Added Voodoo Banshee emulation.
Known issues : - Tiled framebuffer layout is not yet implemented. This causes horizontal offsets in some 2D 16bpp stuff (eg FMV in Tomb Raider 2, UI in Expendable) - Fog is broken and currently disabled for Banshee - Possibly at least 1 race in 2D blitter emulation - A few things not yet emulated - overlay filters, some (rarely used) 2D blitter functions
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18 changed files with 3857 additions and 120 deletions
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@ -16,3 +16,4 @@ static const uint32_t texture_offset[LOD_MAX+3] =
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void voodoo_recalc_tex(voodoo_t *voodoo, int tmu);
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void voodoo_use_texture(voodoo_t *voodoo, voodoo_params_t *params, int tmu);
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void voodoo_tex_writel(uint32_t addr, uint32_t val, void *p);
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void flush_texture_cache(voodoo_t *voodoo, uint32_t dirty_addr, int tmu);
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