Fixed compiler warnings for Windows builds.

Added -Werror to Windows makefiles.
This commit is contained in:
SarahW 2017-04-11 19:34:41 +01:00
commit 2b892d2a7a
168 changed files with 1927 additions and 1963 deletions

View file

@ -75,8 +75,6 @@ static CUSTOMVERTEX d3d_verts[] =
void d3d_fs_init(HWND h)
{
int c;
HRESULT hr;
d3d_fs_w = GetSystemMetrics(SM_CXSCREEN);
d3d_fs_h = GetSystemMetrics(SM_CYSCREEN);
@ -118,7 +116,7 @@ void d3d_fs_init(HWND h)
d3dpp.BackBufferWidth = d3d_fs_w;
d3dpp.BackBufferHeight = d3d_fs_h;
hr = d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, h, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3ddev);
d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, h, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3ddev);
d3d_fs_init_objects();
@ -142,12 +140,11 @@ static void d3d_fs_close_objects()
static void d3d_fs_init_objects()
{
HRESULT hr;
D3DLOCKED_RECT dr;
int y;
RECT r;
hr = d3ddev->CreateVertexBuffer(6*sizeof(CUSTOMVERTEX),
d3ddev->CreateVertexBuffer(6*sizeof(CUSTOMVERTEX),
0,
D3DFVF_XYZRHW | D3DFVF_TEX1,
D3DPOOL_MANAGED,
@ -164,7 +161,7 @@ static void d3d_fs_init_objects()
for (y = 0; y < 2048; y++)
{
uint32_t *p = (uint32_t *)(dr.pBits + (y * dr.Pitch));
uint32_t *p = (uint32_t *)((uintptr_t)dr.pBits + (y * dr.Pitch));
memset(p, 0, 2048 * 4);
}
@ -225,16 +222,7 @@ void d3d_fs_reset()
void d3d_fs_close()
{
if (d3dTexture)
{
d3dTexture->Release();
d3dTexture = NULL;
}
if (v_buffer)
{
v_buffer->Release();
v_buffer = NULL;
}
d3d_fs_close_objects();
if (d3ddev)
{
d3ddev->Release();
@ -304,7 +292,6 @@ static void d3d_fs_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
VOID* pVoid;
D3DLOCKED_RECT dr;
RECT window_rect;
uint32_t *p, *src;
int yy;
double l, t, r, b;
@ -327,7 +314,7 @@ static void d3d_fs_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
fatal("LockRect failed\n");
for (yy = y1; yy < y2; yy++)
memcpy(dr.pBits + ((yy - y1) * dr.Pitch), &(((uint32_t *)buffer32->line[yy + y])[x]), w * 4);
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(((uint32_t *)buffer32->line[yy + y])[x]), w * 4);
video_blit_complete();
d3dTexture->UnlockRect(0);
@ -403,7 +390,6 @@ static void d3d_fs_blit_memtoscreen_8(int x, int y, int w, int h)
VOID* pVoid;
D3DLOCKED_RECT dr;
RECT window_rect;
uint32_t *p, *src;
int xx, yy;
double l, t, r, b;
@ -427,7 +413,7 @@ static void d3d_fs_blit_memtoscreen_8(int x, int y, int w, int h)
for (yy = 0; yy < h; yy++)
{
uint32_t *p = (uint32_t *)(dr.pBits + (yy * dr.Pitch));
uint32_t *p = (uint32_t *)((uintptr_t)dr.pBits + (yy * dr.Pitch));
if ((y + yy) >= 0 && (y + yy) < buffer->h)
{
for (xx = 0; xx < w; xx++)