#!/usr/bin/env bash # Set up program locations (change these if they are not aleady in the path) beebasm="beebasm" c1541="c1541" python="python" # Create an empty work folder rm -fr work mkdir work # First, we build the NTSC version cd work # Extract the files from the original disk image $c1541 -attach "../original-disks/elite[firebird_1986](ntsc)(v060186)(!).g64" \ -extract # Assemble the additional code required for flicker-free ships $beebasm -i ../src/elite-flicker-free.asm -v > compile.txt # Modify the main game code $python ../src/elite-modify.py ntsc # Rebuild the game disk $c1541 \ -format "no-flicker elite,1" \ d64 \ ../flicker-free-disks/c64-elite-flicker-free-ntsc.d64 \ -attach ../flicker-free-disks/c64-elite-flicker-free-ntsc.d64 \ -write firebird \ -write gma1.modified gma1 \ -write gma3 \ -write gma4 \ -write gma5 \ -write gma6.encrypted gma6 # Report checksums cd .. $python src/crc32.py reference-binaries/ntsc work # And now, we build the PAL version cd work # Extract the files from the original disk image $c1541 -attach "../original-disks/elite[firebird_1986](pal)(v040486).g64" \ -extract # Assemble the additional code required for flicker-free ships $beebasm -i ../src/elite-flicker-free.asm -v >> compile.txt # Modify the main game code $python ../src/elite-modify.py pal # Rebuild the game disk $c1541 \ -format "no-flicker elite,1" \ d64 \ ../flicker-free-disks/c64-elite-flicker-free-pal.d64 \ -attach ../flicker-free-disks/c64-elite-flicker-free-pal.d64 \ -write firebird \ -write byebyejulie \ -write gma1.modified gma1 \ -write gma3 \ -write gma4 \ -write gma5 \ -write gma6.encrypted gma6 # Report checksums cd .. $python src/crc32.py reference-binaries/pal work