enables
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high and true colour modes, but it doesn't work with DirectX.
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- Setup sometimes crashes in the first stage (during file copying). This appears to be a side effect of the
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- Setup sometimes crashes in the first stage (during file copying). This appears to be a side effect of the
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bugs fixed making OS/2 work. Unfortunately I haven't been able to eliminate this issue.
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bugs fixed making OS/2 work. Unfortunately I haven't been able to eliminate this issue.
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- On some versions of Windows the AWE32 is not set up correctly, claiming a resource conflict. To correct
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this open the relevant item in Device Manager, choose 'Set Configuration Manually' and accept the
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options presented.
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- OS/2 1.3 seems to work okay, but I haven't tested it very thoroughly.
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- OS/2 1.3 seems to work okay, but I haven't tested it very thoroughly.
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@ -399,13 +518,6 @@ Software tested:
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I removed most of this, and only put the stuff I actually tested on this release.
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I removed most of this, and only put the stuff I actually tested on this release.
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Booter games :
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King's Quest (Tandy)
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King's Quest (CGA)
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DOS stuff :
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MS-DOS 3.30
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MS-DOS 3.30
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PC-DOS 3.30
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PC-DOS 3.30
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@ -414,70 +526,54 @@ MS-DOS 6.22
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- Most of the supplied software seems to work, eg Drivespace, Defrag, Scandisk, QBASIC
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- Most of the supplied software seems to work, eg Drivespace, Defrag, Scandisk, QBASIC
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etc
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etc
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OS/2 v1.3
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Windows/286
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Windows/386
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Windows 3.0 (CGA, Hercules, EGA, VGA) (real and standard modes only)
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Windows 3.0
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Windows 3.1 (VGA, SVGA) (standard & enhanced modes)
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Windows 3.1
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Windows 3.11 for Workgroups
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Windows 95
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Windows 95
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Windows 95 OSR 2.5
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Windows 98
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Windows 98
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Windows 98 SE
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Works for Windows 3.0
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Windows ME
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Microsoft Arcade
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Internet Explorer 4
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Jill of the Jungle (CGA,EGA,VGA)
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Tetris
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Zak McKraken (CGA, Tandy)
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Brix (VGA)
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Commander Keen 4 (EGA)
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Duke Nukem 2 (VGA)
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Heartlight (VGA)
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Jetpack (VGA)
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||||||
Cascada - Cronologia (VGA)
|
|
||||||
EMF - Verses
|
|
||||||
Renaissance - Amnesia
|
|
||||||
Future Crew - Second Reality
|
|
||||||
|
|
||||||
386/486 stuff :
|
|
||||||
|
|
||||||
Jungle Strike (EMM386)
|
|
||||||
Dawn Patrol (EMM386) (use ET4000 driver)
|
|
||||||
|
|
||||||
Doom
|
|
||||||
Doom 2
|
|
||||||
Duke Nukem 3D
|
|
||||||
Heretic
|
|
||||||
Hexen
|
|
||||||
Jazz Jackrabbit
|
|
||||||
Rise of the Triad
|
|
||||||
Simcity 2000
|
|
||||||
Terminal Velocity
|
|
||||||
Tyrian
|
|
||||||
Trasnport Tycoon
|
|
||||||
Transport Tycoon Deluxe
|
|
||||||
X-Com : Terror From The Deep
|
|
||||||
Theme Hospital - DOS and Windows versions
|
|
||||||
Zone 66 (don't use DOS 6.22)
|
|
||||||
Pro Pinball : Timeshock
|
|
||||||
|
|
||||||
Actua Soccer
|
Actua Soccer
|
||||||
Grand Theft Auto
|
Age of Empires
|
||||||
Jazz Jackrabbit 2
|
All New World of Lemmings
|
||||||
Magic Carpet
|
Bust-a-Move 2
|
||||||
Network Q RAC Rally
|
Civilization
|
||||||
Quake
|
Colonization
|
||||||
WinQuake
|
|
||||||
Quake 2 (SLOW - unsurprisingly)
|
|
||||||
Tomb Raider
|
|
||||||
Screamer
|
|
||||||
Screamer Rally
|
|
||||||
Virtual Pool (accelerated drivers work with both S3 and ET4000/W32)
|
|
||||||
Jedi Knight
|
|
||||||
Command & Conquer : Red Alert
|
Command & Conquer : Red Alert
|
||||||
Simcity 2000
|
Dawn Patrol
|
||||||
|
Doom
|
||||||
ZSNES
|
Duke Nukem 3D (not AWE32)
|
||||||
Genecyst
|
Epic Pinball
|
||||||
Kgen98
|
Final Fantasy 7 (i430VX only)
|
||||||
|
Grand Theft Auto
|
||||||
|
Lemmings
|
||||||
|
Mortal Kombat 2
|
||||||
|
Mortal Kombat Trilogy
|
||||||
|
Need For Speed II SE
|
||||||
|
Network Q RAC Rally
|
||||||
|
Oddworld : Abe's Oddysee (with visual errors)
|
||||||
|
One Must Fall
|
||||||
|
Pro Pinball : Big Race USA (use Mach64 or TGUI9440)
|
||||||
|
Quake
|
||||||
|
Quake 2 (SLOW - unsurprisingly)
|
||||||
|
Screamer 2
|
||||||
|
Stargunner
|
||||||
|
Syndicate
|
||||||
|
System Shock
|
||||||
|
Terminal Velocity
|
||||||
|
Theme Hospital
|
||||||
|
Theme Park
|
||||||
|
Tomb Raider
|
||||||
|
Tomb Raider 2
|
||||||
|
Transport Tycoon
|
||||||
|
Wolfenstein 3D
|
||||||
|
Worms
|
||||||
|
Worms 2
|
||||||
|
X-Com : Terror From The Deep
|
||||||
|
Xargon
|
||||||
|
Zone 66
|
||||||
|
Zool 2
|
||||||
1
roms/mach64gx/roms.txt
Normal file
1
roms/mach64gx/roms.txt
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
This directory needs to contain some ROM files.
|
||||||
1
roms/oti067/roms.txt
Normal file
1
roms/oti067/roms.txt
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
This directory needs to contain some ROM files.
|
||||||
Loading…
Reference in a new issue