Partially revert 1eb1cc5e5b: it broke the Windows build.
Go back to using SDL2 in front of SDL2 header includes.
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4ebf9ec427
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14d199b004
10 changed files with 12 additions and 12 deletions
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@ -1,5 +1,5 @@
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#include "wx-app.h"
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#include <SDL.h>
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#include <SDL2/SDL.h>
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extern "C"
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{
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@ -1,5 +1,5 @@
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#define _WIN32_WINNT 0x0501
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#include <SDL.h>
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#include <SDL2/SDL.h>
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#include "video.h"
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#include "wx-sdl2-video.h"
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#include "wx-utils.h"
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@ -1,4 +1,4 @@
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#include <SDL.h>
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#include <SDL2/SDL.h>
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#include "video.h"
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#include "wx-sdl2-video.h"
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#include "wx-utils.h"
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@ -1,6 +1,6 @@
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#include <stdlib.h>
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#include <math.h>
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#include <SDL.h>
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#include <SDL2/SDL.h>
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#include "ibm.h"
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#include "device.h"
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#include "gameport.h"
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@ -1,4 +1,4 @@
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#include <SDL.h>
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#include <SDL2/SDL.h>
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#include <string.h>
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#include "plat-mouse.h"
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@ -1,4 +1,4 @@
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#include <SDL.h>
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#include <SDL2/SDL.h>
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#include "video.h"
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#include "wx-sdl2.h"
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#include "wx-sdl2-video.h"
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@ -1,8 +1,8 @@
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#include <SDL.h>
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#include <SDL2/SDL.h>
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#define BITMAP WINDOWS_BITMAP
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#include <SDL_opengl.h>
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#include <SDL2/SDL_opengl.h>
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#if SDL_VERSION_ATLEAST(2, 0, 4)
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#include <SDL_opengl_glext.h>
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#include <SDL2/SDL_opengl_glext.h>
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#endif
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#undef BITMAP
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#include "wx-sdl2-glw.h"
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@ -1,4 +1,4 @@
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#include <SDL.h>
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#include <SDL2/SDL.h>
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#include <stdint.h>
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#include <string.h>
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#include <stdio.h>
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@ -1,4 +1,4 @@
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#include <SDL.h>
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#include <SDL2/SDL.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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@ -1,6 +1,6 @@
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#include "wx-sdl2.h"
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#include <SDL.h>
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#include <SDL2/SDL.h>
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#include <wx/defs.h>
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#ifdef __WINDOWS__
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