Make indentation of compiler directives and variables consistent

This commit is contained in:
Mark Moxon 2023-03-24 15:52:45 +00:00
commit 24affa7156
3 changed files with 129 additions and 129 deletions

View file

@ -19,7 +19,7 @@
\ \
\ ****************************************************************************** \ ******************************************************************************
GUARD &CE00 \ Guard against assembling over memory used by game GUARD &CE00 \ Guard against assembling over memory used by game
\ ****************************************************************************** \ ******************************************************************************
\ \
@ -41,48 +41,48 @@ GUARD &CE00 \ Guard against assembling over memory used by game
\ \
\ ****************************************************************************** \ ******************************************************************************
XX1 = $0009 \ Variables for flicker-free ships XX1 = $0009 \ Variables for flicker-free ships
INWK = $0009 INWK = $0009
XX19 = $002A XX19 = $002A
K3 = $0035 K3 = $0035
K4 = $0043 K4 = $0043
XX0 = $0057 XX0 = $0057
V = $005B V = $005B
XX15 = $006B XX15 = $006B
X1 = $006B X1 = $006B
Y1 = $006C Y1 = $006C
X2 = $006D X2 = $006D
Y2 = $006E Y2 = $006E
XX12 = $0071 XX12 = $0071
XX17 = $009F XX17 = $009F
CNT = $00AA CNT = $00AA
XX4 = $00AD XX4 = $00AD
XX20 = $00AE XX20 = $00AE
XX14 = $00FB XX14 = $00FB
PROJ = $7D1F + $08F0 PROJ = $7D1F + $08F0
LL75 = $9FB8 + $0900 LL75 = $9FB8 + $0900
LL30 = $AB91 + $090C LL30 = $AB91 + $090C
Y = 72 Y = 72
K = $0077 \ Variables for flicker-free planets K = $0077 \ Variables for flicker-free planets
LSP = $007E LSP = $007E
K5 = $0085 K5 = $0085
K6 = $0089 K6 = $0089
XX13 = $00A2 XX13 = $00A2
TYPE = $00A5 TYPE = $00A5
FLAG = $00A9 FLAG = $00A9
CNT2 = $00AB CNT2 = $00AB
STP = $00AC STP = $00AC
T = $00BB T = $00BB
SWAP = $06F4 SWAP = $06F4
LSX2 = $26A4 - 3 LSX2 = $26A4 - 3
LSY2 = $27A4 - 3 LSY2 = $27A4 - 3
PL9_2 = $7DA4 + $08F0 PL9_2 = $7DA4 + $08F0
PL26 = $7DE0 + $08F0 PL26 = $7DE0 + $08F0
PLL4 = $7E5F + $08F0 PLL4 = $7E5F + $08F0
CIRCLE = $8044 + $08F0 CIRCLE = $8044 + $08F0
WP1 = $80F5 + $08F0 WP1 = $80F5 + $08F0
LL145 = $A013 + $0900 LL145 = $A013 + $0900
\ ****************************************************************************** \ ******************************************************************************
\ \
@ -93,7 +93,7 @@ LL145 = $A013 + $0900
\ \
\ ****************************************************************************** \ ******************************************************************************
ORG $9932 + $0900 ORG $9932 + $0900
.SHPPT .SHPPT
@ -167,7 +167,7 @@ ORG $9932 + $0900
\ corresponding old line from the screen, and return \ corresponding old line from the screen, and return
\ from the subroutine using a tail call \ from the subroutine using a tail call
SAVE "shppt-plus4.bin", SHPPT, P% SAVE "shppt-plus4.bin", SHPPT, P%
\ ****************************************************************************** \ ******************************************************************************
\ \
@ -179,7 +179,7 @@ SAVE "shppt-plus4.bin", SHPPT, P%
\ \
\ ****************************************************************************** \ ******************************************************************************
ORG $A15B + $0900 ORG $A15B + $0900
.LL78 .LL78
@ -215,7 +215,7 @@ ORG $A15B + $0900
NOP NOP
SAVE "ll78-plus4.bin", LL78, P% SAVE "ll78-plus4.bin", LL78, P%
\ ****************************************************************************** \ ******************************************************************************
\ \
@ -227,7 +227,7 @@ SAVE "ll78-plus4.bin", LL78, P%
\ \
\ ****************************************************************************** \ ******************************************************************************
ORG $A178 + $0900 ORG $A178 + $0900
.LL155 .LL155
@ -281,7 +281,7 @@ ORG $A178 + $0900
RTS \ Return from the subroutine RTS \ Return from the subroutine
SAVE "ll155-plus4.bin", LL155, P% SAVE "ll155-plus4.bin", LL155, P%
\ ****************************************************************************** \ ******************************************************************************
\ \
@ -292,9 +292,9 @@ SAVE "ll155-plus4.bin", LL155, P%
\ \
\ ****************************************************************************** \ ******************************************************************************
ORG $2977 - 3 ORG $2977 - 3
GUARD $2A12 - 3 GUARD $2A12 - 3
.BLINE .BLINE
@ -456,7 +456,7 @@ GUARD $2A12 - 3
JMP PATCH3 \ Jump to patch to implement the commented out JMP PATCH3 \ Jump to patch to implement the commented out
\ instructions above, plus the rest of the routine \ instructions above, plus the rest of the routine
SAVE "bline-plus4.bin", BLINE, P% SAVE "bline-plus4.bin", BLINE, P%
\ ****************************************************************************** \ ******************************************************************************
\ \
@ -467,9 +467,9 @@ SAVE "bline-plus4.bin", BLINE, P%
\ \
\ ****************************************************************************** \ ******************************************************************************
ORG $7D8C + $08F0 ORG $7D8C + $08F0
GUARD $7DA4 + $08F0 GUARD $7DA4 + $08F0
.PL9 .PL9
@ -501,7 +501,7 @@ GUARD $7DA4 + $08F0
JMP PATCH6 \ Jump to PATCH6 for the rest of the routine JMP PATCH6 \ Jump to PATCH6 for the rest of the routine
SAVE "pl9-plus4.bin", PL9, P% SAVE "pl9-plus4.bin", PL9, P%
\ ****************************************************************************** \ ******************************************************************************
\ \
@ -512,9 +512,9 @@ SAVE "pl9-plus4.bin", PL9, P%
\ \
\ ****************************************************************************** \ ******************************************************************************
ORG $80BB + $08F0 ORG $80BB + $08F0
GUARD $80F5 + $08F0 GUARD $80F5 + $08F0
.WPLS2 .WPLS2
@ -610,7 +610,7 @@ GUARD $80F5 + $08F0
JMP PL26 \ Jump to the crater routine JMP PL26 \ Jump to the crater routine
SAVE "wpls2-plus4.bin", WPLS2, P% SAVE "wpls2-plus4.bin", WPLS2, P%
\ ****************************************************************************** \ ******************************************************************************
\ \
@ -621,9 +621,9 @@ SAVE "wpls2-plus4.bin", WPLS2, P%
\ \
\ ****************************************************************************** \ ******************************************************************************
ORG $7200 ORG $7200
GUARD $7300 GUARD $7300
.LLX30 .LLX30
@ -902,7 +902,7 @@ GUARD $7300
RTS \ Return from the subroutine RTS \ Return from the subroutine
SAVE "extra-plus4.bin", LLX30, P% SAVE "extra-plus4.bin", LLX30, P%
\ ****************************************************************************** \ ******************************************************************************
\ \
@ -911,9 +911,9 @@ SAVE "extra-plus4.bin", LLX30, P%
\ \
\ ****************************************************************************** \ ******************************************************************************
ORG $1E6A ORG $1E6A
GUARD $1EB6 GUARD $1EB6
.TRUMBLE .TRUMBLE
@ -1032,4 +1032,4 @@ GUARD $1EB6
.PATCHEND .PATCHEND
SAVE "trumble-plus4.bin", TRUMBLE, P% SAVE "trumble-plus4.bin", TRUMBLE, P%

View file

@ -104,4 +104,4 @@ ENDMACRO
EQUS "---------------------------------------" EQUS "---------------------------------------"
EQUB 13 EQUB 13
SAVE "README64.txt", readmeC64, P% SAVE "README64.txt", readmeC64, P%

View file

@ -19,7 +19,7 @@
\ \
\ ****************************************************************************** \ ******************************************************************************
GUARD $CE00 \ Guard against assembling over memory used by game GUARD $CE00 \ Guard against assembling over memory used by game
\ ****************************************************************************** \ ******************************************************************************
\ \
@ -41,48 +41,48 @@ GUARD $CE00 \ Guard against assembling over memory used by game
\ \
\ ****************************************************************************** \ ******************************************************************************
XX1 = $0009 \ Variables for flicker-free ships XX1 = $0009 \ Variables for flicker-free ships
INWK = $0009 INWK = $0009
XX19 = $002A XX19 = $002A
K3 = $0035 K3 = $0035
K4 = $0043 K4 = $0043
XX0 = $0057 XX0 = $0057
V = $005B V = $005B
XX15 = $006B XX15 = $006B
X1 = $006B X1 = $006B
Y1 = $006C Y1 = $006C
X2 = $006D X2 = $006D
Y2 = $006E Y2 = $006E
XX12 = $0071 XX12 = $0071
XX17 = $009F XX17 = $009F
CNT = $00AA CNT = $00AA
XX4 = $00AD XX4 = $00AD
XX20 = $00AE XX20 = $00AE
XX14 = $00FB XX14 = $00FB
PROJ = $7D1F PROJ = $7D1F
LL75 = $9FB8 LL75 = $9FB8
LL30 = $AB91 LL30 = $AB91
Y = 72 Y = 72
K = $0077 \ Variables for flicker-free planets K = $0077 \ Variables for flicker-free planets
LSP = $007E LSP = $007E
K5 = $0085 K5 = $0085
K6 = $0089 K6 = $0089
XX13 = $00A2 XX13 = $00A2
TYPE = $00A5 TYPE = $00A5
FLAG = $00A9 FLAG = $00A9
CNT2 = $00AB CNT2 = $00AB
STP = $00AC STP = $00AC
T = $00BB T = $00BB
SWAP = $06F4 SWAP = $06F4
LSX2 = $26A4 LSX2 = $26A4
LSY2 = $27A4 LSY2 = $27A4
PL9_2 = $7DA4 PL9_2 = $7DA4
PL26 = $7DE0 PL26 = $7DE0
PLL4 = $7E5F PLL4 = $7E5F
CIRCLE = $8044 CIRCLE = $8044
WP1 = $80F5 WP1 = $80F5
LL145 = $A013 LL145 = $A013
\ ****************************************************************************** \ ******************************************************************************
\ \
@ -93,7 +93,7 @@ LL145 = $A013
\ \
\ ****************************************************************************** \ ******************************************************************************
ORG $9932 ORG $9932
.SHPPT .SHPPT
@ -167,7 +167,7 @@ ORG $9932
\ corresponding old line from the screen, and return \ corresponding old line from the screen, and return
\ from the subroutine using a tail call \ from the subroutine using a tail call
SAVE "shppt.bin", SHPPT, P% SAVE "shppt.bin", SHPPT, P%
\ ****************************************************************************** \ ******************************************************************************
\ \
@ -179,7 +179,7 @@ SAVE "shppt.bin", SHPPT, P%
\ \
\ ****************************************************************************** \ ******************************************************************************
ORG $A15B ORG $A15B
.LL78 .LL78
@ -215,7 +215,7 @@ ORG $A15B
NOP NOP
SAVE "ll78.bin", LL78, P% SAVE "ll78.bin", LL78, P%
\ ****************************************************************************** \ ******************************************************************************
\ \
@ -227,7 +227,7 @@ SAVE "ll78.bin", LL78, P%
\ \
\ ****************************************************************************** \ ******************************************************************************
ORG $A178 ORG $A178
.LL155 .LL155
@ -281,7 +281,7 @@ ORG $A178
RTS \ Return from the subroutine RTS \ Return from the subroutine
SAVE "ll155.bin", LL155, P% SAVE "ll155.bin", LL155, P%
\ ****************************************************************************** \ ******************************************************************************
\ \
@ -292,9 +292,9 @@ SAVE "ll155.bin", LL155, P%
\ \
\ ****************************************************************************** \ ******************************************************************************
ORG $2977 ORG $2977
GUARD $2A12 GUARD $2A12
.BLINE .BLINE
@ -456,7 +456,7 @@ GUARD $2A12
JMP PATCH3 \ Jump to patch to implement the commented out JMP PATCH3 \ Jump to patch to implement the commented out
\ instructions above, plus the rest of the routine \ instructions above, plus the rest of the routine
SAVE "bline.bin", BLINE, P% SAVE "bline.bin", BLINE, P%
\ ****************************************************************************** \ ******************************************************************************
\ \
@ -467,9 +467,9 @@ SAVE "bline.bin", BLINE, P%
\ \
\ ****************************************************************************** \ ******************************************************************************
ORG $7D8C ORG $7D8C
GUARD $7DA4 GUARD $7DA4
.PL9 .PL9
@ -501,7 +501,7 @@ GUARD $7DA4
JMP PATCH6 \ Jump to PATCH6 for the rest of the routine JMP PATCH6 \ Jump to PATCH6 for the rest of the routine
SAVE "pl9.bin", PL9, P% SAVE "pl9.bin", PL9, P%
\ ****************************************************************************** \ ******************************************************************************
\ \
@ -512,9 +512,9 @@ SAVE "pl9.bin", PL9, P%
\ \
\ ****************************************************************************** \ ******************************************************************************
ORG $80BB ORG $80BB
GUARD $80F5 GUARD $80F5
.WPLS2 .WPLS2
@ -535,7 +535,7 @@ GUARD $80F5
JMP WP1 \ Reset the ball line heap and return from the JMP WP1 \ Reset the ball line heap and return from the
\ subroutine using a tail call \ subroutine using a tail call
SAVE "wpls2.bin", WPLS2, P% SAVE "wpls2.bin", WPLS2, P%
\ ****************************************************************************** \ ******************************************************************************
\ \
@ -546,9 +546,9 @@ SAVE "wpls2.bin", WPLS2, P%
\ \
\ ****************************************************************************** \ ******************************************************************************
ORG $CCE0 ORG $CCE0
GUARD $CE00 GUARD $CE00
.LLX30 .LLX30
@ -911,7 +911,7 @@ GUARD $CE00
RTS \ Return from the subroutine RTS \ Return from the subroutine
SAVE "extra.bin", LLX30, P% SAVE "extra.bin", LLX30, P%
\ ****************************************************************************** \ ******************************************************************************
\ \
@ -922,9 +922,9 @@ SAVE "extra.bin", LLX30, P%
\ \
\ ****************************************************************************** \ ******************************************************************************
ORG $69C0 ORG $69C0
GUARD $6A00 \ Guard against assembling over memory used by game GUARD $6A00 \ Guard against assembling over memory used by game
.PATCH3 .PATCH3
@ -1014,4 +1014,4 @@ GUARD $6A00 \ Guard against assembling over memory used by game
JMP PL26 \ Jump to the crater routine JMP PL26 \ Jump to the crater routine
SAVE "extra2.bin", PATCH3, P% SAVE "extra2.bin", PATCH3, P%