if (isset(f5)) { print("Oh, no!\n\nStepping outside, you see the sun rising in the east." "Glancing at your watch, you realize the terrible truth..."); print("...your night in Sierra World is over, and (technically speaking)" "you're still..."); print("a"); print("\n\nVIRGIN!!!\n\n"); set.horizon(4); prevent.input(); v81 = 7; load.pic(v81); load.pic(v0); load.view(32); load.view(31); load.view(33); load.sound(32); load.sound(33); load.sound(13); draw.pic(v0); add.to.pic(31,0,0,56,129,5,4); animate.obj(o1); set.priority(o1,4); set.view(o1,32); set.loop(o1,0); set.cel(o1,0); position(o1,23,91); draw(o1); move.obj(o1,81,33,1,f75); show.pic(); sound(32,f40); return(); } prevent.input(); if (isset(f75)) { reset(f75); v65++; if (v65 == 1) { unanimate.all(); add.to.pic(31,0,1,32,161,14,4); v67 = 4; } if (v65 == 2) { add.to.pic(31,1,0,69,119,5,4); sound(33,f40); v67 = 4; } if (v65 == 3) { add.to.pic(31,1,1,69,119,6,4); v67 = 4; } if (v65 == 4) { draw.pic(v81); animate.obj(o2); set.view(o2,33); set.loop(o2,0); position(o2,50,105); start.cycling(o2); draw(o2); show.pic(); v200 = 14; } if (v65 == 5) { erase(o2); set(f50); } } v200--; if ((v200 == 10 || v200 == 8 || v200 == 6 || v200 == 4 || v200 == 2)) { sound(13,f40); shake.screen(1); } if (v200 == 1) { set(f75); } return(); // Messages #message 1 "Oh, no!\n\nStepping outside, you see the sun rising in the east. Glancing at your watch, you realize the terrible truth..." #message 2 "...your night in Sierra World is over, and (technically speaking) you're still..." #message 3 "a" #message 4 "\n\nVIRGIN!!!\n\n"