Added video 'Alternative update-lock' option that may help performance on some machines. Patch from bit.
This commit is contained in:
parent
f9bd0b844f
commit
5d1b2e4f83
8 changed files with 1516 additions and 1491 deletions
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@ -205,6 +205,10 @@
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<label>_Dim display on lost focus</label>
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<label>_Dim display on lost focus</label>
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<checkable>1</checkable>
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<checkable>1</checkable>
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</object>
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</object>
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<object class="wxMenuItem" name="IDM_VID_ALTERNATIVE_UPDATE_LOCK">
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<label>Alternative update-lock</label>
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<checkable>1</checkable>
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</object>
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<object class="separator"/>
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<object class="separator"/>
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<object class="wxMenu">
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<object class="wxMenu">
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<label>Scale filtering</label>
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<label>Scale filtering</label>
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@ -21,6 +21,7 @@ extern int video_scale_mode;
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extern int video_vsync;
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extern int video_vsync;
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extern int video_focus_dim;
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extern int video_focus_dim;
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extern int video_fullscreen_mode;
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extern int video_fullscreen_mode;
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extern int video_alternative_update_lock;
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extern int win_doresize;
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extern int win_doresize;
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2636
src/wx-resources.cpp
2636
src/wx-resources.cpp
File diff suppressed because it is too large
Load diff
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@ -762,7 +762,7 @@ static void read_shader_config()
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}
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}
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}
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}
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int gl3_init(SDL_Window* window, sdl_render_driver requested_render_driver, BITMAP* screen)
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int gl3_init(SDL_Window* window, sdl_render_driver requested_render_driver, SDL_Rect screen)
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{
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{
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int i, j;
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int i, j;
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@ -801,9 +801,9 @@ int gl3_init(SDL_Window* window, sdl_render_driver requested_render_driver, BITM
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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scene_texture.data = screen->dat;
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scene_texture.data = NULL;
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scene_texture.width = screen->w;
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scene_texture.width = screen.w;
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scene_texture.height = screen->h;
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scene_texture.height = screen.h;
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scene_texture.internal_format = GL_RGBA8;
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scene_texture.internal_format = GL_RGBA8;
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scene_texture.format = GL_RGBA;
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scene_texture.format = GL_RGBA;
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scene_texture.type = GL_UNSIGNED_INT_8_8_8_8_REV;
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scene_texture.type = GL_UNSIGNED_INT_8_8_8_8_REV;
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@ -1209,7 +1209,7 @@ static void render_pass(struct render_data* data)
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glw->glUseProgram(0);
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glw->glUseProgram(0);
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}
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}
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void gl3_present(SDL_Window* window, SDL_Rect video_rect, SDL_Rect window_rect, BITMAP* screen)
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void gl3_present(SDL_Window* window, SDL_Rect video_rect, SDL_Rect window_rect, SDL_Rect screen)
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{
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{
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if (!context)
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if (!context)
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return;
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return;
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@ -1265,10 +1265,10 @@ void gl3_present(SDL_Window* window, SDL_Rect video_rect, SDL_Rect window_rect,
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pass->state.tex_coords[7] = maxy;
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pass->state.tex_coords[7] = maxy;
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// create input tex coords
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// create input tex coords
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minx = video_rect.x/(float)screen->w;
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minx = video_rect.x/(float)screen.w;
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miny = video_rect.y/(float)screen->h;
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miny = video_rect.y/(float)screen.h;
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maxx = (video_rect.x+video_rect.w)/(float)screen->w;
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maxx = (video_rect.x+video_rect.w)/(float)screen.w;
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maxy = (video_rect.y+video_rect.h)/(float)screen->h;
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maxy = (video_rect.y+video_rect.h)/(float)screen.h;
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GLfloat tex_coords[] = {
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GLfloat tex_coords[] = {
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minx, miny,
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minx, miny,
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@ -16,7 +16,7 @@ extern int video_focus_dim;
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extern int take_screenshot;
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extern int take_screenshot;
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extern void screenshot_taken(unsigned char* rgb, int width, int height);
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extern void screenshot_taken(unsigned char* rgb, int width, int height);
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int sdl_video_renderer_init(SDL_Window* window, sdl_render_driver requested_render_driver, BITMAP* screen)
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int sdl_video_renderer_init(SDL_Window* window, sdl_render_driver requested_render_driver, SDL_Rect screen)
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{
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{
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, video_scale_mode ? "1" : "0");
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, video_scale_mode ? "1" : "0");
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const char* driver = requested_render_driver.sdl_id;
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const char* driver = requested_render_driver.sdl_id;
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@ -49,7 +49,7 @@ int sdl_video_renderer_init(SDL_Window* window, sdl_render_driver requested_rend
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING,
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SDL_TEXTUREACCESS_STREAMING,
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screen->w, screen->h);
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screen.w, screen.h);
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return SDL_TRUE;
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return SDL_TRUE;
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@ -74,7 +74,7 @@ void sdl_video_renderer_update(SDL_Window* window, SDL_Rect updated_rect, BITMAP
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SDL_UpdateTexture(texture, &updated_rect, &((uint32_t*) screen->dat)[updated_rect.y * screen->w + updated_rect.x], screen->w * 4);
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SDL_UpdateTexture(texture, &updated_rect, &((uint32_t*) screen->dat)[updated_rect.y * screen->w + updated_rect.x], screen->w * 4);
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}
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}
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void sdl_video_renderer_present(SDL_Window* window, SDL_Rect texture_rect, SDL_Rect window_rect, BITMAP* screen)
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void sdl_video_renderer_present(SDL_Window* window, SDL_Rect texture_rect, SDL_Rect window_rect, SDL_Rect screen)
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{
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{
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SDL_RenderClear(renderer);
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, texture, &texture_rect, &window_rect);
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SDL_RenderCopy(renderer, texture, &texture_rect, &window_rect);
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@ -12,17 +12,16 @@
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void video_blit_complete();
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void video_blit_complete();
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static BITMAP *buffer32_vscale;
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BITMAP *screen;
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BITMAP *screen;
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SDL_Rect old_screen_rect;
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static BITMAP *screen_copy = NULL;
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SDL_Rect screen_rect;
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static SDL_Rect screen_rect;
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SDL_Rect updated_rect;
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static SDL_Rect updated_rect;
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SDL_Rect window_rect;
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static SDL_Rect updated_rect_copy;
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SDL_Rect blit_rect;
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static SDL_Rect blit_rect;
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SDL_Rect texture_rect;
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static SDL_Rect texture_rect;
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int updated = 0;
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static int updated = 0;
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SDL_mutex* blitMutex = NULL;
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static SDL_mutex* blitMutex = NULL;
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static void sdl_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h);
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static void sdl_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h);
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@ -30,6 +29,7 @@ int video_scale_mode = 1;
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int video_vsync = 0;
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int video_vsync = 0;
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int video_focus_dim = 0;
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int video_focus_dim = 0;
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int video_fullscreen_mode = 0;
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int video_fullscreen_mode = 0;
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int video_alternative_update_lock = 0;
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static sdl_render_driver sdl_render_drivers[] = {
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static sdl_render_driver sdl_render_drivers[] = {
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{ RENDERER_AUTO, "auto", "Auto", 0, sdl2_renderer_create, sdl2_renderer_close, sdl2_renderer_available },
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{ RENDERER_AUTO, "auto", "Auto", 0, sdl2_renderer_create, sdl2_renderer_close, sdl2_renderer_available },
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@ -55,22 +55,6 @@ void hline(BITMAP *b, int x1, int y, int x2, int col)
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((uint32_t *)b->line[y])[x1] = col;
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((uint32_t *)b->line[y])[x1] = col;
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}
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}
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void blit(BITMAP *src, BITMAP *dst, int x1, int y1, int x2, int y2, int xs, int ys)
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{
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}
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void stretch_blit(BITMAP *src, BITMAP *dst, int x1, int y1, int xs1, int ys1, int x2, int y2, int xs2, int ys2)
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{
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}
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void rectfill(BITMAP *b, int x1, int y1, int x2, int y2, uint32_t col)
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{
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}
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void set_palette(PALETTE p)
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{
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}
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void destroy_bitmap(BITMAP *b)
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void destroy_bitmap(BITMAP *b)
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{
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{
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free(b);
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free(b);
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@ -254,8 +238,9 @@ int sdl_video_init()
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video_blit_memtoscreen_func = sdl_blit_memtoscreen;
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video_blit_memtoscreen_func = sdl_blit_memtoscreen;
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requested_render_driver = sdl_get_render_driver_by_id(RENDERER_AUTO, RENDERER_AUTO);
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requested_render_driver = sdl_get_render_driver_by_id(RENDERER_AUTO, RENDERER_AUTO);
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buffer32_vscale = create_bitmap(2048, 2048);
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screen_rect.w = screen_rect.h = 2048;
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screen = create_bitmap(2048, 2048);
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screen = create_bitmap(screen_rect.w, screen_rect.h);
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return SDL_TRUE;
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return SDL_TRUE;
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}
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}
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@ -264,15 +249,20 @@ void sdl_video_close()
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{
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{
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requested_render_driver.renderer_close(renderer);
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requested_render_driver.renderer_close(renderer);
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renderer = NULL;
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renderer = NULL;
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destroy_bitmap(buffer32_vscale);
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destroy_bitmap(screen);
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destroy_bitmap(screen);
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screen = NULL;
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SDL_DestroyMutex(blitMutex);
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SDL_DestroyMutex(blitMutex);
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}
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}
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int sdl_renderer_init(SDL_Window* window)
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int sdl_renderer_init(SDL_Window* window)
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{
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{
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if (video_alternative_update_lock)
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screen_copy = create_bitmap(screen_rect.w, screen_rect.h);
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else
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screen_copy = NULL;
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renderer = requested_render_driver.renderer_create();
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renderer = requested_render_driver.renderer_create();
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return renderer->init(window, requested_render_driver, screen);
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return renderer->init(window, requested_render_driver, screen_rect);
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}
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}
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void sdl_renderer_close()
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void sdl_renderer_close()
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@ -280,6 +270,10 @@ void sdl_renderer_close()
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if (renderer)
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if (renderer)
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renderer->close();
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renderer->close();
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renderer = NULL;
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renderer = NULL;
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if (screen_copy)
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destroy_bitmap(screen_copy);
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screen_copy = NULL;
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}
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}
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int sdl_renderer_update(SDL_Window* window)
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int sdl_renderer_update(SDL_Window* window)
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@ -289,12 +283,20 @@ int sdl_renderer_update(SDL_Window* window)
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if (updated)
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if (updated)
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{
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{
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updated = 0;
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updated = 0;
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renderer->update(window, updated_rect, screen);
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if (screen_copy)
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{
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memcpy(&updated_rect_copy, &updated_rect, sizeof(updated_rect));
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memcpy(screen_copy->dat + (updated_rect.y * screen_copy->w * 4), screen->dat + (updated_rect.y * screen->w * 4), updated_rect.h * screen->w * 4);
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}
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else
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renderer->update(window, updated_rect, screen);
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texture_rect.w = blit_rect.w;
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texture_rect.w = blit_rect.w;
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texture_rect.h = blit_rect.h;
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texture_rect.h = blit_rect.h;
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render = 1;
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render = 1;
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}
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}
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SDL_UnlockMutex(blitMutex);
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SDL_UnlockMutex(blitMutex);
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if (screen_copy && render)
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renderer->update(window, updated_rect_copy, screen_copy);
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return render || renderer->always_update;
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return render || renderer->always_update;
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}
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}
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SDL_Rect wr;
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SDL_Rect wr;
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SDL_GetWindowSize(window, &wr.w, &wr.h);
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SDL_GetWindowSize(window, &wr.w, &wr.h);
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sdl_scale(video_fullscreen_scale, wr, &wr, texture_rect.w, texture_rect.h);
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sdl_scale(video_fullscreen_scale, wr, &wr, texture_rect.w, texture_rect.h);
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renderer->present(window, texture_rect, wr, screen);
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renderer->present(window, texture_rect, wr, screen_rect);
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}
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}
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struct sdl_render_driver;
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struct sdl_render_driver;
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typedef struct sdl_renderer_t {
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typedef struct sdl_renderer_t {
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int (*init)(SDL_Window* window, struct sdl_render_driver driver, BITMAP* screen);
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int (*init)(SDL_Window* window, struct sdl_render_driver driver, SDL_Rect screen);
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void (*close)();
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void (*close)();
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void (*update)(SDL_Window* window, SDL_Rect updated_rect, BITMAP* screen);
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void (*update)(SDL_Window* window, SDL_Rect updated_rect, BITMAP* screen);
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void (*present)(SDL_Window* window, SDL_Rect texture_rect, SDL_Rect window_rect, BITMAP* screen);
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void (*present)(SDL_Window* window, SDL_Rect texture_rect, SDL_Rect window_rect, SDL_Rect screen);
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int always_update;
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int always_update;
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} sdl_renderer_t;
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} sdl_renderer_t;
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video_scale_mode = config_get_int(CFG_MACHINE, "SDL2", "scale_mode", video_scale_mode);
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video_scale_mode = config_get_int(CFG_MACHINE, "SDL2", "scale_mode", video_scale_mode);
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video_vsync = config_get_int(CFG_MACHINE, "SDL2", "vsync", video_vsync);
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video_vsync = config_get_int(CFG_MACHINE, "SDL2", "vsync", video_vsync);
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video_focus_dim = config_get_int(CFG_MACHINE, "SDL2", "focus_dim", video_focus_dim);
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video_focus_dim = config_get_int(CFG_MACHINE, "SDL2", "focus_dim", video_focus_dim);
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video_alternative_update_lock = config_get_int(CFG_MACHINE, "SDL2", "alternative_update_lock", video_alternative_update_lock);
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requested_render_driver = sdl_get_render_driver_by_name(config_get_string(CFG_MACHINE, "SDL2", "render_driver", ""), RENDERER_SOFTWARE);
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requested_render_driver = sdl_get_render_driver_by_name(config_get_string(CFG_MACHINE, "SDL2", "render_driver", ""), RENDERER_SOFTWARE);
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gl3_input_scale = config_get_float(CFG_MACHINE, "GL3", "input_scale", gl3_input_scale);
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gl3_input_scale = config_get_float(CFG_MACHINE, "GL3", "input_scale", gl3_input_scale);
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config_set_int(CFG_MACHINE, "SDL2", "scale_mode", video_scale_mode);
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config_set_int(CFG_MACHINE, "SDL2", "scale_mode", video_scale_mode);
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config_set_int(CFG_MACHINE, "SDL2", "vsync", video_vsync);
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config_set_int(CFG_MACHINE, "SDL2", "vsync", video_vsync);
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config_set_int(CFG_MACHINE, "SDL2", "focus_dim", video_focus_dim);
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config_set_int(CFG_MACHINE, "SDL2", "focus_dim", video_focus_dim);
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config_set_int(CFG_MACHINE, "SDL2", "alternative_update_lock", video_alternative_update_lock);
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config_set_string(CFG_MACHINE, "SDL2", "render_driver", (char*)requested_render_driver.sdl_id);
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config_set_string(CFG_MACHINE, "SDL2", "render_driver", (char*)requested_render_driver.sdl_id);
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config_set_float(CFG_MACHINE, "GL3", "input_scale", gl3_input_scale);
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config_set_float(CFG_MACHINE, "GL3", "input_scale", gl3_input_scale);
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@ -413,6 +415,7 @@ int wx_setupmenu(void* data)
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wx_checkmenuitem(menu, WX_ID(menuitem), WX_MB_CHECKED);
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wx_checkmenuitem(menu, WX_ID(menuitem), WX_MB_CHECKED);
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wx_checkmenuitem(menu, WX_ID("IDM_VID_VSYNC"), video_vsync);
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wx_checkmenuitem(menu, WX_ID("IDM_VID_VSYNC"), video_vsync);
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wx_checkmenuitem(menu, WX_ID("IDM_VID_LOST_FOCUS_DIM"), video_focus_dim);
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wx_checkmenuitem(menu, WX_ID("IDM_VID_LOST_FOCUS_DIM"), video_focus_dim);
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wx_checkmenuitem(menu, WX_ID("IDM_VID_ALTERNATIVE_UPDATE_LOCK"), video_alternative_update_lock);
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int format = 0;
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int format = 0;
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if (!strcmp(screenshot_format, IMAGE_TIFF))
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if (!strcmp(screenshot_format, IMAGE_TIFF))
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@ -973,6 +976,13 @@ int wx_handle_command(void* hwnd, int wParam, int checked)
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wx_checkmenuitem(menu, wParam, video_focus_dim);
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wx_checkmenuitem(menu, wParam, video_focus_dim);
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saveconfig(NULL);
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saveconfig(NULL);
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}
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}
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||||||
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else if (ID_IS("IDM_VID_ALTERNATIVE_UPDATE_LOCK"))
|
||||||
|
{
|
||||||
|
video_alternative_update_lock = !video_alternative_update_lock;
|
||||||
|
wx_checkmenuitem(menu, wParam, video_alternative_update_lock);
|
||||||
|
renderer_doreset = 1;
|
||||||
|
saveconfig(NULL);
|
||||||
|
}
|
||||||
else if (ID_RANGE("IDM_VID_GL3_INPUT_STRETCH[start]", "IDM_VID_GL3_INPUT_STRETCH[end]"))
|
else if (ID_RANGE("IDM_VID_GL3_INPUT_STRETCH[start]", "IDM_VID_GL3_INPUT_STRETCH[end]"))
|
||||||
{
|
{
|
||||||
gl3_input_stretch = wParam - wx_xrcid("IDM_VID_GL3_INPUT_STRETCH[start]");
|
gl3_input_stretch = wParam - wx_xrcid("IDM_VID_GL3_INPUT_STRETCH[start]");
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue