Tweaks to PC speaker code - fixes sound in Castle Wolfenstein.
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1 changed files with 16 additions and 20 deletions
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@ -16,29 +16,25 @@ void speaker_update()
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int16_t val;
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int16_t val;
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// printf("SPeaker - %i %i %i %02X\n",speakval,gated,speakon,pit.m[2]);
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// printf("SPeaker - %i %i %i %02X\n",speakval,gated,speakon,pit.m[2]);
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if (speaker_gated && was_speaker_enable)
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{
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if (!pit.m[2] || pit.m[2]==4)
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val = speakval;
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else if (pit.l[2] < 0x40)
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val = 0xa00;
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else
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val = speakon ? 0x1400 : 0;
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}
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else
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val = was_speaker_enable ? 0x1400 : 0;
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if (!speaker_enable)
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was_speaker_enable = 0;
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if (speaker_pos != sound_pos_global)
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speaker_buffer[speaker_pos] = val;
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if (!speaker_gated)
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val = 0;
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for (; speaker_pos < sound_pos_global; speaker_pos++)
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for (; speaker_pos < sound_pos_global; speaker_pos++)
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{
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if (speaker_gated && was_speaker_enable)
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{
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if (!pit.m[2] || pit.m[2]==4)
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val = speakval;
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else if (pit.l[2] < 0x40)
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val = 0xa00;
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else
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val = speakon ? 0x1400 : 0;
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}
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else
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val = was_speaker_enable ? 0x1400 : 0;
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if (!speaker_enable)
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was_speaker_enable = 0;
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speaker_buffer[speaker_pos] = val;
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speaker_buffer[speaker_pos] = val;
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}
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}
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}
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static void speaker_get_buffer(int16_t *buffer, int len, void *p)
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static void speaker_get_buffer(int16_t *buffer, int len, void *p)
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