Make indentation of compiler directives and variables consistent

This commit is contained in:
Mark Moxon 2023-03-24 15:52:45 +00:00
commit 24affa7156
3 changed files with 129 additions and 129 deletions

View file

@ -19,7 +19,7 @@
\
\ ******************************************************************************
GUARD &CE00 \ Guard against assembling over memory used by game
GUARD &CE00 \ Guard against assembling over memory used by game
\ ******************************************************************************
\
@ -41,48 +41,48 @@ GUARD &CE00 \ Guard against assembling over memory used by game
\
\ ******************************************************************************
XX1 = $0009 \ Variables for flicker-free ships
INWK = $0009
XX19 = $002A
K3 = $0035
K4 = $0043
XX0 = $0057
V = $005B
XX15 = $006B
X1 = $006B
Y1 = $006C
X2 = $006D
Y2 = $006E
XX12 = $0071
XX17 = $009F
CNT = $00AA
XX4 = $00AD
XX20 = $00AE
XX14 = $00FB
PROJ = $7D1F + $08F0
LL75 = $9FB8 + $0900
LL30 = $AB91 + $090C
Y = 72
XX1 = $0009 \ Variables for flicker-free ships
INWK = $0009
XX19 = $002A
K3 = $0035
K4 = $0043
XX0 = $0057
V = $005B
XX15 = $006B
X1 = $006B
Y1 = $006C
X2 = $006D
Y2 = $006E
XX12 = $0071
XX17 = $009F
CNT = $00AA
XX4 = $00AD
XX20 = $00AE
XX14 = $00FB
PROJ = $7D1F + $08F0
LL75 = $9FB8 + $0900
LL30 = $AB91 + $090C
Y = 72
K = $0077 \ Variables for flicker-free planets
LSP = $007E
K5 = $0085
K6 = $0089
XX13 = $00A2
TYPE = $00A5
FLAG = $00A9
CNT2 = $00AB
STP = $00AC
T = $00BB
SWAP = $06F4
LSX2 = $26A4 - 3
LSY2 = $27A4 - 3
PL9_2 = $7DA4 + $08F0
PL26 = $7DE0 + $08F0
PLL4 = $7E5F + $08F0
CIRCLE = $8044 + $08F0
WP1 = $80F5 + $08F0
LL145 = $A013 + $0900
K = $0077 \ Variables for flicker-free planets
LSP = $007E
K5 = $0085
K6 = $0089
XX13 = $00A2
TYPE = $00A5
FLAG = $00A9
CNT2 = $00AB
STP = $00AC
T = $00BB
SWAP = $06F4
LSX2 = $26A4 - 3
LSY2 = $27A4 - 3
PL9_2 = $7DA4 + $08F0
PL26 = $7DE0 + $08F0
PLL4 = $7E5F + $08F0
CIRCLE = $8044 + $08F0
WP1 = $80F5 + $08F0
LL145 = $A013 + $0900
\ ******************************************************************************
\
@ -93,7 +93,7 @@ LL145 = $A013 + $0900
\
\ ******************************************************************************
ORG $9932 + $0900
ORG $9932 + $0900
.SHPPT
@ -167,7 +167,7 @@ ORG $9932 + $0900
\ corresponding old line from the screen, and return
\ from the subroutine using a tail call
SAVE "shppt-plus4.bin", SHPPT, P%
SAVE "shppt-plus4.bin", SHPPT, P%
\ ******************************************************************************
\
@ -179,7 +179,7 @@ SAVE "shppt-plus4.bin", SHPPT, P%
\
\ ******************************************************************************
ORG $A15B + $0900
ORG $A15B + $0900
.LL78
@ -215,7 +215,7 @@ ORG $A15B + $0900
NOP
SAVE "ll78-plus4.bin", LL78, P%
SAVE "ll78-plus4.bin", LL78, P%
\ ******************************************************************************
\
@ -227,7 +227,7 @@ SAVE "ll78-plus4.bin", LL78, P%
\
\ ******************************************************************************
ORG $A178 + $0900
ORG $A178 + $0900
.LL155
@ -281,7 +281,7 @@ ORG $A178 + $0900
RTS \ Return from the subroutine
SAVE "ll155-plus4.bin", LL155, P%
SAVE "ll155-plus4.bin", LL155, P%
\ ******************************************************************************
\
@ -292,9 +292,9 @@ SAVE "ll155-plus4.bin", LL155, P%
\
\ ******************************************************************************
ORG $2977 - 3
ORG $2977 - 3
GUARD $2A12 - 3
GUARD $2A12 - 3
.BLINE
@ -456,7 +456,7 @@ GUARD $2A12 - 3
JMP PATCH3 \ Jump to patch to implement the commented out
\ instructions above, plus the rest of the routine
SAVE "bline-plus4.bin", BLINE, P%
SAVE "bline-plus4.bin", BLINE, P%
\ ******************************************************************************
\
@ -467,9 +467,9 @@ SAVE "bline-plus4.bin", BLINE, P%
\
\ ******************************************************************************
ORG $7D8C + $08F0
ORG $7D8C + $08F0
GUARD $7DA4 + $08F0
GUARD $7DA4 + $08F0
.PL9
@ -501,7 +501,7 @@ GUARD $7DA4 + $08F0
JMP PATCH6 \ Jump to PATCH6 for the rest of the routine
SAVE "pl9-plus4.bin", PL9, P%
SAVE "pl9-plus4.bin", PL9, P%
\ ******************************************************************************
\
@ -512,9 +512,9 @@ SAVE "pl9-plus4.bin", PL9, P%
\
\ ******************************************************************************
ORG $80BB + $08F0
ORG $80BB + $08F0
GUARD $80F5 + $08F0
GUARD $80F5 + $08F0
.WPLS2
@ -610,7 +610,7 @@ GUARD $80F5 + $08F0
JMP PL26 \ Jump to the crater routine
SAVE "wpls2-plus4.bin", WPLS2, P%
SAVE "wpls2-plus4.bin", WPLS2, P%
\ ******************************************************************************
\
@ -621,9 +621,9 @@ SAVE "wpls2-plus4.bin", WPLS2, P%
\
\ ******************************************************************************
ORG $7200
ORG $7200
GUARD $7300
GUARD $7300
.LLX30
@ -902,7 +902,7 @@ GUARD $7300
RTS \ Return from the subroutine
SAVE "extra-plus4.bin", LLX30, P%
SAVE "extra-plus4.bin", LLX30, P%
\ ******************************************************************************
\
@ -911,9 +911,9 @@ SAVE "extra-plus4.bin", LLX30, P%
\
\ ******************************************************************************
ORG $1E6A
ORG $1E6A
GUARD $1EB6
GUARD $1EB6
.TRUMBLE
@ -1032,4 +1032,4 @@ GUARD $1EB6
.PATCHEND
SAVE "trumble-plus4.bin", TRUMBLE, P%
SAVE "trumble-plus4.bin", TRUMBLE, P%

View file

@ -104,4 +104,4 @@ ENDMACRO
EQUS "---------------------------------------"
EQUB 13
SAVE "README64.txt", readmeC64, P%
SAVE "README64.txt", readmeC64, P%

View file

@ -19,7 +19,7 @@
\
\ ******************************************************************************
GUARD $CE00 \ Guard against assembling over memory used by game
GUARD $CE00 \ Guard against assembling over memory used by game
\ ******************************************************************************
\
@ -41,48 +41,48 @@ GUARD $CE00 \ Guard against assembling over memory used by game
\
\ ******************************************************************************
XX1 = $0009 \ Variables for flicker-free ships
INWK = $0009
XX19 = $002A
K3 = $0035
K4 = $0043
XX0 = $0057
V = $005B
XX15 = $006B
X1 = $006B
Y1 = $006C
X2 = $006D
Y2 = $006E
XX12 = $0071
XX17 = $009F
CNT = $00AA
XX4 = $00AD
XX20 = $00AE
XX14 = $00FB
PROJ = $7D1F
LL75 = $9FB8
LL30 = $AB91
Y = 72
XX1 = $0009 \ Variables for flicker-free ships
INWK = $0009
XX19 = $002A
K3 = $0035
K4 = $0043
XX0 = $0057
V = $005B
XX15 = $006B
X1 = $006B
Y1 = $006C
X2 = $006D
Y2 = $006E
XX12 = $0071
XX17 = $009F
CNT = $00AA
XX4 = $00AD
XX20 = $00AE
XX14 = $00FB
PROJ = $7D1F
LL75 = $9FB8
LL30 = $AB91
Y = 72
K = $0077 \ Variables for flicker-free planets
LSP = $007E
K5 = $0085
K6 = $0089
XX13 = $00A2
TYPE = $00A5
FLAG = $00A9
CNT2 = $00AB
STP = $00AC
T = $00BB
SWAP = $06F4
LSX2 = $26A4
LSY2 = $27A4
PL9_2 = $7DA4
PL26 = $7DE0
PLL4 = $7E5F
CIRCLE = $8044
WP1 = $80F5
LL145 = $A013
K = $0077 \ Variables for flicker-free planets
LSP = $007E
K5 = $0085
K6 = $0089
XX13 = $00A2
TYPE = $00A5
FLAG = $00A9
CNT2 = $00AB
STP = $00AC
T = $00BB
SWAP = $06F4
LSX2 = $26A4
LSY2 = $27A4
PL9_2 = $7DA4
PL26 = $7DE0
PLL4 = $7E5F
CIRCLE = $8044
WP1 = $80F5
LL145 = $A013
\ ******************************************************************************
\
@ -93,7 +93,7 @@ LL145 = $A013
\
\ ******************************************************************************
ORG $9932
ORG $9932
.SHPPT
@ -167,7 +167,7 @@ ORG $9932
\ corresponding old line from the screen, and return
\ from the subroutine using a tail call
SAVE "shppt.bin", SHPPT, P%
SAVE "shppt.bin", SHPPT, P%
\ ******************************************************************************
\
@ -179,7 +179,7 @@ SAVE "shppt.bin", SHPPT, P%
\
\ ******************************************************************************
ORG $A15B
ORG $A15B
.LL78
@ -215,7 +215,7 @@ ORG $A15B
NOP
SAVE "ll78.bin", LL78, P%
SAVE "ll78.bin", LL78, P%
\ ******************************************************************************
\
@ -227,7 +227,7 @@ SAVE "ll78.bin", LL78, P%
\
\ ******************************************************************************
ORG $A178
ORG $A178
.LL155
@ -281,7 +281,7 @@ ORG $A178
RTS \ Return from the subroutine
SAVE "ll155.bin", LL155, P%
SAVE "ll155.bin", LL155, P%
\ ******************************************************************************
\
@ -292,9 +292,9 @@ SAVE "ll155.bin", LL155, P%
\
\ ******************************************************************************
ORG $2977
ORG $2977
GUARD $2A12
GUARD $2A12
.BLINE
@ -456,7 +456,7 @@ GUARD $2A12
JMP PATCH3 \ Jump to patch to implement the commented out
\ instructions above, plus the rest of the routine
SAVE "bline.bin", BLINE, P%
SAVE "bline.bin", BLINE, P%
\ ******************************************************************************
\
@ -467,9 +467,9 @@ SAVE "bline.bin", BLINE, P%
\
\ ******************************************************************************
ORG $7D8C
ORG $7D8C
GUARD $7DA4
GUARD $7DA4
.PL9
@ -501,7 +501,7 @@ GUARD $7DA4
JMP PATCH6 \ Jump to PATCH6 for the rest of the routine
SAVE "pl9.bin", PL9, P%
SAVE "pl9.bin", PL9, P%
\ ******************************************************************************
\
@ -512,9 +512,9 @@ SAVE "pl9.bin", PL9, P%
\
\ ******************************************************************************
ORG $80BB
ORG $80BB
GUARD $80F5
GUARD $80F5
.WPLS2
@ -535,7 +535,7 @@ GUARD $80F5
JMP WP1 \ Reset the ball line heap and return from the
\ subroutine using a tail call
SAVE "wpls2.bin", WPLS2, P%
SAVE "wpls2.bin", WPLS2, P%
\ ******************************************************************************
\
@ -546,9 +546,9 @@ SAVE "wpls2.bin", WPLS2, P%
\
\ ******************************************************************************
ORG $CCE0
ORG $CCE0
GUARD $CE00
GUARD $CE00
.LLX30
@ -911,7 +911,7 @@ GUARD $CE00
RTS \ Return from the subroutine
SAVE "extra.bin", LLX30, P%
SAVE "extra.bin", LLX30, P%
\ ******************************************************************************
\
@ -922,9 +922,9 @@ SAVE "extra.bin", LLX30, P%
\
\ ******************************************************************************
ORG $69C0
ORG $69C0
GUARD $6A00 \ Guard against assembling over memory used by game
GUARD $6A00 \ Guard against assembling over memory used by game
.PATCH3
@ -1014,4 +1014,4 @@ GUARD $6A00 \ Guard against assembling over memory used by game
JMP PL26 \ Jump to the crater routine
SAVE "extra2.bin", PATCH3, P%
SAVE "extra2.bin", PATCH3, P%