Fix uninitialised variable in Banshee texture writes.

This commit is contained in:
SarahW 2020-08-12 20:32:54 +01:00
commit 0298d0ffaf

View file

@ -564,7 +564,7 @@ void voodoo_tex_writel(uint32_t addr, uint32_t val, void *p)
addr = voodoo->params.tex_base[tmu][lod] + s + (t << voodoo->params.tex_shift[tmu][lod]);
}
else
addr = (addr & 0x1ffffc) + voodoo->params.tex_base[tmu][lod];
addr = (addr & 0x1ffffc) + voodoo->params.tex_base[tmu][0];
if (voodoo->texture_present[tmu][(addr & voodoo->texture_mask) >> TEX_DIRTY_SHIFT])
{