Fixed DMA bug introduced with memory mapping changes - SB games should no longer crash.
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parent
ae239603e7
commit
2c054de1f6
1 changed files with 10 additions and 0 deletions
10
src/mem.c
10
src/mem.c
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@ -870,6 +870,9 @@ void addreadlookup(uint32_t virt, uint32_t phys)
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{
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// return;
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// printf("Addreadlookup %08X %08X %08X %08X %08X %08X %02X %08X\n",virt,phys,cs,ds,es,ss,opcode,pc);
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if (virt == 0xffffffff)
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return;
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if (readlookup2[virt>>12]!=0xFFFFFFFF)
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{
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/* if (readlookup2[virt>>12] != phys&~0xfff)
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@ -908,6 +911,9 @@ void addwritelookup(uint32_t virt, uint32_t phys)
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{
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// return;
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// printf("Addwritelookup %08X %08X\n",virt,phys);
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if (virt == 0xffffffff)
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return;
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if (writelookup2[virt>>12]!=0xFFFFFFFF)
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{
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/* if (writelookup2[virt>>12] != phys&~0xfff)
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@ -1258,6 +1264,8 @@ void writememll(uint32_t seg, uint32_t addr, uint32_t val)
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uint8_t mem_readb_phys(uint32_t addr)
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{
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mem_logical_addr = 0xffffffff;
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if (_mem_read_b[addr >> 14])
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return _mem_read_b[addr >> 14](addr, _mem_priv[addr >> 14]);
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@ -1266,6 +1274,8 @@ uint8_t mem_readb_phys(uint32_t addr)
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void mem_writeb_phys(uint32_t addr, uint8_t val)
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{
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mem_logical_addr = 0xffffffff;
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if (_mem_write_b[addr >> 14])
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_mem_write_b[addr >> 14](addr, val, _mem_priv[addr >> 14]);
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}
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