Updated comments in modification script
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2 changed files with 6 additions and 4 deletions
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@ -41,7 +41,7 @@ GUARD $CE00 \ Guard against assembling over memory used by game
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\
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\ ******************************************************************************
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XX1 = $0009
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XX1 = $0009 \ Variables for flicker-free ships
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INWK = $0009
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XX19 = $002A
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K3 = $0035
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@ -64,7 +64,7 @@ LL75 = $9FB8
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LL30 = $AB91
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Y = 72
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K = $0077
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K = $0077 \ Variables for flicker-free planets
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LSP = $007E
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K5 = $0085
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K6 = $0089
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@ -548,6 +548,8 @@ SAVE "wpls2.bin", WPLS2, P%
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ORG $CCE0
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GUARD $CE00
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.LLX30
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LDY XX14 \ Set Y = XX14, to get the offset within the ship line
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@ -370,8 +370,8 @@ print("[ Modify ] append file extra.bin")
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# We now move on to the routines for drawing flicker-free planets
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# Set the addresses for the extra routines (LLX30, PATCH1, PATCH2) that we will
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# append to the end of the main game code (where there is a bit of free space)
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# Set the addresses for the extra routines (EraseRestOfPlanet, PATCH4, PATCH5)
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# that we will insert into the sprite area (where there is a bit of free space)
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erasep = 0xCD3B
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patch4 = 0x69D0
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