Use correct rounding mode on x86 and x86-64 recompiled versions of PF2ID. Fixes rendering errors on Unreal 3DNow! software renderer
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8ee9b07ab2
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6 changed files with 14 additions and 0 deletions
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@ -310,6 +310,7 @@ void codegen_backend_init()
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"stmxcsr %0\n"
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: "=m" (cpu_state.old_fp_control)
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);
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cpu_state.trunc_fp_control = cpu_state.old_fp_control | 0x6000;
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}
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void codegen_set_rounding_mode(int mode)
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@ -541,6 +541,11 @@ void host_x86_LDMXCSR(codeblock_t *block, void *p)
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{
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codegen_addbyte4(block, 0x0f, 0xae, 0x50 | REG_EBP, offset); /*LDMXCSR offset[EBP]*/
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}
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else if (offset < (1ull << 32))
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{
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codegen_addbyte3(block, 0x0f, 0xae, 0x90 | REG_EBP); /*LDMXCSR offset[EBP]*/
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codegen_addlong(block, offset);
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}
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else
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{
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fatal("host_x86_LDMXCSR - out of range %p\n", p);
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@ -1576,7 +1576,9 @@ static int codegen_PF2ID(codeblock_t *block, uop_t *uop)
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if (REG_IS_Q(dest_size) && REG_IS_Q(src_size_a))
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{
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host_x86_LDMXCSR(block, &cpu_state.trunc_fp_control);
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host_x86_CVTPS2DQ_XREG_XREG(block, dest_reg, src_reg_a);
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host_x86_LDMXCSR(block, &cpu_state.old_fp_control);
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}
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else
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fatal("PF2ID %02x %02x\n", uop->dest_reg_a_real);
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@ -333,6 +333,7 @@ pclog(" offsetof(codeblock_t, next_2)=%i\n", offsetof(codeblock_t, next_2));
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: "=m" (cpu_state.old_fp_control2),
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"=m" (cpu_state.old_fp_control)
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);
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cpu_state.trunc_fp_control = cpu_state.old_fp_control | 0x6000;
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}
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void codegen_set_rounding_mode(int mode)
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@ -1579,7 +1579,9 @@ static int codegen_PF2ID(codeblock_t *block, uop_t *uop)
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if (REG_IS_Q(dest_size) && REG_IS_Q(src_size_a))
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{
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host_x86_LDMXCSR(block, &cpu_state.trunc_fp_control);
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host_x86_CVTPS2DQ_XREG_XREG(block, dest_reg, src_reg_a);
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host_x86_LDMXCSR(block, &cpu_state.old_fp_control);
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}
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else
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fatal("PF2ID %02x %02x\n", uop->dest_reg_a_real);
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@ -181,6 +181,9 @@ struct
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uint32_t old_fp_control, new_fp_control;
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#if defined i386 || defined __i386 || defined __i386__ || defined _X86_
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uint16_t old_fp_control2, new_fp_control2;
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#endif
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#if defined i386 || defined __i386 || defined __i386__ || defined _X86_ || defined __amd64__
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uint32_t trunc_fp_control;
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#endif
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x86seg seg_cs,seg_ds,seg_es,seg_ss,seg_fs,seg_gs;
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