Changes to wxWidgets/SDL2 port :

- Updated UI
- OpenGL 3.0 with GLSL/GLSLP-support
- Improvements to Windows version
- Minor changes/bugfixes
Patch from bit.
This commit is contained in:
pcem_emulator 2017-07-30 10:39:27 +01:00
commit 2881d35680
90 changed files with 15042 additions and 5351 deletions

View file

@ -322,8 +322,8 @@ void StatusFrame::OnCommand(wxCommandEvent& event)
show_mount_paths = event.IsChecked();
else if (event.GetId() == XRCID("IDM_SHOW_MACHINE_ON_START"))
show_machine_on_start = event.IsChecked();
else if (event.GetId() == XRCID("IDM_HDCONF"))
hdconf_open(this);
// else if (event.GetId() == XRCID("IDM_HDCONF"))
// hdconf_open(this);
else if (event.GetId() == XRCID("IDM_CONFIG"))
config_open(this);
else if (event.GetId() == XRCID("IDM_RESET_CONFIRMATION_DIALOGS"))
@ -345,7 +345,7 @@ void StatusFrame::OnCommand(wxCommandEvent& event)
void StatusFrame::OnMoveWindow(wxMoveEvent& event)
{
if (window_remember) {
wx_window_x = event.GetPosition().x;
wx_window_y = event.GetPosition().y;
wx_window_x = GetScreenPosition().x;
wx_window_y = GetScreenPosition().y;
}
}