Leisure Suit Larry Final Source Set
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281
RM1.CG
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281
RM1.CG
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[Logics for room 1 -- title, credits
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[ "Leisure Suit Larry in the Land of the Lounge Lizards"
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[ by Al Lowe
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%include "rm1.msg"
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%include "gamedefs.h"
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[ This loops through the title screen, and the credits screens, until a
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[key is pressed. It then starts the game, at room 11.
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[ Note: using the standard "frame" pic, first line to print on is y = 3,
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[lowest is y = 19. X = 4 leaves 1 character blank at LEFT edge.
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[ View# Name Loop Cell Size X Y Contents
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[---------------------------------------------------------------------
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[ 39 vCreditNames1 0 0 65x23 41 94 programmed by
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[ 39 vCreditNames1 0 1 69x60 41 114 designed by
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[ 40 vCreditNames2 0 0 62x23 53 80 graphics by
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[ 40 vCreditNames2 0 1 44x23 65 84 written by
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[ 41 vCreditNames3 0 0 38x23 68 59 music by
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[ 41 vCreditNames3 0 1 82x56 25 155 AGI by
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%define designPic lv2
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%define creditsPic lv3
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%define agdsPic lv4
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%define framePic lv5
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%object aDoll 1
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%object aName 2
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if (initLog)
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{
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SetHorizon( 1);
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StatusLineOff();
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Set( demo);
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Set( handsOff);
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Set( programControl);
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PreventInput();
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lastChar = 0;
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animationInterval = NORMAL_SPEED;
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LoadSound( mTitle);
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LoadView( vTitles);
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LoadView( vTitleDoll);
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LoadView( vTitleEgo);
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LoadView( vCreditNames1);
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LoadView( vCreditNames2);
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LoadView( vCreditNames3);
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LoadView( vCreditNames4);
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designPic = picCredits1;
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creditsPic = picCredits2;
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agdsPic = picCredits3;
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LoadPic( designPic);
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LoadPic( creditsPic);
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LoadPic( agdsPic);
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LoadPic( currentRoom);
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DrawPic( currentRoom);
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DiscardPic( currentRoom);
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AnimateObj( aDoll);
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IgnoreObjs( aDoll);
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SetView( aDoll, vTitleDoll);
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SetLoop( aDoll, FACING_RIGHT);
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Position( aDoll, 0, 130);
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AnimateObj( aName);
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SetView( aName, vCreditNames1);
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SetCel( aName, 0);
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SetPriority( aName, 4);
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StopCycling( aName);
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StepSize( ego, three);
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Position( ego, 0, 160);
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SetView( ego, vTitleEgo);
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SetLoop( ego, FACING_RIGHT);
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Sound( mTitle, musicDone);
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script = 0;
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AddToPic( vTitles, 0, 0, 4, 18, 4, 4);
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AddToPic( vTitles, 0, 1, 4, 36, 4, 4);
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AddToPic( vTitles, 0, 2, 46, 36, 4, 4);
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AddToPic( vTitles, 0, 3, 11, 87, 4, 4);
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[view, loop, cel, x, y, obj priority, box priority
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scriptTimer = 8;
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ShowPic();
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Return();
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} [ end initLOG
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[*****
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:noInput
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[*****
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if (scriptDone)
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{
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Reset( scriptDone);
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++script;
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if (script == 1)
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{
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Draw( aDoll);
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MoveObj( aDoll, 36, 94, 2, scriptDone);
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}
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if (script == 2)
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{
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MoveObj( aDoll, 136, 94, 2, scriptDone);
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Draw( ego);
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MoveObj( ego, 80, 160, 3, scriptDone);
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}
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if (script == 3)
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{
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if (monitorType != MONO)
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{
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Display( 23, 3, 2);
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Display( 24, 4, 3);
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}
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SetLoop( ego, 2);
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FixLoop( ego);
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MoveObj( ego, 149, 160, 2, scriptDone);
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}
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if (script == 4)
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{
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Erase( aDoll);
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}
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if (script == 5)
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{
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Erase( ego);
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if (monitorType != MONO)
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{
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ClearLines( 23, 24, BG_COLOR);
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}
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DrawPic( designPic); [ draw new picture (pic.2)
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Position( aName, 41, 94);
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Draw( aName); [ programmed by
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ShowPic();
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scriptTimer = 8;
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}
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if (script == 6)
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{
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SetCel( aName, 1); [ designed by
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RepositionTo( aName, 41, 114);
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SetLoop( aDoll, FACING_LEFT);
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Draw( aDoll);
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MoveObj( aDoll, 100, 94, 2, scriptDone);
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}
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if (script == 7)
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{
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MoveObj( aDoll, 0, 94, 2, scriptDone);
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SetLoop( ego, FACING_LEFT);
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Draw( ego);
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MoveObj( ego, 50, 160, 3, scriptDone);
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}
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if (script == 8)
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{
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SetLoop( ego, 3);
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FixLoop( ego);
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MoveObj( ego, 0, 160, 2, scriptDone);
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}
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if (script == 9)
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{
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Erase( aDoll);
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}
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if (script == 10)
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{
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Erase( ego);
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SetView( ego, vEgo);
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Erase( aName);
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DrawPic( creditsPic); [ Draw pic.3
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SetView( aName, vCreditNames2);
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SetCel( aName, 0); [ graphics by
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Position( aName, 53, 80);
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Draw( aName);
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ShowPic();
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scriptTimer = 9;
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}
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if (script == 11)
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{
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SetCel( aName, 1); [ written by
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RepositionTo( aName, 65, 84);
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scriptTimer = 8;
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}
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if (script == 12)
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{
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Erase( aName);
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DrawPic( agdsPic); [ draw pic.4
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AddToPic( vCreditNames3, 0, 0, 68, 59, 4, 4); [ Music by
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AddToPic( vCreditNames3, 0, 1, 25, 155, 4, 4); [ AGDS by
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[view, loop, cel, x, y, obj priority, box priority
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ShowPic();
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scriptTimer = 8;
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}
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if (script == 13)
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{
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DrawPic( creditsPic); [ Draw pic.3
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AddToPic( vCreditNames4, 0, 0, 64, 84, 4, 4); [ Kenny
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ShowPic();
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scriptTimer = 3;
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}
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if (script == 14 && !soundOn)
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{
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NewRoom( rmTitle); [ Let's do it again, and real soon.
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}
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}
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[*****
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:exit
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[*****
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if (musicDone)
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{
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if (script > 13)
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{
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NewRoom( rmTitle); [ Let's do it again, and real soon.
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}
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else
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{
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Sound( mTitle, musicDone); [ Play it again, Samantha.
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}
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}
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