Mask off source address correctly for Banshee/V3 RGB565 tiled overlay

This commit is contained in:
SarahW 2020-11-18 20:00:55 +00:00
commit 088354f607

View file

@ -1651,10 +1651,11 @@ void banshee_hwcursor_draw(svga_t *svga, int displine)
{ \
int c; \
int wp = 0; \
uint32_t base_addr = buf ? src_addr2 : src_addr; \
\
for (c = 0; c < voodoo->overlay.overlay_bytes; c += 2) \
{ \
uint16_t data = *(uint16_t *)&src[(c & 127) + (c >> 7)*128*32]; \
uint16_t data = *(uint16_t *)&svga->vram[(base_addr + (c & 127) + (c >> 7)*128*32) & svga->vram_mask]; \
int r = data & 0x1f; \
int g = (data >> 5) & 0x3f; \
int b = data >> 11; \