Fixed compiler warnings for Windows builds.
Added -Werror to Windows makefiles.
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334992ef54
commit
2b892d2a7a
168 changed files with 1927 additions and 1963 deletions
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@ -70,7 +70,6 @@ static CUSTOMVERTEX d3d_verts[] =
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void d3d_init(HWND h)
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{
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int c;
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HRESULT hr;
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for (c = 0; c < 256; c++)
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pal_lookup[c] = makecol(cgapal[c].r << 2, cgapal[c].g << 2, cgapal[c].b << 2);
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@ -95,7 +94,7 @@ void d3d_init(HWND h)
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d3dpp.BackBufferWidth = 0;
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d3dpp.BackBufferHeight = 0;
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hr = d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, h, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3ddev);
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d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, h, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3ddev);
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d3d_init_objects();
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@ -119,12 +118,11 @@ void d3d_close_objects()
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void d3d_init_objects()
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{
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HRESULT hr;
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D3DLOCKED_RECT dr;
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int y;
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RECT r;
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hr = d3ddev->CreateVertexBuffer(6*sizeof(CUSTOMVERTEX),
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d3ddev->CreateVertexBuffer(6*sizeof(CUSTOMVERTEX),
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0,
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D3DFVF_XYZRHW | D3DFVF_TEX1,
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D3DPOOL_MANAGED,
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@ -141,7 +139,7 @@ void d3d_init_objects()
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for (y = 0; y < 2048; y++)
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{
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uint32_t *p = (uint32_t *)(dr.pBits + (y * dr.Pitch));
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uint32_t *p = (uint32_t *)((uintptr_t)dr.pBits + (y * dr.Pitch));
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memset(p, 0, 2048 * 4);
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}
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@ -157,8 +155,6 @@ void d3d_init_objects()
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void d3d_resize(int x, int y)
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{
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HRESULT hr;
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d3dpp.BackBufferWidth = x;
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d3dpp.BackBufferHeight = y;
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@ -230,7 +226,6 @@ void d3d_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
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VOID* pVoid;
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D3DLOCKED_RECT dr;
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RECT r;
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uint32_t *p, *src;
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int yy;
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if (y1 == y2)
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@ -250,7 +245,7 @@ void d3d_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
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fatal("LockRect failed\n");
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for (yy = y1; yy < y2; yy++)
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memcpy(dr.pBits + ((yy - y1) * dr.Pitch), &(((uint32_t *)buffer32->line[yy + y])[x]), w * 4);
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memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(((uint32_t *)buffer32->line[yy + y])[x]), w * 4);
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video_blit_complete();
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d3dTexture->UnlockRect(0);
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@ -312,7 +307,6 @@ void d3d_blit_memtoscreen_8(int x, int y, int w, int h)
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VOID* pVoid;
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D3DLOCKED_RECT dr;
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RECT r;
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uint32_t *p, *src;
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int yy, xx;
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HRESULT hr = D3D_OK;
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@ -334,7 +328,7 @@ void d3d_blit_memtoscreen_8(int x, int y, int w, int h)
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for (yy = 0; yy < h; yy++)
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{
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uint32_t *p = (uint32_t *)(dr.pBits + (yy * dr.Pitch));
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uint32_t *p = (uint32_t *)((uintptr_t)dr.pBits + (yy * dr.Pitch));
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if ((y + yy) >= 0 && (y + yy) < buffer->h)
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{
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for (xx = 0; xx < w; xx++)
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