Include SDL2 CFlags in with the general CFlags: this fixes SDL2 build failures on macOS.

Regenerate auto-conf/etc.
Fix the SDL2 includes.
This commit is contained in:
C.W. Betts 2021-05-19 16:07:40 -06:00
commit 1eb1cc5e5b
16 changed files with 4591 additions and 1983 deletions

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@ -1,5 +1,5 @@
#include "wx-app.h"
#include <SDL2/SDL.h>
#include <SDL.h>
extern "C"
{

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@ -1,5 +1,5 @@
#define _WIN32_WINNT 0x0501
#include <SDL2/SDL.h>
#include <SDL.h>
#include "video.h"
#include "wx-sdl2-video.h"
#include "wx-utils.h"

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@ -1,4 +1,4 @@
#include <SDL2/SDL.h>
#include <SDL.h>
#include "video.h"
#include "wx-sdl2-video.h"
#include "wx-utils.h"

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@ -1,6 +1,6 @@
#include <stdlib.h>
#include <math.h>
#include <SDL2/SDL.h>
#include <SDL.h>
#include "ibm.h"
#include "device.h"
#include "gameport.h"

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@ -1,4 +1,4 @@
#include <SDL2/SDL.h>
#include <SDL.h>
#include <string.h>
#include "plat-mouse.h"

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@ -1,4 +1,4 @@
#include <SDL2/SDL.h>
#include <SDL.h>
#include "video.h"
#include "wx-sdl2.h"
#include "wx-sdl2-video.h"

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@ -1,8 +1,8 @@
#include <SDL2/SDL.h>
#include <SDL.h>
#define BITMAP WINDOWS_BITMAP
#include <SDL2/SDL_opengl.h>
#include <SDL_opengl.h>
#if SDL_VERSION_ATLEAST(2, 0, 4)
#include <SDL2/SDL_opengl_glext.h>
#include <SDL_opengl_glext.h>
#endif
#undef BITMAP
#include "wx-sdl2-glw.h"

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@ -1,4 +1,4 @@
#include <SDL2/SDL.h>
#include <SDL.h>
#include <stdint.h>
#include <string.h>
#include <stdio.h>

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@ -1,4 +1,4 @@
#include <SDL2/SDL.h>
#include <SDL.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>

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@ -1,6 +1,6 @@
#include "wx-sdl2.h"
#include <SDL2/SDL.h>
#include <SDL.h>
#include <wx/defs.h>
#ifdef __WINDOWS__

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@ -1,6 +1,10 @@
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#ifdef __APPLE__
#include <sys/time.h>
#endif
#include <time.h>
#include "thread.h"
#if defined WIN32 || defined _WIN32 || defined _WIN32
#include <windows.h>