Added flicker-free planets to Commodore 64 version
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4 changed files with 858 additions and 18 deletions
10
build.sh
10
build.sh
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@ -31,8 +31,8 @@ $c1541 \
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-write firebird \
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-write gma1.modified gma1 \
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-write gma3 \
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-write gma4 \
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-write gma5 \
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-write gma4.encrypted gma4 \
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-write gma5.encrypted gma5 \
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-write gma6.encrypted gma6
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# Report checksums
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@ -62,8 +62,8 @@ $c1541 \
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-write byebyejulie \
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-write gma1.modified gma1 \
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-write gma3 \
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-write gma4 \
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-write gma5 \
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-write gma4.encrypted gma4 \
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-write gma5.encrypted gma5 \
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-write gma6.encrypted gma6
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# Report checksums
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@ -77,7 +77,7 @@ cd work
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cp ../original-disks/elite_+4_unpacked.prg .
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# Assemble the additional code required for flicker-free ships
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$beebasm -i ../src/elite-flicker-free-plus4.asm -v > compile.txt
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$beebasm -i ../src/elite-flicker-free-plus4.asm -v >> compile.txt
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# Modify the main game code
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$python ../src/elite-modify-plus4.py
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