Make indentation of compiler directives and variables consistent
This commit is contained in:
parent
60a385a785
commit
24affa7156
3 changed files with 129 additions and 129 deletions
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@ -19,7 +19,7 @@
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\
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\
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\ ******************************************************************************
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\ ******************************************************************************
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GUARD &CE00 \ Guard against assembling over memory used by game
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GUARD &CE00 \ Guard against assembling over memory used by game
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\ ******************************************************************************
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\ ******************************************************************************
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\
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\
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@ -41,48 +41,48 @@ GUARD &CE00 \ Guard against assembling over memory used by game
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\
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\
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\ ******************************************************************************
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\ ******************************************************************************
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XX1 = $0009 \ Variables for flicker-free ships
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XX1 = $0009 \ Variables for flicker-free ships
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INWK = $0009
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INWK = $0009
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XX19 = $002A
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XX19 = $002A
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K3 = $0035
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K3 = $0035
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K4 = $0043
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K4 = $0043
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XX0 = $0057
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XX0 = $0057
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V = $005B
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V = $005B
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XX15 = $006B
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XX15 = $006B
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X1 = $006B
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X1 = $006B
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Y1 = $006C
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Y1 = $006C
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X2 = $006D
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X2 = $006D
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Y2 = $006E
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Y2 = $006E
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XX12 = $0071
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XX12 = $0071
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XX17 = $009F
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XX17 = $009F
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CNT = $00AA
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CNT = $00AA
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XX4 = $00AD
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XX4 = $00AD
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XX20 = $00AE
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XX20 = $00AE
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XX14 = $00FB
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XX14 = $00FB
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PROJ = $7D1F + $08F0
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PROJ = $7D1F + $08F0
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LL75 = $9FB8 + $0900
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LL75 = $9FB8 + $0900
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LL30 = $AB91 + $090C
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LL30 = $AB91 + $090C
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Y = 72
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Y = 72
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K = $0077 \ Variables for flicker-free planets
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K = $0077 \ Variables for flicker-free planets
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LSP = $007E
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LSP = $007E
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K5 = $0085
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K5 = $0085
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K6 = $0089
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K6 = $0089
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XX13 = $00A2
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XX13 = $00A2
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TYPE = $00A5
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TYPE = $00A5
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FLAG = $00A9
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FLAG = $00A9
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CNT2 = $00AB
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CNT2 = $00AB
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STP = $00AC
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STP = $00AC
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T = $00BB
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T = $00BB
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SWAP = $06F4
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SWAP = $06F4
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LSX2 = $26A4 - 3
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LSX2 = $26A4 - 3
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LSY2 = $27A4 - 3
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LSY2 = $27A4 - 3
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PL9_2 = $7DA4 + $08F0
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PL9_2 = $7DA4 + $08F0
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PL26 = $7DE0 + $08F0
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PL26 = $7DE0 + $08F0
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PLL4 = $7E5F + $08F0
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PLL4 = $7E5F + $08F0
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CIRCLE = $8044 + $08F0
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CIRCLE = $8044 + $08F0
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WP1 = $80F5 + $08F0
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WP1 = $80F5 + $08F0
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LL145 = $A013 + $0900
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LL145 = $A013 + $0900
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\ ******************************************************************************
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\ ******************************************************************************
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\
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\
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@ -93,7 +93,7 @@ LL145 = $A013 + $0900
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\
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\
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\ ******************************************************************************
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\ ******************************************************************************
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ORG $9932 + $0900
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ORG $9932 + $0900
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.SHPPT
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.SHPPT
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@ -167,7 +167,7 @@ ORG $9932 + $0900
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\ corresponding old line from the screen, and return
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\ corresponding old line from the screen, and return
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\ from the subroutine using a tail call
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\ from the subroutine using a tail call
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SAVE "shppt-plus4.bin", SHPPT, P%
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SAVE "shppt-plus4.bin", SHPPT, P%
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\ ******************************************************************************
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\ ******************************************************************************
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\
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\
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@ -179,7 +179,7 @@ SAVE "shppt-plus4.bin", SHPPT, P%
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\
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\
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\ ******************************************************************************
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\ ******************************************************************************
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ORG $A15B + $0900
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ORG $A15B + $0900
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.LL78
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.LL78
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@ -215,7 +215,7 @@ ORG $A15B + $0900
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NOP
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NOP
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SAVE "ll78-plus4.bin", LL78, P%
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SAVE "ll78-plus4.bin", LL78, P%
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\ ******************************************************************************
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\ ******************************************************************************
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\
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\
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@ -227,7 +227,7 @@ SAVE "ll78-plus4.bin", LL78, P%
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\
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\
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\ ******************************************************************************
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\ ******************************************************************************
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ORG $A178 + $0900
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ORG $A178 + $0900
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.LL155
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.LL155
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@ -281,7 +281,7 @@ ORG $A178 + $0900
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RTS \ Return from the subroutine
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RTS \ Return from the subroutine
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SAVE "ll155-plus4.bin", LL155, P%
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SAVE "ll155-plus4.bin", LL155, P%
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\ ******************************************************************************
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\ ******************************************************************************
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\
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\
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@ -292,9 +292,9 @@ SAVE "ll155-plus4.bin", LL155, P%
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\
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\
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\ ******************************************************************************
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\ ******************************************************************************
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ORG $2977 - 3
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ORG $2977 - 3
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GUARD $2A12 - 3
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GUARD $2A12 - 3
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.BLINE
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.BLINE
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@ -456,7 +456,7 @@ GUARD $2A12 - 3
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JMP PATCH3 \ Jump to patch to implement the commented out
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JMP PATCH3 \ Jump to patch to implement the commented out
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\ instructions above, plus the rest of the routine
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\ instructions above, plus the rest of the routine
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SAVE "bline-plus4.bin", BLINE, P%
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SAVE "bline-plus4.bin", BLINE, P%
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\ ******************************************************************************
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\ ******************************************************************************
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\
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\
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@ -467,9 +467,9 @@ SAVE "bline-plus4.bin", BLINE, P%
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\
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\
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\ ******************************************************************************
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\ ******************************************************************************
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ORG $7D8C + $08F0
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ORG $7D8C + $08F0
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GUARD $7DA4 + $08F0
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GUARD $7DA4 + $08F0
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.PL9
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.PL9
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@ -501,7 +501,7 @@ GUARD $7DA4 + $08F0
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JMP PATCH6 \ Jump to PATCH6 for the rest of the routine
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JMP PATCH6 \ Jump to PATCH6 for the rest of the routine
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SAVE "pl9-plus4.bin", PL9, P%
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SAVE "pl9-plus4.bin", PL9, P%
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\ ******************************************************************************
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\ ******************************************************************************
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\
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\
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@ -512,9 +512,9 @@ SAVE "pl9-plus4.bin", PL9, P%
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\
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\
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\ ******************************************************************************
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\ ******************************************************************************
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ORG $80BB + $08F0
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ORG $80BB + $08F0
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GUARD $80F5 + $08F0
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GUARD $80F5 + $08F0
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.WPLS2
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.WPLS2
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@ -610,7 +610,7 @@ GUARD $80F5 + $08F0
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JMP PL26 \ Jump to the crater routine
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JMP PL26 \ Jump to the crater routine
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SAVE "wpls2-plus4.bin", WPLS2, P%
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SAVE "wpls2-plus4.bin", WPLS2, P%
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\ ******************************************************************************
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\ ******************************************************************************
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\
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\
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@ -621,9 +621,9 @@ SAVE "wpls2-plus4.bin", WPLS2, P%
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\
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\
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\ ******************************************************************************
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\ ******************************************************************************
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ORG $7200
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ORG $7200
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GUARD $7300
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GUARD $7300
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.LLX30
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.LLX30
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@ -902,7 +902,7 @@ GUARD $7300
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RTS \ Return from the subroutine
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RTS \ Return from the subroutine
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SAVE "extra-plus4.bin", LLX30, P%
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SAVE "extra-plus4.bin", LLX30, P%
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\ ******************************************************************************
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\ ******************************************************************************
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\
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\
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@ -911,9 +911,9 @@ SAVE "extra-plus4.bin", LLX30, P%
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\
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\
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\ ******************************************************************************
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\ ******************************************************************************
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ORG $1E6A
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ORG $1E6A
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GUARD $1EB6
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GUARD $1EB6
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.TRUMBLE
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.TRUMBLE
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@ -1032,4 +1032,4 @@ GUARD $1EB6
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.PATCHEND
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.PATCHEND
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SAVE "trumble-plus4.bin", TRUMBLE, P%
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SAVE "trumble-plus4.bin", TRUMBLE, P%
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@ -104,4 +104,4 @@ ENDMACRO
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EQUS "---------------------------------------"
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EQUS "---------------------------------------"
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EQUB 13
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EQUB 13
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SAVE "README64.txt", readmeC64, P%
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SAVE "README64.txt", readmeC64, P%
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@ -19,7 +19,7 @@
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\
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\
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\ ******************************************************************************
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\ ******************************************************************************
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GUARD $CE00 \ Guard against assembling over memory used by game
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GUARD $CE00 \ Guard against assembling over memory used by game
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\ ******************************************************************************
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\ ******************************************************************************
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\
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\
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\
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\
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\ ******************************************************************************
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\ ******************************************************************************
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XX1 = $0009 \ Variables for flicker-free ships
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XX1 = $0009 \ Variables for flicker-free ships
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INWK = $0009
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INWK = $0009
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XX19 = $002A
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XX19 = $002A
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K3 = $0035
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K3 = $0035
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K4 = $0043
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K4 = $0043
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XX0 = $0057
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XX0 = $0057
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V = $005B
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V = $005B
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XX15 = $006B
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XX15 = $006B
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X1 = $006B
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X1 = $006B
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Y1 = $006C
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Y1 = $006C
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X2 = $006D
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X2 = $006D
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Y2 = $006E
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Y2 = $006E
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XX12 = $0071
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XX12 = $0071
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XX17 = $009F
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XX17 = $009F
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CNT = $00AA
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CNT = $00AA
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XX4 = $00AD
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XX4 = $00AD
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XX20 = $00AE
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XX20 = $00AE
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XX14 = $00FB
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XX14 = $00FB
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PROJ = $7D1F
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PROJ = $7D1F
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LL75 = $9FB8
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LL75 = $9FB8
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LL30 = $AB91
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LL30 = $AB91
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Y = 72
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Y = 72
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K = $0077 \ Variables for flicker-free planets
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K = $0077 \ Variables for flicker-free planets
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LSP = $007E
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LSP = $007E
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K5 = $0085
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K5 = $0085
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K6 = $0089
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K6 = $0089
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XX13 = $00A2
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XX13 = $00A2
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TYPE = $00A5
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TYPE = $00A5
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FLAG = $00A9
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FLAG = $00A9
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CNT2 = $00AB
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CNT2 = $00AB
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STP = $00AC
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STP = $00AC
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T = $00BB
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T = $00BB
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SWAP = $06F4
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SWAP = $06F4
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LSX2 = $26A4
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LSX2 = $26A4
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LSY2 = $27A4
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LSY2 = $27A4
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PL9_2 = $7DA4
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PL9_2 = $7DA4
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PL26 = $7DE0
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PL26 = $7DE0
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PLL4 = $7E5F
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PLL4 = $7E5F
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CIRCLE = $8044
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CIRCLE = $8044
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WP1 = $80F5
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WP1 = $80F5
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LL145 = $A013
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LL145 = $A013
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\ ******************************************************************************
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\ ******************************************************************************
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\
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\
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\
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\
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\ ******************************************************************************
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\ ******************************************************************************
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ORG $9932
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ORG $9932
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.SHPPT
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.SHPPT
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@ -167,7 +167,7 @@ ORG $9932
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\ corresponding old line from the screen, and return
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\ corresponding old line from the screen, and return
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\ from the subroutine using a tail call
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\ from the subroutine using a tail call
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SAVE "shppt.bin", SHPPT, P%
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SAVE "shppt.bin", SHPPT, P%
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\ ******************************************************************************
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\ ******************************************************************************
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\
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\
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@ -179,7 +179,7 @@ SAVE "shppt.bin", SHPPT, P%
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\
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\
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\ ******************************************************************************
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\ ******************************************************************************
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ORG $A15B
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ORG $A15B
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.LL78
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.LL78
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@ -215,7 +215,7 @@ ORG $A15B
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NOP
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NOP
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SAVE "ll78.bin", LL78, P%
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SAVE "ll78.bin", LL78, P%
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\ ******************************************************************************
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\ ******************************************************************************
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\
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\
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@ -227,7 +227,7 @@ SAVE "ll78.bin", LL78, P%
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\
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\
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\ ******************************************************************************
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\ ******************************************************************************
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ORG $A178
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ORG $A178
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.LL155
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.LL155
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@ -281,7 +281,7 @@ ORG $A178
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RTS \ Return from the subroutine
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RTS \ Return from the subroutine
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SAVE "ll155.bin", LL155, P%
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SAVE "ll155.bin", LL155, P%
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\ ******************************************************************************
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\ ******************************************************************************
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\
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\
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@ -292,9 +292,9 @@ SAVE "ll155.bin", LL155, P%
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\
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\
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\ ******************************************************************************
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\ ******************************************************************************
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ORG $2977
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ORG $2977
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GUARD $2A12
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GUARD $2A12
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.BLINE
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.BLINE
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@ -456,7 +456,7 @@ GUARD $2A12
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JMP PATCH3 \ Jump to patch to implement the commented out
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JMP PATCH3 \ Jump to patch to implement the commented out
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\ instructions above, plus the rest of the routine
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\ instructions above, plus the rest of the routine
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SAVE "bline.bin", BLINE, P%
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SAVE "bline.bin", BLINE, P%
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\ ******************************************************************************
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\ ******************************************************************************
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\
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\
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@ -467,9 +467,9 @@ SAVE "bline.bin", BLINE, P%
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\
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\
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\ ******************************************************************************
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\ ******************************************************************************
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ORG $7D8C
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ORG $7D8C
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GUARD $7DA4
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GUARD $7DA4
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.PL9
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.PL9
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@ -501,7 +501,7 @@ GUARD $7DA4
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JMP PATCH6 \ Jump to PATCH6 for the rest of the routine
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JMP PATCH6 \ Jump to PATCH6 for the rest of the routine
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SAVE "pl9.bin", PL9, P%
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SAVE "pl9.bin", PL9, P%
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\ ******************************************************************************
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\ ******************************************************************************
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\
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\
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@ -512,9 +512,9 @@ SAVE "pl9.bin", PL9, P%
|
||||||
\
|
\
|
||||||
\ ******************************************************************************
|
\ ******************************************************************************
|
||||||
|
|
||||||
ORG $80BB
|
ORG $80BB
|
||||||
|
|
||||||
GUARD $80F5
|
GUARD $80F5
|
||||||
|
|
||||||
.WPLS2
|
.WPLS2
|
||||||
|
|
||||||
|
|
@ -535,7 +535,7 @@ GUARD $80F5
|
||||||
JMP WP1 \ Reset the ball line heap and return from the
|
JMP WP1 \ Reset the ball line heap and return from the
|
||||||
\ subroutine using a tail call
|
\ subroutine using a tail call
|
||||||
|
|
||||||
SAVE "wpls2.bin", WPLS2, P%
|
SAVE "wpls2.bin", WPLS2, P%
|
||||||
|
|
||||||
\ ******************************************************************************
|
\ ******************************************************************************
|
||||||
\
|
\
|
||||||
|
|
@ -546,9 +546,9 @@ SAVE "wpls2.bin", WPLS2, P%
|
||||||
\
|
\
|
||||||
\ ******************************************************************************
|
\ ******************************************************************************
|
||||||
|
|
||||||
ORG $CCE0
|
ORG $CCE0
|
||||||
|
|
||||||
GUARD $CE00
|
GUARD $CE00
|
||||||
|
|
||||||
.LLX30
|
.LLX30
|
||||||
|
|
||||||
|
|
@ -911,7 +911,7 @@ GUARD $CE00
|
||||||
|
|
||||||
RTS \ Return from the subroutine
|
RTS \ Return from the subroutine
|
||||||
|
|
||||||
SAVE "extra.bin", LLX30, P%
|
SAVE "extra.bin", LLX30, P%
|
||||||
|
|
||||||
\ ******************************************************************************
|
\ ******************************************************************************
|
||||||
\
|
\
|
||||||
|
|
@ -922,9 +922,9 @@ SAVE "extra.bin", LLX30, P%
|
||||||
\
|
\
|
||||||
\ ******************************************************************************
|
\ ******************************************************************************
|
||||||
|
|
||||||
ORG $69C0
|
ORG $69C0
|
||||||
|
|
||||||
GUARD $6A00 \ Guard against assembling over memory used by game
|
GUARD $6A00 \ Guard against assembling over memory used by game
|
||||||
|
|
||||||
.PATCH3
|
.PATCH3
|
||||||
|
|
||||||
|
|
@ -1014,4 +1014,4 @@ GUARD $6A00 \ Guard against assembling over memory used by game
|
||||||
|
|
||||||
JMP PL26 \ Jump to the crater routine
|
JMP PL26 \ Jump to the crater routine
|
||||||
|
|
||||||
SAVE "extra2.bin", PATCH3, P%
|
SAVE "extra2.bin", PATCH3, P%
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue