Changes to wxWidgets/SDL2 port :
- Updated UI - OpenGL 3.0 with GLSL/GLSLP-support - Improvements to Windows version - Minor changes/bugfixes Patch from bit.
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354d52754c
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2881d35680
90 changed files with 15042 additions and 5351 deletions
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@ -322,8 +322,8 @@ void StatusFrame::OnCommand(wxCommandEvent& event)
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show_mount_paths = event.IsChecked();
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else if (event.GetId() == XRCID("IDM_SHOW_MACHINE_ON_START"))
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show_machine_on_start = event.IsChecked();
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else if (event.GetId() == XRCID("IDM_HDCONF"))
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hdconf_open(this);
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// else if (event.GetId() == XRCID("IDM_HDCONF"))
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// hdconf_open(this);
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else if (event.GetId() == XRCID("IDM_CONFIG"))
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config_open(this);
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else if (event.GetId() == XRCID("IDM_RESET_CONFIRMATION_DIALOGS"))
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@ -345,7 +345,7 @@ void StatusFrame::OnCommand(wxCommandEvent& event)
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void StatusFrame::OnMoveWindow(wxMoveEvent& event)
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{
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if (window_remember) {
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wx_window_x = event.GetPosition().x;
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wx_window_y = event.GetPosition().y;
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wx_window_x = GetScreenPosition().x;
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wx_window_y = GetScreenPosition().y;
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}
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}
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