if (isset(f5)) { set.horizon(1); status.line.off(); set(f38); set(f48); set(f85); prevent.input(); v19 = 0; v10 = 2; load.sound(21); load.view(42); load.view(43); load.view(44); load.view(39); load.view(40); load.view(41); load.view(38); v202 = 2; v203 = 3; v204 = 4; load.pic(v202); load.pic(v203); load.pic(v204); load.pic(v0); draw.pic(v0); discard.pic(v0); animate.obj(o1); ignore.objs(o1); set.view(o1,43); set.loop(o1,0); position(o1,0,130); animate.obj(o2); set.view(o2,39); set.cel(o2,0); set.priority(o2,4); stop.cycling(o2); step.size(o0,v86); position(o0,0,160); set.view(o0,44); set.loop(o0,0); sound(21,f52); v65 = 0; add.to.pic(42,0,0,4,18,4,4); add.to.pic(42,0,1,4,36,4,4); add.to.pic(42,0,2,46,36,4,4); add.to.pic(42,0,3,11,87,4,4); v67 = 8; show.pic(); return(); } if (isset(f75)) { reset(f75); v65++; if (v65 == 1) { draw(o1); move.obj(o1,36,94,2,f75); } if (v65 == 2) { move.obj(o1,136,94,2,f75); draw(o0); move.obj(o0,80,160,3,f75); } if (v65 == 3) { if (v26 != 2) { display(23,3,"Adventure Game Development System"); display(24,4,"(C) 1987 by Sierra On-Line, Inc."); } set.loop(o0,2); fix.loop(o0); move.obj(o0,149,160,2,f75); } if (v65 == 4) { erase(o1); } if (v65 == 5) { erase(o0); if (v26 != 2) { clear.lines(23,24,0); } draw.pic(v202); position(o2,41,94); draw(o2); show.pic(); v67 = 8; } if (v65 == 6) { set.cel(o2,1); reposition.to(o2,41,114); set.loop(o1,1); draw(o1); move.obj(o1,100,94,2,f75); } if (v65 == 7) { move.obj(o1,0,94,2,f75); set.loop(o0,1); draw(o0); move.obj(o0,50,160,3,f75); } if (v65 == 8) { set.loop(o0,3); fix.loop(o0); move.obj(o0,0,160,2,f75); } if (v65 == 9) { erase(o1); } if (v65 == 10) { erase(o0); set.view(o0,0); erase(o2); draw.pic(v203); set.view(o2,40); set.cel(o2,0); position(o2,53,80); draw(o2); show.pic(); v67 = 9; } if (v65 == 11) { set.cel(o2,1); reposition.to(o2,65,84); v67 = 8; } if (v65 == 12) { erase(o2); draw.pic(v204); add.to.pic(41,0,0,68,59,4,4); add.to.pic(41,0,1,25,155,4,4); show.pic(); v67 = 8; } if (v65 == 13) { draw.pic(v203); add.to.pic(38,0,0,64,84,4,4); show.pic(); v67 = 3; } if (v65 == 14 && !isset(f9)) { new.room(1); } } if (isset(f52)) { if (v65 > 13) { new.room(1); } else { sound(21,f52); } } return(); // Messages #message 2 "Adventure Game Development System" #message 3 "(C) 1987 by Sierra On-Line, Inc."