Fix off-by-one issue on Banshee/V3 RGB565 overlay render.
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@ -1658,7 +1658,7 @@ void banshee_hwcursor_draw(svga_t *svga, int displine)
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{ \
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{ \
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int c; \
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int c; \
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int wp = 0; \
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int wp = 0; \
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uint32_t base_addr = buf ? src_addr2 : src_addr; \
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uint32_t base_addr = (buf == banshee->overlay_buffer[1]) ? src_addr2 : src_addr; \
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\
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\
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for (c = 0; c < voodoo->overlay.overlay_bytes; c += 2) \
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for (c = 0; c < voodoo->overlay.overlay_bytes; c += 2) \
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{ \
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{ \
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