Mask off source address correctly for Banshee/V3 RGB565 tiled overlay
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1 changed files with 2 additions and 1 deletions
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@ -1651,10 +1651,11 @@ void banshee_hwcursor_draw(svga_t *svga, int displine)
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{ \
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{ \
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int c; \
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int c; \
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int wp = 0; \
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int wp = 0; \
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uint32_t base_addr = buf ? src_addr2 : src_addr; \
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\
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\
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for (c = 0; c < voodoo->overlay.overlay_bytes; c += 2) \
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for (c = 0; c < voodoo->overlay.overlay_bytes; c += 2) \
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{ \
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{ \
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uint16_t data = *(uint16_t *)&src[(c & 127) + (c >> 7)*128*32]; \
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uint16_t data = *(uint16_t *)&svga->vram[(base_addr + (c & 127) + (c >> 7)*128*32) & svga->vram_mask]; \
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int r = data & 0x1f; \
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int r = data & 0x1f; \
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int g = (data >> 5) & 0x3f; \
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int g = (data >> 5) & 0x3f; \
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int b = data >> 11; \
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int b = data >> 11; \
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