Use correct rounding mode on x86 and x86-64 recompiled versions of PF2ID. Fixes rendering errors on Unreal 3DNow! software renderer
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6 changed files with 14 additions and 0 deletions
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@ -541,6 +541,11 @@ void host_x86_LDMXCSR(codeblock_t *block, void *p)
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{
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codegen_addbyte4(block, 0x0f, 0xae, 0x50 | REG_EBP, offset); /*LDMXCSR offset[EBP]*/
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}
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else if (offset < (1ull << 32))
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{
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codegen_addbyte3(block, 0x0f, 0xae, 0x90 | REG_EBP); /*LDMXCSR offset[EBP]*/
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codegen_addlong(block, offset);
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}
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else
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{
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fatal("host_x86_LDMXCSR - out of range %p\n", p);
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