Changes to wxWidgets/SDL2 port :

- Updated UI
- OpenGL 3.0 with GLSL/GLSLP-support
- Improvements to Windows version
- Minor changes/bugfixes
Patch from bit.
This commit is contained in:
pcem_emulator 2017-07-30 10:39:27 +01:00
commit 2881d35680
90 changed files with 15042 additions and 5351 deletions

View file

@ -1,17 +1,19 @@
#include "wx-sdl2-video.h"
#include <SDL2/SDL.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include "wx-sdl2.h"
#include "video.h"
#include "wx-sdl2-video.h"
#include "wx-sdl2-video-gl3.h"
#include "wx-sdl2-video-renderer.h"
void video_blit_complete();
static BITMAP *buffer32_vscale;
BITMAP *screen;
SDL_Texture* texture = NULL;
SDL_Renderer* renderer = NULL;
SDL_Rect old_screen_rect;
SDL_Rect screen_rect;
SDL_Rect updated_rect;
@ -23,7 +25,6 @@ int updated = 0;
SDL_mutex* blitMutex = NULL;
static void sdl_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h);
static void sdl_blit_memtoscreen_8(int x, int y, int w, int h);
int video_scale_mode = 1;
int video_vsync = 0;
@ -31,17 +32,19 @@ int video_focus_dim = 0;
int video_fullscreen_mode = 0;
static sdl_render_driver sdl_render_drivers[] = {
{ RENDERER_AUTO, "auto", "Auto" },
{ RENDERER_DIRECT3D, "direct3d", "Direct3D" },
{ RENDERER_OPENGL, "opengl", "OpenGL" },
{ RENDERER_OPENGLES2, "opengles2", "OpenGL ES 2" },
{ RENDERER_OPENGLES, "opengles", "OpenGL ES" },
{ RENDERER_SOFTWARE, "software", "Software" }
{ RENDERER_AUTO, "auto", "Auto", 0, sdl2_renderer_create, sdl2_renderer_close, sdl2_renderer_available },
{ RENDERER_DIRECT3D, "direct3d", "Direct3D", 0, sdl2_renderer_create, sdl2_renderer_close, sdl2_renderer_available },
{ RENDERER_OPENGL, "opengl", "OpenGL", 0, sdl2_renderer_create, sdl2_renderer_close, sdl2_renderer_available },
{ RENDERER_OPENGLES2, "opengles2", "OpenGL ES 2", 0, sdl2_renderer_create, sdl2_renderer_close, sdl2_renderer_available },
{ RENDERER_OPENGLES, "opengles", "OpenGL ES", 0, sdl2_renderer_create, sdl2_renderer_close, sdl2_renderer_available },
{ RENDERER_SOFTWARE, "software", "Software", 0, sdl2_renderer_create, sdl2_renderer_close, sdl2_renderer_available },
{ RENDERER_GL3, "gl3", "OpenGL 3.0", SDL_WINDOW_OPENGL, gl3_renderer_create, gl3_renderer_close, gl3_renderer_available }
};
sdl_render_driver requested_render_driver;
char current_render_driver_name[50];
static sdl_renderer_t* renderer = NULL;
void hline(BITMAP *b, int x1, int y, int x2, int col)
{
@ -70,6 +73,7 @@ void set_palette(PALETTE p)
void destroy_bitmap(BITMAP *b)
{
free(b);
}
BITMAP *create_bitmap(int x, int y)
@ -221,8 +225,7 @@ static void sdl_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
return; /*Nothing to do*/
}
int xx, yy;
SDL_Rect rect;
int yy;
SDL_LockMutex(blitMutex);
for (yy = y1; yy < y2; yy++)
{
@ -259,6 +262,8 @@ int sdl_video_init()
void sdl_video_close()
{
requested_render_driver.renderer_close(renderer);
renderer = NULL;
destroy_bitmap(buffer32_vscale);
destroy_bitmap(screen);
SDL_DestroyMutex(blitMutex);
@ -266,44 +271,15 @@ void sdl_video_close()
int sdl_renderer_init(SDL_Window* window)
{
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, video_scale_mode ? "1" : "0");
const char* driver = requested_render_driver.sdl_id;
if (!driver) driver = "0";
SDL_SetHint(SDL_HINT_RENDER_DRIVER, driver);
int flags = SDL_RENDERER_ACCELERATED;
if (video_vsync) {
flags |= SDL_RENDERER_PRESENTVSYNC;
}
renderer = SDL_CreateRenderer(window, -1, flags);
SDL_RendererInfo rendererInfo;
SDL_GetRendererInfo(renderer, &rendererInfo);
sdl_render_driver* d = sdl_get_render_driver_by_name_ptr(rendererInfo.name);
if (!d)
strcpy(current_render_driver_name, "Unknown");
else
strcpy(current_render_driver_name, d->name);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
screen->w, screen->h);
return SDL_TRUE;
renderer = requested_render_driver.renderer_create();
return renderer->init(window, requested_render_driver, screen);
}
void sdl_renderer_close()
{
if (texture)
{
SDL_DestroyTexture(texture);
texture = NULL;
}
if (renderer)
{
SDL_DestroyRenderer(renderer);
renderer = NULL;
}
renderer->close();
renderer = NULL;
}
int sdl_renderer_update(SDL_Window* window)
@ -313,32 +289,42 @@ int sdl_renderer_update(SDL_Window* window)
if (updated)
{
updated = 0;
SDL_UpdateTexture(texture, &updated_rect,
&((uint32_t*) screen->dat)[updated_rect.y
* screen->w + updated_rect.x],
screen->w * 4);
renderer->update(window, updated_rect, screen);
texture_rect.w = blit_rect.w;
texture_rect.h = blit_rect.h;
render = 1;
}
SDL_UnlockMutex(blitMutex);
return render;
return render || renderer->always_update;
}
void sdl_renderer_present(SDL_Window* window)
{
if (flash.enabled)
{
int elapsed = SDL_GetTicks() - flash.start;
float a = flash.func(elapsed / (float)flash.time) * (flash.alpha&0xff);
flash.color[3] = (char)a;
if (elapsed >= flash.time)
flash.enabled = 0;
}
SDL_Rect wr;
int l, t, r, b;
SDL_GetWindowSize(window, &wr.w, &wr.h);
sdl_scale(video_fullscreen_scale, wr, &wr, texture_rect.w, texture_rect.h);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, &texture_rect, &wr);
if (video_focus_dim && !(SDL_GetWindowFlags(window)&SDL_WINDOW_INPUT_FOCUS)) {
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0x80);
SDL_RenderFillRect(renderer, NULL);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xff);
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
}
SDL_RenderPresent(renderer);
renderer->present(window, texture_rect, wr, screen);
}
void color_flash(FLASH_FUNC func, int time_ms, char r, char g, char b, char a)
{
flash.func = func;
flash.color[0] = r;
flash.color[1] = g;
flash.color[2] = b;
flash.color[3] = 0;
flash.alpha = a;
flash.start = SDL_GetTicks();
flash.time = time_ms;
flash.enabled = 1;
}