Added Voodoo Banshee emulation.

Known issues :
- Tiled framebuffer layout is not yet implemented. This causes horizontal
  offsets in some 2D 16bpp stuff (eg FMV in Tomb Raider 2, UI in Expendable)
- Fog is broken and currently disabled for Banshee
- Possibly at least 1 race in 2D blitter emulation
- A few things not yet emulated - overlay filters, some (rarely used) 2D
  blitter functions
This commit is contained in:
SarahW 2020-08-11 11:18:03 +01:00
commit 19a5dfa579
18 changed files with 3857 additions and 120 deletions

View file

@ -144,6 +144,14 @@ enum
SST_cmdFifoAMax = 0x1f0,
SST_cmdFifoDepth = 0x1f4,
SST_cmdFifoHoles = 0x1f8,
SST_colBufferAddr = 0x1ec, /*Banshee*/
SST_colBufferStride = 0x1f0, /*Banshee*/
SST_auxBufferAddr = 0x1f4, /*Banshee*/
SST_auxBufferStride = 0x1f8, /*Banshee*/
SST_clipLeftRight1 = 0x200, /*Banshee*/
SST_clipTopBottom1 = 0x204, /*Banshee*/
SST_fbiInit4 = 0x200,
SST_vRetrace = 0x204,
@ -164,7 +172,10 @@ enum
SST_fbiInit5 = 0x244,
SST_fbiInit6 = 0x248,
SST_fbiInit7 = 0x24c,
SST_swapPending = 0x24c, /*Banshee*/
SST_leftOverlayBuf = 0x250, /*Banshee*/
SST_sSetupMode = 0x260,
SST_sVx = 0x264,
SST_sVy = 0x268,