Added video 'Alternative update-lock' option that may help performance on some machines. Patch from bit.
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5d1b2e4f83
8 changed files with 1516 additions and 1491 deletions
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@ -762,7 +762,7 @@ static void read_shader_config()
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}
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}
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int gl3_init(SDL_Window* window, sdl_render_driver requested_render_driver, BITMAP* screen)
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int gl3_init(SDL_Window* window, sdl_render_driver requested_render_driver, SDL_Rect screen)
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{
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int i, j;
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@ -801,9 +801,9 @@ int gl3_init(SDL_Window* window, sdl_render_driver requested_render_driver, BITM
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glEnable(GL_TEXTURE_2D);
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scene_texture.data = screen->dat;
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scene_texture.width = screen->w;
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scene_texture.height = screen->h;
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scene_texture.data = NULL;
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scene_texture.width = screen.w;
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scene_texture.height = screen.h;
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scene_texture.internal_format = GL_RGBA8;
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scene_texture.format = GL_RGBA;
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scene_texture.type = GL_UNSIGNED_INT_8_8_8_8_REV;
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@ -1209,7 +1209,7 @@ static void render_pass(struct render_data* data)
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glw->glUseProgram(0);
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}
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void gl3_present(SDL_Window* window, SDL_Rect video_rect, SDL_Rect window_rect, BITMAP* screen)
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void gl3_present(SDL_Window* window, SDL_Rect video_rect, SDL_Rect window_rect, SDL_Rect screen)
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{
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if (!context)
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return;
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@ -1265,10 +1265,10 @@ void gl3_present(SDL_Window* window, SDL_Rect video_rect, SDL_Rect window_rect,
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pass->state.tex_coords[7] = maxy;
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// create input tex coords
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minx = video_rect.x/(float)screen->w;
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miny = video_rect.y/(float)screen->h;
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maxx = (video_rect.x+video_rect.w)/(float)screen->w;
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maxy = (video_rect.y+video_rect.h)/(float)screen->h;
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minx = video_rect.x/(float)screen.w;
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miny = video_rect.y/(float)screen.h;
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maxx = (video_rect.x+video_rect.w)/(float)screen.w;
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maxy = (video_rect.y+video_rect.h)/(float)screen.h;
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GLfloat tex_coords[] = {
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minx, miny,
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