Update version number to v12.

Update readme for v12 release.
This commit is contained in:
SarahW 2017-02-18 21:41:15 +00:00
commit 2a76cb5e5c
4 changed files with 126 additions and 154 deletions

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@ -1,26 +1,18 @@
PCem v11
PCem v12
PCem is licensed under the GPL, see COPYING for more details.
Changes since v10.1:
Changes since v11:
- New machines added - Tandy 1000HX, Tandy 1000SL/2, Award 286 clone, IBM PS/1 model 2121
- New graphics card - Hercules InColor
- 3DFX recompiler - 2-4x speedup over previous emulation
- Added Cyrix 6x86 emulation
- Some optimisations to dynamic recompiler - typically around 10-15% improvement over v10, more when MMX used
- Fixed broken 8088/8086 timing
- Fixes to Mach64 and ViRGE 2D blitters
- XT machines can now have less than 640kb RAM
- Added IBM PS/1 audio card emulation
- Added Adlib Gold surround module emulation
- Fixes to PCjr/Tandy PSG emulation
- GUS now in stereo
- Numerous FDC changes - more drive types, FIFO emulation, better support of XDF images, better FDI support
- CD-ROM changes - CD-ROM IDE channel now configurable, improved disc change handling, better volume control support
- Now directly supports .ISO format for CD-ROM emulation
- Fixed crash when using Direct3D output on Intel HD graphics
- Various other fixes
- New machines added - AMI 386DX, MR 386DX
- New graphics cards - Plantronics ColorPlus, Wyse WY-700, Obsidian SB50, Voodoo 2
- CPU optimisations - up to 50% speedup seen
- 3DFX optimisations
- Improved joystick emulation - analogue joystick up to 8 buttons, CH Flightstick Pro, ThrustMaster FCS, SideWinder pad(s)
- Mouse can be selected between serial, PS/2, and IntelliMouse
- Basic 286/386 prefetch emulation - 286 & 386 performance much closer to real systems
- Improved CGA/PCjr/Tandy composite emulation
- Various bug fixes
PCem emulates the following machines:
@ -312,14 +304,6 @@ ROM files needed:
dtk386\3cto001.bin
Phoenix 386 clone (1989)
ROM files needed:
px386\3iip001l.bin
px386\3iip001h.bin
Amstrad MegaPC (1992)
A 386SX clone (otherwise known as the PC7386SX) with a built-in Sega Megadrive. Only the PC section
is emulated, obv.
@ -366,8 +350,6 @@ sis496\SIS496-1.AWA
Intel Premiere/PCI (Batman's Revenge) (1994)
A Socket 4 based board with 430LX chipset.
Has an odd bug where on soft-reset, the memory count never ends. Hard-reset works okay.
ROM files needed:
revenge\1009AF2_.BI0
@ -379,8 +361,6 @@ A Socket 5/7 based board with 430FX chipset. The real board has a Sound Blaster
which is not emulated - use a discrete card instead. Some Advanced/EVs also had a Trio64 on board,
the emulated board does not have this either.
Has essentially the same BIOS as the Premiere/PCI, and the same soft-reset bug.
ROM files needed:
endeavor\1006CB0_.BI0
@ -412,6 +392,14 @@ The most common of the original adapters, supporting 40x25 and 80x25 text, and
in 16 colours.
Plantronics ColorPlus
An enhanced CGA board, with support for 320x200x16 and 640x200x4.
Wyse WY-700
A CGA-compatible board, with support for a 1280x800 mode
IBM EGA
The original 1984 IBM EGA card, with 256k VRAM.
@ -541,6 +529,18 @@ Almost everything I've tried works okay, with a very few exceptions - Screamer 2
serious issues.
Obsidian SB50
Voodoo Graphics with 2 TMUs. Drivers for this are a bit limited - the official drivers don't
support 2 TMUs in Direct3D.
Voodoo 2
Improved Voodoo Graphics - higher clocks, 2 TMUs, triangle setup etc.
PCem can emulate both 8 and 12 MB configurations. It can also emulate 6 and 10 MB configurations
(with 2MB framebuffer memory), which were never sold into the PC market but do exist for arcade
systems.
Some models have fixed graphics adapters :
@ -658,8 +658,10 @@ PC1512 mouse
The PC1512's perculiar quadrature mouse. You need Amstrad's actual driver for this one.
PS/2 mouse
A PS/2 mouse is emulated on the MegaPC, 386SX/25N and Premiere/PCI models. As with serial,
compatible drivers are common.
A standard 2 button PS/2 mouse. As with serial, compatible drivers are common.
Microsoft PS/2 Intellimouse
A PS/2 mouse with mouse wheel.
ATAPI CD-ROM
Works with OAKCDROM.SYS, VDD-IDE.SYS, and the internal drivers of every OS I've tried.
@ -700,205 +702,175 @@ Notes :
Software tested:
PC-DOS 1.0
MS-DOS 3.30
MS-DOS 1.25
MS-DOS 2.11
MS-DOS 3.31
Compaq DOS 3.31
MS-DOS 5.0
MS-DOS 6.22
DR-DOS 6.0
Windows 1.03
Windows 2.03
Windows/386 2.11
Windows 3.0
Windows 3.1
Windows for Workgroups 3.11
Windows 95
Windows 95 OSR 2
Windows 98
Windows 98 SE
Windows ME
Windows NT 3.1
Windows NT 3.51
Windows NT 4
Windows 2000
Windows XP
OS/2 1.0 - hard disk must be formatted beforehand
OS/2 1.1
OS/2 1.2
OS/2 1.3
OS/2 2.1
OS/2 Warp 3 - use unaccelerated graphics card (eg ET4000AX)
OS/2 Warp 4 - use unaccelerated graphics card (eg ET4000AX)
OS/2 v1.1
OS/2 v1.2
OS/2 v1.3
OS/2 v2.1
OS/2 Warp 3
OS/2 Warp 4
BeOS 5 Personal Edition (only seems to work correctly on Award SiS 496/497)
GEM 3.11
Debian 5.0
SuSE 6.3
Ubuntu 4.10
Corel Linux 1.2
Ubuntu 10.04 (very slow, does not support serial mouse)
NetBSD 6.1.5
BeOS 5.0 Professional
GEM/3
3DMark 2000
Ami Pro 3.0
After Dark 3.0
CorelDRAW 5.0
DJGPP v2.02 w/ GCC 2.81
Fasttracker II
Lotus SmartSuite 97
Microsoft Cinemania 94
Microsoft Dangerous Creatures
Microsoft Office 95
Microsoft Office 97
Microsoft Word 6.1
Microsoft Works 3.0
Adobe Photoshop 3.0.4
CorelDRAW! 2.5 (OS/2)
CorelDRAW! 5.0
FastTracker v2.08
Lotus 1-2-3 2.1 (OS/2)
Microsoft Excel 3.0 (OS/2)
Microsoft Word 1.1 (OS/2)
Microsoft Word for Windows 6.1
Microsoft Works for Windows 3.0
Microsoft Visual Basic 3.0
Microsoft Visual C++ 1.0
Microsoft Visual C++ 6.0
Norton Utilities 8.0
Photoshop 3.0
StarOffice 3.1 (OS/2)
Battlezone
Beyond Castle Wolfenstein
Centipede
Commando
Defender
Digger
Frogger
Galaxian
Jumpman
King's Quest (PC, PCjr, Tandy 1000)
King's Quest 2 (PC, Tandy 1000)
Microsoft Adventure
Rollo and the Brush Brothers
Space Strike
Spiderbot
Actua Soccer
Age of Empires
Alien vs Predator (3DFX)
Alone in the Dark
Alone in the Dark 2
Arkanoid
Blake Stone
Breakneck (3DFX)
Bust-a-Move 2
Caesar III
Carmageddon (3DFX)
Civilization for Windows
Civilization
Civilization II
Colin McRae Rally (3DFX)
Commander Keen : Invasion of the Vorticons
Commander Keen : Goodbye Galaxy
Colonization
Command & Conquer : Red Alert
Command & Conquer : Red Alert 2 (slow)
Command & Conquer : Red Alert 2
Commander Keen : Goodbye Galaxy
Commander Keen : Invasion of the Vorticons
Croc (3DFX)
Curse of Monkey Island
Day of the Tentacle
Deus Ex (3DFX, slow!)
Dawn Patrol
Deus Ex (3DFX, slow)
Discworld II
Doom
Doom II
Double Dragon
Duke Nukem 3D
Dune
Ecstatica
Dune II
Epic Pinball
Expendable (3DFX)
Final Fantasy VII (3DFX)
Forsaken (3DFX)
G-Police (3DFX)
Grand Theft Auto (3DFX)
Grand Theft Auto 2 (3DFX)
Grim Fandango (3DFX)
Half-Life (3DFX - software may be quicker, at least at 320x240)
GTA 2 (3DFX)
Half-Life (3DFX)
Heretic
House of the Dead 2 (3DFX)
Icon
Incoming (3DFX)
Jazz Jackrabbit
Jedi Knight (3DFX)
Jungle Strike
Jurassic Park : Trespasser (3DFX)
Lemmings
Lemmings 2 : The Tribes
Lode Runner : The Legend Returns
Lotus III
Indiana Jones and the Last Crusade
Jetpack
King's Quest (PCjr, Tandy)
King's Quest II (Tandy)
Klotz
Lemmings
Lemmings 2
Little Big Adventure 2
Lotus III
Maniac Mansion
Megarace
Microsoft Arcade
Microsoft Return of Arcade
Mortal Kombat
Mortal Kombat Trilogy
Monkey Island 2
Mystic Towers
Need For Speed II SE (3DFX)
Need For Speed III (3DFX)
Need for Speed II SE (3DFX)
Need for Speed III (3DFX)
Network Q RAC Rally
Oddworld : Abe's Oddysee
Overlord
Populous : The Beginning (3DFX)
Power Drive
Prince of Persia
Pro Pinball : Big Race USA
Pro Pinball : Timeshock!
Quake
Quake II (3DFX)
Quake III Arena (3DFX)
Railroad Tycoon II
Pro Pinball : The Web
Psycho Pinball
Resident Evil 2 (3DFX)
Rollercoaster Tycoon
Screamer Rally (NOT 3DFX)
Quake (3DFX)
Quake II (3DFX)
Quake III Arena (3DFX)
Scorched Earth
Screamer
Screamer Rally (not 3DFX)
Secret of Monkey Island
Sensible World of Soccer
Simcity 2000 (DOS, OS/2)
Simcity 3000
SiN
Sonic & Knuckles
Space Hulk
SimCity (DOS, OS/2)
SimCity 2000 (DOs, Windows, OS/2)
SimCity 3000
Spear of Destiny
Star Goose
Stargunner
Stunt Island
System Shock
System Shock 2 (3DFX, slow)
System Shock 2 (3DFX)
Terminal Velocity
The Humans
Theme Hospital
Theme Park
TOCA 2 (3DFX)
Tomb Raider (3DFX and ViRGE)
Tomb Raider II (3DFX)
Tomb Raider (3DFX)
Tomb Raider III (3DFX)
Tony Hawk's Pro Skater 2 (3DFX)
Total Annihilation
Transport Tycoon
Turok (3DFX)
Turok 2 (3DFX)
Tyrian
UFO : Enemy Unknown
Unreal (3DFX)
Unreal Tournament (3DFX)
Wacky Wheels
Wing Commander
Wolfenstein 3D
World Cup 98 (3DFX)
Worms
Worms 2
X-Com : Apocalypse
X-Com : Terror From The Deep
X-Wing
Xenon
Zak McKraken
Zone 66
Complex - Cyboman 2
EMF - Verses
Exceed - Heaven 7
Future Crew - Second Reality
Gazebo - Cyboman
KFMF - Dance, Move, Shake
Gazebo - Cyboman!
KFMF - Trip (3DFX)
Logic Design - Fashion
Orange - X14
Renaissance - Amnesia
Skull - Putre Faction
Tran - Ambience
Skull - Putrefaction
Tran - Ambience (flickery with a host display at 60 Hz)
Tran - Timeless
Triton - Crystal Dream
Ultraforce - Coldcut
Triton - Crystal Dream II (visual artifacts in titles)
Ultraforce - Vectdemo
Witan - Witan House
BeebinC 0.99f
Fellow 0.33
BeebInC v0.99f
Fellow v0.33
Kgen98 v0.4b
PacifiST v0.48
Snes9x 0.96
UltraHLE v1.0.0 (3DFX)
vMac 0.1.9.1
ZSNES v0.800c
SNES9x v0.96
vMac v0.1.9.1

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@ -500,7 +500,7 @@ void runpc()
if (win_title_update)
{
win_title_update=0;
sprintf(s, "PCem v11 - %i%% - %s - %s - %s", fps, model_getname(), models[model].cpu[cpu_manufacturer].cpus[cpu].name, (!mousecapture) ? "Click to capture mouse" : ((mouse_get_type(mouse_type) & MOUSE_TYPE_3BUTTON) ? "Press CTRL-END to release mouse" : "Press CTRL-END or middle button to release mouse"));
sprintf(s, "PCem v12 - %i%% - %s - %s - %s", fps, model_getname(), models[model].cpu[cpu_manufacturer].cpus[cpu].name, (!mousecapture) ? "Click to capture mouse" : ((mouse_get_type(mouse_type) & MOUSE_TYPE_3BUTTON) ? "Press CTRL-END to release mouse" : "Press CTRL-END or middle button to release mouse"));
set_window_title(s);
}
done++;

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@ -88,7 +88,7 @@ void d3d_fs_init(HWND h)
d3d_device_window = CreateWindowEx (
0,
szSubClassName,
"PCem v11",
"PCem v12",
WS_POPUP,
CW_USEDEFAULT,
CW_USEDEFAULT,

View file

@ -516,7 +516,7 @@ int WINAPI WinMain (HINSTANCE hThisInstance,
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"PCem v11", /* Title Text */
"PCem v12", /* Title Text */
WS_OVERLAPPEDWINDOW&~WS_SIZEBOX, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */