Removed palettised blitting code.

This commit is contained in:
SarahW 2017-05-28 17:45:42 +01:00
commit 3c514a445f
18 changed files with 572 additions and 1079 deletions

View file

@ -15,7 +15,6 @@ extern "C" void device_force_redraw();
static void d3d_fs_init_objects();
static void d3d_fs_close_objects();
static void d3d_fs_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h);
static void d3d_fs_blit_memtoscreen_8(int x, int y, int w, int h);
extern "C" void video_blit_complete();
@ -37,31 +36,6 @@ struct CUSTOMVERTEX
FLOAT tu, tv;
};
static PALETTE cgapal=
{
{0,0,0},{0,42,0},{42,0,0},{42,21,0},
{0,0,0},{0,42,42},{42,0,42},{42,42,42},
{0,0,0},{21,63,21},{63,21,21},{63,63,21},
{0,0,0},{21,63,63},{63,21,63},{63,63,63},
{0,0,0},{0,0,42},{0,42,0},{0,42,42},
{42,0,0},{42,0,42},{42,21,00},{42,42,42},
{21,21,21},{21,21,63},{21,63,21},{21,63,63},
{63,21,21},{63,21,63},{63,63,21},{63,63,63},
{0,0,0},{0,21,0},{0,0,42},{0,42,42},
{42,0,21},{21,10,21},{42,0,42},{42,0,63},
{21,21,21},{21,63,21},{42,21,42},{21,63,63},
{63,0,0},{42,42,0},{63,21,42},{41,41,41},
{0,0,0},{0,42,42},{42,0,0},{42,42,42},
{0,0,0},{0,42,42},{42,0,0},{42,42,42},
{0,0,0},{0,63,63},{63,0,0},{63,63,63},
{0,0,0},{0,63,63},{63,0,0},{63,63,63},
};
static uint32_t pal_lookup[256];
static CUSTOMVERTEX d3d_verts[] =
{
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
@ -83,13 +57,9 @@ static CUSTOMVERTEX d3d_verts[] =
void d3d_fs_init(HWND h)
{
int c;
d3d_fs_w = GetSystemMetrics(SM_CXSCREEN);
d3d_fs_h = GetSystemMetrics(SM_CYSCREEN);
for (c = 0; c < 256; c++)
pal_lookup[c] = makecol(cgapal[c].r << 2, cgapal[c].g << 2, cgapal[c].b << 2);
d3d_hwnd = h;
d3d_device_window = CreateWindowEx (
@ -130,7 +100,6 @@ void d3d_fs_init(HWND h)
d3d_fs_init_objects();
video_blit_memtoscreen_func = d3d_fs_blit_memtoscreen;
video_blit_memtoscreen_8_func = d3d_fs_blit_memtoscreen_8;
}
static void d3d_fs_close_objects()
@ -406,123 +375,3 @@ static void d3d_fs_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
PostMessage(ghwnd, WM_RESETD3D, 0, 0);
}
static void d3d_fs_blit_memtoscreen_8(int x, int y, int w, int h)
{
HRESULT hr = D3D_OK;
VOID* pVoid;
D3DLOCKED_RECT dr;
RECT window_rect;
int xx, yy;
double l, t, r, b;
if (!h)
{
video_blit_complete();
return; /*Nothing to do*/
}
if (hr == D3D_OK)
{
RECT lock_rect;
lock_rect.top = 0;
lock_rect.left = 0;
lock_rect.bottom = 2047;
lock_rect.right = 2047;
if (FAILED(d3dTexture->LockRect(0, &dr, &lock_rect, 0)))
fatal("LockRect failed\n");
for (yy = 0; yy < h; yy++)
{
uint32_t *p = (uint32_t *)((uintptr_t)dr.pBits + (yy * dr.Pitch));
if ((y + yy) >= 0 && (y + yy) < buffer->h)
{
for (xx = 0; xx < w; xx++)
p[xx] = pal_lookup[buffer->line[y + yy][x + xx]];
}
}
video_blit_complete();
d3dTexture->UnlockRect(0);
}
else
video_blit_complete();
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
GetClientRect(d3d_device_window, &window_rect);
d3d_fs_size(window_rect, &l, &t, &r, &b, w, h);
d3d_verts[0].x = l;
d3d_verts[0].y = t;
d3d_verts[1].x = r;
d3d_verts[1].y = b;
d3d_verts[2].x = l;
d3d_verts[2].y = b;
d3d_verts[3].x = l;
d3d_verts[3].y = t;
d3d_verts[4].x = r;
d3d_verts[4].y = t;
d3d_verts[5].x = r;
d3d_verts[5].y = b;
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = r - 40.5;
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = r - 8.5;
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
if (hr == D3D_OK)
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0);
if (hr == D3D_OK)
memcpy(pVoid, d3d_verts, sizeof(d3d_verts));
if (hr == D3D_OK)
hr = v_buffer->Unlock();
if (hr == D3D_OK)
hr = d3ddev->BeginScene();
if (hr == D3D_OK)
{
if (hr == D3D_OK)
d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0, 0);
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, d3dTexture);
if (hr == D3D_OK)
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
if (hr == D3D_OK)
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
if (hr == D3D_OK)
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, NULL);
if (hr == D3D_OK && readflash && vid_disc_indicator)
{
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 6, 2);
readflash = 0;
}
if (hr == D3D_OK)
hr = d3ddev->EndScene();
}
if (hr == D3D_OK)
hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL);
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
PostMessage(ghwnd, WM_RESETD3D, 0, 0);
}