Implement Banshee/V3 CLUT lookup on 16-bit RGB overlay.
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1 changed files with 15 additions and 2 deletions
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@ -150,6 +150,8 @@ enum
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#define VIDPROCCFG_CURSOR_MODE (1 << 1)
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#define VIDPROCCFG_CURSOR_MODE (1 << 1)
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#define VIDPROCCFG_HALF_MODE (1 << 4)
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#define VIDPROCCFG_HALF_MODE (1 << 4)
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#define VIDPROCCFG_OVERLAY_ENABLE (1 << 8)
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#define VIDPROCCFG_OVERLAY_ENABLE (1 << 8)
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#define VIDPROCCFG_OVERLAY_CLUT_BYPASS (1 << 11)
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#define VIDPROCCFG_OVERLAY_CLUT_SEL (1 << 13)
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#define VIDPROCCFG_H_SCALE_ENABLE (1 << 14)
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#define VIDPROCCFG_H_SCALE_ENABLE (1 << 14)
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#define VIDPROCCFG_V_SCALE_ENABLE (1 << 15)
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#define VIDPROCCFG_V_SCALE_ENABLE (1 << 15)
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#define VIDPROCCFG_FILTER_MODE_MASK (3 << 16)
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#define VIDPROCCFG_FILTER_MODE_MASK (3 << 16)
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@ -1641,7 +1643,12 @@ void banshee_hwcursor_draw(svga_t *svga, int displine)
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int g = (data >> 5) & 0x3f; \
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int g = (data >> 5) & 0x3f; \
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int b = data >> 11; \
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int b = data >> 11; \
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\
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\
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buf[wp++] = (r << 3) | (g << 10) | (b << 19); \
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if (banshee->vidProcCfg & VIDPROCCFG_OVERLAY_CLUT_BYPASS) \
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buf[wp++] = (r << 3) | (g << 10) | (b << 19); \
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else \
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buf[wp++] = (clut[r << 3] & 0x0000ff) | \
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(clut[g << 2] & 0x00ff00) | \
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(clut[b << 3] & 0xff0000); \
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src += 2; \
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src += 2; \
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} \
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} \
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} while (0)
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} while (0)
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@ -1660,7 +1667,12 @@ void banshee_hwcursor_draw(svga_t *svga, int displine)
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int g = (data >> 5) & 0x3f; \
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int g = (data >> 5) & 0x3f; \
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int b = data >> 11; \
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int b = data >> 11; \
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\
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\
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buf[wp++] = (r << 3) | (g << 10) | (b << 19); \
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if (banshee->vidProcCfg & VIDPROCCFG_OVERLAY_CLUT_BYPASS) \
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buf[wp++] = (r << 3) | (g << 10) | (b << 19); \
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else \
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buf[wp++] = (clut[r << 3] & 0x0000ff) | \
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(clut[g << 2] & 0x00ff00) | \
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(clut[b << 3] & 0xff0000); \
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} \
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} \
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} while (0)
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} while (0)
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@ -1928,6 +1940,7 @@ static void banshee_overlay_draw(svga_t *svga, int displine)
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uint32_t src_x = 0;
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uint32_t src_x = 0;
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unsigned int y_coeff = (voodoo->overlay.src_y & 0xfffff) >> 4;
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unsigned int y_coeff = (voodoo->overlay.src_y & 0xfffff) >> 4;
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int skip_filtering;
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int skip_filtering;
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uint32_t *clut = &svga->pallook[(banshee->vidProcCfg & VIDPROCCFG_OVERLAY_CLUT_SEL) ? 256 : 0];
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if (svga->render == svga_render_null &&
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if (svga->render == svga_render_null &&
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!svga->changedvram[src_addr >> 12] && !svga->changedvram[src_addr2 >> 12] &&
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!svga->changedvram[src_addr >> 12] && !svga->changedvram[src_addr2 >> 12] &&
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