Update version number to v12.
Update readme for v12 release.
This commit is contained in:
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3434215249
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4 changed files with 126 additions and 154 deletions
270
readme.txt
270
readme.txt
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@ -1,26 +1,18 @@
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PCem v11
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PCem v12
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PCem is licensed under the GPL, see COPYING for more details.
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Changes since v10.1:
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Changes since v11:
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- New machines added - Tandy 1000HX, Tandy 1000SL/2, Award 286 clone, IBM PS/1 model 2121
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- New graphics card - Hercules InColor
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- 3DFX recompiler - 2-4x speedup over previous emulation
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- Added Cyrix 6x86 emulation
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- Some optimisations to dynamic recompiler - typically around 10-15% improvement over v10, more when MMX used
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- Fixed broken 8088/8086 timing
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- Fixes to Mach64 and ViRGE 2D blitters
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- XT machines can now have less than 640kb RAM
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- Added IBM PS/1 audio card emulation
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- Added Adlib Gold surround module emulation
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- Fixes to PCjr/Tandy PSG emulation
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- GUS now in stereo
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- Numerous FDC changes - more drive types, FIFO emulation, better support of XDF images, better FDI support
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- CD-ROM changes - CD-ROM IDE channel now configurable, improved disc change handling, better volume control support
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- Now directly supports .ISO format for CD-ROM emulation
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- Fixed crash when using Direct3D output on Intel HD graphics
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- Various other fixes
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- New machines added - AMI 386DX, MR 386DX
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- New graphics cards - Plantronics ColorPlus, Wyse WY-700, Obsidian SB50, Voodoo 2
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- CPU optimisations - up to 50% speedup seen
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- 3DFX optimisations
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- Improved joystick emulation - analogue joystick up to 8 buttons, CH Flightstick Pro, ThrustMaster FCS, SideWinder pad(s)
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- Mouse can be selected between serial, PS/2, and IntelliMouse
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- Basic 286/386 prefetch emulation - 286 & 386 performance much closer to real systems
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- Improved CGA/PCjr/Tandy composite emulation
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- Various bug fixes
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PCem emulates the following machines:
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@ -312,14 +304,6 @@ ROM files needed:
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dtk386\3cto001.bin
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Phoenix 386 clone (1989)
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ROM files needed:
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px386\3iip001l.bin
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px386\3iip001h.bin
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Amstrad MegaPC (1992)
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A 386SX clone (otherwise known as the PC7386SX) with a built-in Sega Megadrive. Only the PC section
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is emulated, obv.
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@ -366,8 +350,6 @@ sis496\SIS496-1.AWA
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Intel Premiere/PCI (Batman's Revenge) (1994)
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A Socket 4 based board with 430LX chipset.
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Has an odd bug where on soft-reset, the memory count never ends. Hard-reset works okay.
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ROM files needed:
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revenge\1009AF2_.BI0
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@ -379,8 +361,6 @@ A Socket 5/7 based board with 430FX chipset. The real board has a Sound Blaster
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which is not emulated - use a discrete card instead. Some Advanced/EVs also had a Trio64 on board,
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the emulated board does not have this either.
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Has essentially the same BIOS as the Premiere/PCI, and the same soft-reset bug.
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ROM files needed:
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endeavor\1006CB0_.BI0
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@ -412,6 +392,14 @@ The most common of the original adapters, supporting 40x25 and 80x25 text, and
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in 16 colours.
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Plantronics ColorPlus
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An enhanced CGA board, with support for 320x200x16 and 640x200x4.
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Wyse WY-700
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A CGA-compatible board, with support for a 1280x800 mode
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IBM EGA
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The original 1984 IBM EGA card, with 256k VRAM.
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@ -541,6 +529,18 @@ Almost everything I've tried works okay, with a very few exceptions - Screamer 2
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serious issues.
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Obsidian SB50
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Voodoo Graphics with 2 TMUs. Drivers for this are a bit limited - the official drivers don't
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support 2 TMUs in Direct3D.
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Voodoo 2
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Improved Voodoo Graphics - higher clocks, 2 TMUs, triangle setup etc.
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PCem can emulate both 8 and 12 MB configurations. It can also emulate 6 and 10 MB configurations
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(with 2MB framebuffer memory), which were never sold into the PC market but do exist for arcade
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systems.
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Some models have fixed graphics adapters :
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@ -658,8 +658,10 @@ PC1512 mouse
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The PC1512's perculiar quadrature mouse. You need Amstrad's actual driver for this one.
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PS/2 mouse
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A PS/2 mouse is emulated on the MegaPC, 386SX/25N and Premiere/PCI models. As with serial,
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compatible drivers are common.
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A standard 2 button PS/2 mouse. As with serial, compatible drivers are common.
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Microsoft PS/2 Intellimouse
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A PS/2 mouse with mouse wheel.
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ATAPI CD-ROM
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Works with OAKCDROM.SYS, VDD-IDE.SYS, and the internal drivers of every OS I've tried.
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@ -700,205 +702,175 @@ Notes :
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Software tested:
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PC-DOS 1.0
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MS-DOS 3.30
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MS-DOS 1.25
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MS-DOS 2.11
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MS-DOS 3.31
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Compaq DOS 3.31
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MS-DOS 5.0
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MS-DOS 6.22
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DR-DOS 6.0
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Windows 1.03
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Windows 2.03
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Windows/386 2.11
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Windows 3.0
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Windows 3.1
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Windows for Workgroups 3.11
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Windows 95
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Windows 95 OSR 2
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Windows 98
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Windows 98 SE
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Windows ME
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Windows NT 3.1
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Windows NT 3.51
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Windows NT 4
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Windows 2000
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Windows XP
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OS/2 1.0 - hard disk must be formatted beforehand
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OS/2 1.1
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OS/2 1.2
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OS/2 1.3
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OS/2 2.1
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OS/2 Warp 3 - use unaccelerated graphics card (eg ET4000AX)
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OS/2 Warp 4 - use unaccelerated graphics card (eg ET4000AX)
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OS/2 v1.1
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OS/2 v1.2
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OS/2 v1.3
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OS/2 v2.1
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OS/2 Warp 3
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OS/2 Warp 4
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BeOS 5 Personal Edition (only seems to work correctly on Award SiS 496/497)
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GEM 3.11
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Debian 5.0
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SuSE 6.3
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Ubuntu 4.10
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Corel Linux 1.2
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Ubuntu 10.04 (very slow, does not support serial mouse)
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NetBSD 6.1.5
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BeOS 5.0 Professional
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GEM/3
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3DMark 2000
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Ami Pro 3.0
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After Dark 3.0
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CorelDRAW 5.0
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DJGPP v2.02 w/ GCC 2.81
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Fasttracker II
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Lotus SmartSuite 97
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Microsoft Cinemania 94
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Microsoft Dangerous Creatures
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Microsoft Office 95
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Microsoft Office 97
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Microsoft Word 6.1
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Microsoft Works 3.0
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Adobe Photoshop 3.0.4
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CorelDRAW! 2.5 (OS/2)
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CorelDRAW! 5.0
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FastTracker v2.08
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Lotus 1-2-3 2.1 (OS/2)
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Microsoft Excel 3.0 (OS/2)
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Microsoft Word 1.1 (OS/2)
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Microsoft Word for Windows 6.1
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Microsoft Works for Windows 3.0
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Microsoft Visual Basic 3.0
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Microsoft Visual C++ 1.0
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Microsoft Visual C++ 6.0
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Norton Utilities 8.0
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Photoshop 3.0
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StarOffice 3.1 (OS/2)
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Battlezone
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Beyond Castle Wolfenstein
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Centipede
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Commando
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Defender
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Digger
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Frogger
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Galaxian
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Jumpman
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King's Quest (PC, PCjr, Tandy 1000)
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King's Quest 2 (PC, Tandy 1000)
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Microsoft Adventure
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Rollo and the Brush Brothers
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Space Strike
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Spiderbot
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Actua Soccer
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Age of Empires
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Alien vs Predator (3DFX)
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Alone in the Dark
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Alone in the Dark 2
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Arkanoid
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Blake Stone
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Breakneck (3DFX)
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Bust-a-Move 2
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Caesar III
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Carmageddon (3DFX)
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Civilization for Windows
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Civilization
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Civilization II
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Colin McRae Rally (3DFX)
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Commander Keen : Invasion of the Vorticons
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Commander Keen : Goodbye Galaxy
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Colonization
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Command & Conquer : Red Alert
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Command & Conquer : Red Alert 2 (slow)
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Command & Conquer : Red Alert 2
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Commander Keen : Goodbye Galaxy
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Commander Keen : Invasion of the Vorticons
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Croc (3DFX)
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Curse of Monkey Island
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Day of the Tentacle
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Deus Ex (3DFX, slow!)
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Dawn Patrol
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Deus Ex (3DFX, slow)
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Discworld II
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Doom
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Doom II
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Double Dragon
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Duke Nukem 3D
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Dune
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Ecstatica
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Dune II
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Epic Pinball
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Expendable (3DFX)
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Final Fantasy VII (3DFX)
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Forsaken (3DFX)
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G-Police (3DFX)
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Grand Theft Auto (3DFX)
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Grand Theft Auto 2 (3DFX)
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Grim Fandango (3DFX)
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Half-Life (3DFX - software may be quicker, at least at 320x240)
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GTA 2 (3DFX)
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Half-Life (3DFX)
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Heretic
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House of the Dead 2 (3DFX)
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Icon
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Incoming (3DFX)
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Jazz Jackrabbit
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Jedi Knight (3DFX)
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Jungle Strike
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Jurassic Park : Trespasser (3DFX)
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Lemmings
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Lemmings 2 : The Tribes
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Lode Runner : The Legend Returns
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Lotus III
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Indiana Jones and the Last Crusade
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Jetpack
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King's Quest (PCjr, Tandy)
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King's Quest II (Tandy)
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Klotz
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Lemmings
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Lemmings 2
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Little Big Adventure 2
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Lotus III
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Maniac Mansion
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Megarace
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Microsoft Arcade
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Microsoft Return of Arcade
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Mortal Kombat
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Mortal Kombat Trilogy
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Monkey Island 2
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Mystic Towers
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Need For Speed II SE (3DFX)
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Need For Speed III (3DFX)
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Need for Speed II SE (3DFX)
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Need for Speed III (3DFX)
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Network Q RAC Rally
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Oddworld : Abe's Oddysee
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Overlord
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Populous : The Beginning (3DFX)
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Power Drive
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Prince of Persia
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Pro Pinball : Big Race USA
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Pro Pinball : Timeshock!
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Quake
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Quake II (3DFX)
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Quake III Arena (3DFX)
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Railroad Tycoon II
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Pro Pinball : The Web
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Psycho Pinball
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Resident Evil 2 (3DFX)
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Rollercoaster Tycoon
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Screamer Rally (NOT 3DFX)
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Quake (3DFX)
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Quake II (3DFX)
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Quake III Arena (3DFX)
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Scorched Earth
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Screamer
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Screamer Rally (not 3DFX)
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Secret of Monkey Island
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Sensible World of Soccer
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Simcity 2000 (DOS, OS/2)
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Simcity 3000
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SiN
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Sonic & Knuckles
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Space Hulk
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SimCity (DOS, OS/2)
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SimCity 2000 (DOs, Windows, OS/2)
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SimCity 3000
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Spear of Destiny
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Star Goose
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Stargunner
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Stunt Island
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System Shock
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System Shock 2 (3DFX, slow)
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System Shock 2 (3DFX)
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Terminal Velocity
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The Humans
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Theme Hospital
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Theme Park
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TOCA 2 (3DFX)
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Tomb Raider (3DFX and ViRGE)
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Tomb Raider II (3DFX)
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Tomb Raider (3DFX)
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Tomb Raider III (3DFX)
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Tony Hawk's Pro Skater 2 (3DFX)
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Total Annihilation
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Transport Tycoon
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Turok (3DFX)
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Turok 2 (3DFX)
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Tyrian
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UFO : Enemy Unknown
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Unreal (3DFX)
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Unreal Tournament (3DFX)
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Wacky Wheels
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Wing Commander
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Wolfenstein 3D
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World Cup 98 (3DFX)
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Worms
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Worms 2
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X-Com : Apocalypse
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X-Com : Terror From The Deep
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X-Wing
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Xenon
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Zak McKraken
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Zone 66
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Complex - Cyboman 2
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EMF - Verses
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Exceed - Heaven 7
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Future Crew - Second Reality
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Gazebo - Cyboman
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KFMF - Dance, Move, Shake
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Gazebo - Cyboman!
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KFMF - Trip (3DFX)
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Logic Design - Fashion
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Orange - X14
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Renaissance - Amnesia
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Skull - Putre Faction
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Tran - Ambience
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Skull - Putrefaction
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Tran - Ambience (flickery with a host display at 60 Hz)
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Tran - Timeless
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Triton - Crystal Dream
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Ultraforce - Coldcut
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Triton - Crystal Dream II (visual artifacts in titles)
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Ultraforce - Vectdemo
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Witan - Witan House
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BeebinC 0.99f
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Fellow 0.33
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BeebInC v0.99f
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Fellow v0.33
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Kgen98 v0.4b
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PacifiST v0.48
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Snes9x 0.96
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UltraHLE v1.0.0 (3DFX)
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vMac 0.1.9.1
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ZSNES v0.800c
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SNES9x v0.96
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vMac v0.1.9.1
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2
src/pc.c
2
src/pc.c
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@ -500,7 +500,7 @@ void runpc()
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if (win_title_update)
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{
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win_title_update=0;
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sprintf(s, "PCem v11 - %i%% - %s - %s - %s", fps, model_getname(), models[model].cpu[cpu_manufacturer].cpus[cpu].name, (!mousecapture) ? "Click to capture mouse" : ((mouse_get_type(mouse_type) & MOUSE_TYPE_3BUTTON) ? "Press CTRL-END to release mouse" : "Press CTRL-END or middle button to release mouse"));
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sprintf(s, "PCem v12 - %i%% - %s - %s - %s", fps, model_getname(), models[model].cpu[cpu_manufacturer].cpus[cpu].name, (!mousecapture) ? "Click to capture mouse" : ((mouse_get_type(mouse_type) & MOUSE_TYPE_3BUTTON) ? "Press CTRL-END to release mouse" : "Press CTRL-END or middle button to release mouse"));
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set_window_title(s);
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}
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done++;
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@ -88,7 +88,7 @@ void d3d_fs_init(HWND h)
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d3d_device_window = CreateWindowEx (
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0,
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szSubClassName,
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"PCem v11",
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"PCem v12",
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WS_POPUP,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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@ -516,7 +516,7 @@ int WINAPI WinMain (HINSTANCE hThisInstance,
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hwnd = CreateWindowEx (
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0, /* Extended possibilites for variation */
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szClassName, /* Classname */
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"PCem v11", /* Title Text */
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"PCem v12", /* Title Text */
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WS_OVERLAPPEDWINDOW&~WS_SIZEBOX, /* default window */
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CW_USEDEFAULT, /* Windows decides the position */
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CW_USEDEFAULT, /* where the window ends up on the screen */
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