if (isset(f5)) { prevent.input(); reset(f14); random(1,3,v52); if (v52 == 1) { v81 = 20; } if (v52 == 2) { v81 = 29; } if (v52 == 3) { v81 = 30; } load.pic(v81); draw.pic(v81); discard.pic(v81); reset(f42); status.line.off(); show.pic(); return(); } if (!isset(f2)) { goto(Label1); } print("Sorry, but you'll have to restore your game; when you panic, I forget" "everything!"); restore.game(); Label1: reset(f42); status.line.off(); if (have.key()) { print("Sorry, but you'll have to restore your game; when you panic, I forget" "everything!"); restore.game(); } return(); // Messages #message 1 "Sorry, but you'll have to restore your game; when you panic, I forget everything!"