Added Voodoo Banshee emulation.

Known issues :
- Tiled framebuffer layout is not yet implemented. This causes horizontal
  offsets in some 2D 16bpp stuff (eg FMV in Tomb Raider 2, UI in Expendable)
- Fog is broken and currently disabled for Banshee
- Possibly at least 1 race in 2D blitter emulation
- A few things not yet emulated - overlay filters, some (rarely used) 2D
  blitter functions
This commit is contained in:
SarahW 2020-08-11 11:18:03 +01:00
commit 19a5dfa579
18 changed files with 3857 additions and 120 deletions

View file

@ -50,6 +50,7 @@
#include "vid_wy700.h"
#include "vid_t3100e.h"
#include "vid_t1000.h"
#include "vid_voodoo_banshee.h"
enum
{
@ -82,6 +83,7 @@ typedef struct
static VIDEO_CARD video_cards[] =
{
{"A-Trend Helios 3D (Voodoo Banshee)", "banshee", &atrend_voodoo_banshee_device, GFX_BANSHEE, VIDEO_FLAG_TYPE_SPECIAL, {VIDEO_BUS, 2, 2, 1, 20, 20, 21}},
{"Acumos AVGA2 / Cirrus Logic CL-GD5402", "avga2", &avga2_device, GFX_AVGA2, VIDEO_FLAG_TYPE_SPECIAL, {VIDEO_ISA, 3, 3, 6, 5, 5, 10}},
{"ATI Graphics Pro Turbo (Mach64 GX)", "mach64gx", &mach64gx_device, GFX_MACH64GX, VIDEO_FLAG_TYPE_SPECIAL, {VIDEO_BUS, 2, 2, 1, 20, 20, 21}},
{"ATI Video Xpression (Mach64 VT2)", "mach64vt2", &mach64vt2_device, GFX_MACH64VT2, VIDEO_FLAG_TYPE_SPECIAL, {VIDEO_BUS, 2, 2, 1, 20, 20, 21}},