Identifyed & renamed all logic and somes assets
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126 changed files with 686 additions and 1874 deletions
141
globals.txt
141
globals.txt
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@ -1,62 +1,85 @@
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[
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[ global defines file for LSL1
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[
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#define varTimeLastElapsedSeconds v43
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#define varGameControlDebug v51 [ This control if the game is in debugmode or not
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#define varTitlePageStep v65 [ Memorize the Title "steps"
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#define varTimingDelay v67
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#define varObjBreathSprayUsage v70
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#define varEgoSize v86
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#define varInGameMoney v90
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#define varPlayerAge v209 [ Age donne par le joueur
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#define varGameTimeHour v119 [ in Game Time (Hour)
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#define varGameTimeMinute v116 [ in Game Time (Minute)
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#define varGameTimeSecond v115 [ in Game Time (second)
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#define varQuestionnaireID v220
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#define CtrlHelp c1
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#define CtrlSound c2 [ Turn Sound ON/OFF
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#define CtrlSave c5
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#define CtrlRestart c9
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#define CtrlLoad c7
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#define CtrlMenuSpeedChange c10
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#define CtrlInventory c11
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#define CtrlJoystick c12
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#define CtrlMenuGraphicsMode c13
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#define CtrlMenuViewObject c17
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#define CtrlQuit c22
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#define CtrlMenuUnusedItem c24
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#define CtrlMenuAbout c25
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#define CtrlMenuCalc c26
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#define CtrlMenuPuzzle c27
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#define CtrlMenuBodyFunction c28
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#define CtrlViewClock c29
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#define CtrlPause c30
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#define CtrlMenuSpeedSlow c31
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#define CtrlMenuSpeedNormal c32
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#define CtrlMenuSpeedFast c33
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#define CtrlMenuSpeedUltra c34
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#define CtrlBossKey c41
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#define Obj_animatedPNJ1 o1
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#define Obj_animatedPNJ2 o2
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#define ObjPoliceMan o12
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#define boolCallDebugger f32
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#define boolMusicEnded f52
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#define boolTimingDelayOut f75
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#define CtrlVolumeDown c38 [ TANDY Volume Down Command
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#define CtrlVolumeUp c39 [ TANDY Volume Up Command
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#define boolShowClock f42 [ is Clock should be displayed
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#define varRandomValue v52 [ random variable to handle/choose panic page
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#define varPanicPicture v81 [ picture ID of the random panic page
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#define boolClockRedraw f43 [ Clock title must be re-printed
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#define Obj_animatedPNJ3 o3
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#define Obj_animatedPNJ4 o4
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#define Obj_animatedPNJ5 o5
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#define Obj_animatedPNJ6 o6
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#define Obj_animatedPNJ7 o7
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#define Obj_animatedPNJ8 o8
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#define Obj_animatedPNJ9 o9
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#define Obj_animatedPNJ10 o10
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#define Obj_animatedPNJ11 o11
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#define boolSexWithHooker f63
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#define boolLarryWearCondom f62 [ Set when Larry has put (and wear) a Condom
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#define boolLarryDontHaveIt f68 [ Set when Larry is trying to use item he didn't have (yet ?)
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#define varTimeLastElapsedSeconds v43
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#define varGameControlDebug v51 [ This control if the game is in debugmode or not
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#define varTitlePageStep v65 [ Memorize the Title "steps"
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#define varTimingDelay v67
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#define varObjBreathSprayUsage v70
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#define varEgoSize v86
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#define varInGameMoney v90
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#define varPlayerAge v209 [ Age donne par le joueur
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#define varGameTimeHour v119 [ in Game Time (Hour)
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#define varGameTimeMinute v116 [ in Game Time (Minute)
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#define varGameTimeSecond v115 [ in Game Time (second)
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#define varQuestionnaireID v220
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#define CtrlHelp c1
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#define CtrlSound c2 [ Turn Sound ON/OFF
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#define CtrlSave c5
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#define CtrlRestart c9
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#define CtrlLoad c7
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#define CtrlMenuSpeedChange c10
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#define CtrlInventory c11
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#define CtrlJoystick c12
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#define CtrlMenuGraphicsMode c13
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#define CtrlMenuViewObject c17
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#define CtrlQuit c22
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#define CtrlMenuUnusedItem c24
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#define CtrlMenuAbout c25
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#define CtrlMenuCalc c26
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#define CtrlMenuPuzzle c27
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#define CtrlMenuBodyFunction c28
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#define CtrlViewClock c29
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#define CtrlPause c30
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#define CtrlMenuSpeedSlow c31
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#define CtrlMenuSpeedNormal c32
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#define CtrlMenuSpeedFast c33
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#define CtrlMenuSpeedUltra c34
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#define CtrlBossKey c41
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#define Obj_animatedPNJ1 o1
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#define Obj_animatedPNJ2 o2
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#define ObjPoliceMan o12
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#define boolCallDebugger f32
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#define boolMusicEnded f52
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#define boolTimingDelayOut f75
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#define CtrlVolumeDown c38 [ TANDY Volume Down Command
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#define CtrlVolumeUp c39 [ TANDY Volume Up Command
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#define boolShowClock f42 [ is Clock should be displayed
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#define varRandomValue v52 [ random variable to handle/choose panic page
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#define varPanicPicture v81 [ picture ID of the random panic page
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#define boolClockRedraw f43 [ Clock title must be re-printed
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#define Obj_animatedPNJ3 o3
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#define Obj_animatedPNJ4 o4
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#define Obj_animatedPNJ5 o5
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#define Obj_animatedPNJ6 o6
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#define Obj_animatedPNJ7 o7
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#define Obj_animatedPNJ8 o8
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#define Obj_animatedPNJ9 o9
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#define Obj_animatedPNJ10 o10
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#define Obj_animatedPNJ11 o11
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#define boolSexWithHooker f63
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#define boolLarryWearCondom f62 [ Set when Larry has put (and wear) a Condom
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#define boolLarryDontHaveIt f68 [ Set when Larry is trying to use item he didn't have (yet ?)
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#define CtrlBreak c14 [ set when CTRL-C is pressed
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#define CtrlEdit c3 [ set when CTRL+E is pressed
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#define CtrlSkipQuestion c21 [ set when ALT+X is pressed (skip questionnaire)
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#define boolGameIsRunning f109 [ Set when Game is started (not in title or questionnaire)
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#define CtrlVersion c40 [ set when ALT+V (Version) is pressed
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#define CtrlDebug c15 [ set when ALT+D (Debug) is pressed
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#define boolDisablePlayer f85 [ when true, player cannot move Larrry
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#define boolDebugInGame f30 [ set to debug question / cheat in game
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#define varRandomPickQuestion v96 [ Random Pick question
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#define varPickedQuestion1 v201
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#define varPickedQuestion2 v202
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#define varPickedQuestion3 v203
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#define varPickedQuestion4 v204
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#define varPickedQuestion5 v205
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#define varQuestionAnswered v94 [ Number of Questions answers so far
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#define varQuestionRightAnswer v93 [ right answer for question #
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#define varInputCharacter v92
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#define varOutputCharacter v58
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#define varLine v33
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#define varColumn v32
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#define varQuestionnaireStateMachine v95 [ 1: ask question, 2: pick question, 3: questionnaire completed, 4: , 5: right answer
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#define varQuestionnaireTiming v66
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#define boolQuestionnaireFailedOnce f200 [ set when player fail once in the questionnaire
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