Implement dirty updating on Banshee 16bpp tiled modes

This commit is contained in:
SarahW 2020-09-27 21:45:02 +01:00
commit 3e5e519d10

View file

@ -292,25 +292,34 @@ static void banshee_render_16bpp_tiled(svga_t *svga)
int offset = 32; int offset = 32;
uint32_t *p = &((uint32_t *)buffer32->line[svga->displine])[offset]; uint32_t *p = &((uint32_t *)buffer32->line[svga->displine])[offset];
uint32_t addr = banshee->desktop_addr + (banshee->desktop_y & 31) * 128 + ((banshee->desktop_y >> 5) * banshee->desktop_stride_tiled); uint32_t addr = banshee->desktop_addr + (banshee->desktop_y & 31) * 128 + ((banshee->desktop_y >> 5) * banshee->desktop_stride_tiled);
int drawn = 0;
if (svga->firstline_draw == 2000)
svga->firstline_draw = svga->displine;
svga->lastline_draw = svga->displine;
for (x = 0; x <= svga->hdisp; x += 64) for (x = 0; x <= svga->hdisp; x += 64)
{ {
int xx; if (svga->hwcursor_on || svga->overlay_on)
svga->changedvram[addr >> 12] = 2;
for (xx = 0; xx < 64; xx += 2) if (svga->changedvram[addr >> 12] || svga->fullchange)
{ {
uint32_t dat = *(uint32_t *)(&svga->vram[(addr + (xx << 1)) & svga->vram_display_mask]); uint16_t *vram_p = (uint16_t *)&svga->vram[addr & svga->vram_display_mask];
*p++ = video_16to32[dat & 0xffff]; int xx;
*p++ = video_16to32[dat >> 16];
for (xx = 0; xx < 64; xx++)
*p++ = video_16to32[*vram_p++];
drawn = 1;
} }
else
p += 64;
addr += 128*32; addr += 128*32;
} }
if (drawn)
{
if (svga->firstline_draw == 2000)
svga->firstline_draw = svga->displine;
svga->lastline_draw = svga->displine;
}
banshee->desktop_y++; banshee->desktop_y++;
} }