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49 changed files with 538 additions and 636 deletions
183
globals.txt
183
globals.txt
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[
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[ global defines file for LSL1
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[
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#define varLarryAttitude v30
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#define varColumn v32
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#define varLine v33
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#define varEgoPosX v38
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#define varEgoPosY v39
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#define varOldEgoX v40
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#define varOldEgoY v41
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#define varOldEgoDir v42
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#define varTimeLastElapsedSeconds v43
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#define varGameControlDebug v51 [ This control if the game is in debugmode or not
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#define varTitlePageStep v65 [ Memorize the Title "steps"
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#define varRandomValue v52 [ random variable to handle/choose panic page
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#define varOutputCharacter v58
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#define varPassInRoom v62
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#define varTimerSecondsInRoom v63
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#define varScriptStep v65 [ Memorize the script "steps"
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#define varQuestionnaireTiming v66
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#define varClearStatusSeconds v68
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#define varMouthMessage v69
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#define varTimingDelay v67
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#define varObjBreathSprayUsage v70
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#define varTimerSpraySeconds v71
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#define varTimerSprayMinutes v72
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#define varTimerDeath v75 [ when reach 1 display death message
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#define varJumpToRoom v76 [ Change the current Room (jump)
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#define varCurrentEgoView v77
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#define varJumpEdgeEgoHit v78 [ Saved Edge Ego Hit variable
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#define varTimerBreathSpraySeconds v80
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#define varPanicPicture v81 [ picture ID of the random panic page
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#define varEgoSize v86
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#define varOldLastChar v89
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#define varInGameMoney v90
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#define varPlayerAge v209 [ Age donne par le joueur
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#define varGameTimeHour v119 [ in Game Time (Hour)
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#define varGameTimeMinute v116 [ in Game Time (Minute)
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#define varSecondsSinceKeystroke v91
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#define varInputCharacter v92
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#define varQuestionRightAnswer v93 [ right answer for question #
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#define varQuestionAnswered v94 [ Number of Questions answers so far
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#define varQuestionnaireStateMachine v95 [ 1: ask question, 2: pick question, 3: questionnaire completed, 4: , 5: right answer
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#define varRandomPickQuestion v96 [ Random Pick question
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#define varOldCurrentScore v101
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#define varGameTimeSecond v115 [ in Game Time (second)
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#define varGameTimeMinute v116 [ in Game Time (Minute)
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#define varGameTimeHour v117
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#define varGameTimeDays v118
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#define varWatchHour v119
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#define varQuestionnaireID v220
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#define varPickedQuestion1 v201
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#define varPickedQuestion2 v202
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#define varPickedQuestion3 v203
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#define varPickedQuestion4 v204
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#define varPickedQuestion5 v205
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#define varPlayerAge v209 [ Age donne par le joueur
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#define CtrlHelp c1
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#define CtrlSound c2 [ Turn Sound ON/OFF
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#define CtrlEdit c3 [ set when CTRL+E is pressed
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#define CtrlSave c5
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#define CtrlRestart c9
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#define CtrlLoad c7
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#define CtrlInventory c11
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#define CtrlJoystick c12
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#define CtrlMenuGraphicsMode c13
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#define CtrlBreak c14 [ set when CTRL-C is pressed
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#define CtrlDebug c15 [ set when ALT+D (Debug) is pressed
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#define CtrlShowEgo c16 [ Ego Info
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#define CtrlMenuViewObject c17
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#define CtrlShowMemory c18 [ Memory Usage
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#define CtrlObjInfo c19 [ Objects Infos
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#define CtrlShowPriority c20 [ Priority Screen
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#define CtrlSkipQuestion c21 [ set when ALT+X is pressed (skip questionnaire)
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#define CtrlEnterMenu c23
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#define CtrlQuit c22
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#define CtrlMenuUnusedItem c24
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#define CtrlMenuAbout c25
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#define CtrlMenuSpeedNormal c32
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#define CtrlMenuSpeedFast c33
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#define CtrlMenuSpeedUltra c34
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#define CtrlInvNumbers c35 [ Object Numbers
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#define CtrlXY c36 [ X/Y Display
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#define CtrlGimme c37 [ Give All Objects
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#define CtrlVolumeDown c38 [ TANDY Volume Down Command
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#define CtrlVolumeUp c39 [ TANDY Volume Up Command
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#define CtrlVersion c40 [ set when ALT+V (Version) is pressed
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#define CtrlBossKey c41
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#define Obj_animatedPNJ1 o1
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#define Obj_animatedPNJ2 o2
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#define ObjPoliceMan o12
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#define boolCallDebugger f32
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#define boolMusicEnded f52
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#define boolTimingDelayOut f75
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#define CtrlVolumeDown c38 [ TANDY Volume Down Command
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#define CtrlVolumeUp c39 [ TANDY Volume Up Command
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#define boolShowClock f42 [ is Clock should be displayed
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#define varRandomValue v52 [ random variable to handle/choose panic page
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#define varPanicPicture v81 [ picture ID of the random panic page
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#define boolClockRedraw f43 [ Clock title must be re-printed
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#define Obj_animatedPNJ3 o3
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#define Obj_animatedPNJ4 o4
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#define Obj_animatedPNJ5 o5
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#define Obj_animatedPNJ9 o9
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#define Obj_animatedPNJ10 o10
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#define Obj_animatedPNJ11 o11
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#define boolSexWithHooker f63
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#define boolLarryWearCondom f62 [ Set when Larry has put (and wear) a Condom
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#define boolLarryDontHaveIt f68 [ Set when Larry is trying to use item he didn't have (yet ?)
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#define CtrlBreak c14 [ set when CTRL-C is pressed
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#define CtrlEdit c3 [ set when CTRL+E is pressed
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#define CtrlSkipQuestion c21 [ set when ALT+X is pressed (skip questionnaire)
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#define boolGameIsRunning f109 [ Set when Game is started (not in title or questionnaire)
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#define CtrlVersion c40 [ set when ALT+V (Version) is pressed
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#define CtrlDebug c15 [ set when ALT+D (Debug) is pressed
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#define boolDisablePlayer f85 [ when true, player cannot move Larrry
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#define ObjPoliceMan o12
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#define boolDebugInGame f30 [ set to debug question / cheat in game
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#define varRandomPickQuestion v96 [ Random Pick question
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#define varPickedQuestion1 v201
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#define varPickedQuestion2 v202
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#define varPickedQuestion3 v203
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#define varPickedQuestion4 v204
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#define varPickedQuestion5 v205
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#define varQuestionAnswered v94 [ Number of Questions answers so far
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#define varQuestionRightAnswer v93 [ right answer for question #
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#define varInputCharacter v92
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#define varOutputCharacter v58
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#define varLine v33
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#define varColumn v32
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#define varQuestionnaireStateMachine v95 [ 1: ask question, 2: pick question, 3: questionnaire completed, 4: , 5: right answer
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#define varQuestionnaireTiming v66
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#define boolQuestionnaireFailedOnce f200 [ set when player fail once in the questionnaire
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#define varLarryAttitude v30
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#define boolHasLookedBoncer f60 [ Is Larry already looked at the bouncer once ?
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#define boolHasFreshBreath f66 [ Is Larry has a fresh breath ?
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#define varTimer_FreshBreath_Minutes v72
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#define varTimer_freshBreath_Seconds v71
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#define boolDebugging f32
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#define boolKeepCycling f34
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#define boolnoCycling f35
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#define boolIgnoreSpecial f36 [ Ignore Specials hit
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#define boolIgnoreWater f37 [ Ignore Water Hit
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#define boolDemo f38
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#define boolShowClock f42 [ is Clock should be displayed
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#define boolClockRedraw f43 [ Clock title must be re-printed
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#define boolSecondHasChange f44 [ Second has changed ?
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#define varJumpToRoom v76 [ Change the current Room (jump)
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#define boolmyHaveMatch f45 [ Speed stuff
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#define boolDisabledRoomJump f48 [ Set to disable any room jump
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#define varJumpEdgeEgoHit v78 [ Saved Edge Ego Hit variable
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#define varCurrentRoom v77
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#define varEgoPosX v38
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#define varEgoPosY v39
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#define boolPreventNewRoom f49 [ Prevent newroom loading
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#define boolCertainDeath f50
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#define boolMusicEnded f52
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#define boolNotCloseEnough f54
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#define boolAlreadyGotIt f55
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#define boolSmellLikeDogPiss f58
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#define boolToiletPaperOnShoes f59
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#define boolHasLookedBoncer f60 [ Is Larry already looked at the bouncer once ?
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#define boolLarryWearCondom f62 [ Set when Larry has put (and wear) a Condom
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#define boolSexWithHooker f63
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#define boolMouthOK f66 [ Is Larry has a fresh breath ?
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#define boolOK f67
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#define boolLarryDontHaveIt f68 [ Set when Larry is trying to use item he didn't have (yet ?)
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#define boolNearPerson f69 [ Ego Near someone ?
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#define boolTimingScriptDone f75
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#define boolDisablePlayer f85 [ when true, player cannot move Larrry
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#define boolPreventSaveGame f87 [ Disable Save Game
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#define boolBetInProgress f93
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#define boolAlreadyVisitLefty f105 [ Is the player ever been in front of the Lefty's ?
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#define boolRequestASaveGame f106
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#define boolMouthSmellBad f107
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#define boolIsTyping f108
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#define boolPassedAgeTest f109 [ Set when Age Test has been successfully completed.
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#define boolSlowProcessor f118
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#define boolReadMagazines f120
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#define boolInClear f200
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#define ATTITUDE_NORMAL 0 [ Larry is normal
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#define ATTITUDE_DEAD 1 [ Larry is dead
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#define ATTITUDE_SLEEP 2 [ Larry is sleeping
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#define ATTITUDE_COLLAPSING 3
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#define ATTITUDE_STUNNED 4
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#define ATTITUDE_FALLING 5
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#define ATTITUDE_WALKING 6
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#define ATTITUDE_ON_BAR_STOOL 7
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#define ATTITUDE_DRUNK 8
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#define ATTITUDE_ON_TOILET 9
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#define ATTITUDE_DROWNING 10
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#define ATTITUDE_HUMPING_HOOKER 11
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#define ATTITUDE_LEAVING_WINDOW 12
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#define ATTITUDE_HANGING_BY_ROPE 13
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#define ATTITUDE_IN_DUMPSTER 14
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#define ATTITUDE_RUN_OVER 15
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#define ATTITUDE_DANCING 16
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#define ATTITUDE_SITTING 17
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#define ATTITUDE_IN_ELEVATOR 18
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#define ATTITUDE_TIED_TO_BED 19
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#define ATTITUDE_STIFFED_CABBIE 20
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#define ATTITUDE_PISSING 21
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#define ATTITUDE_CHASING_DOLL 22
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#define ATTITUDE_FOLLOWING_EVE 23
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#define ATTITUDE_DYING_OF_CLAP 25
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#define ATTITUDE_NAKED 26
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#define ATTITUDE_RECYCLING 27
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#define AGE_CHECK_WAITING 1
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#define AGE_CHECK_ASKQUESTION 2
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#define AGE_CHECK_ALLDONE 3
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#define AGE_CHECK_WAITAWHILE 4
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#define AGE_CHECK_WAITAWHILECORRECT 5
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#define boolCopOnScreen f207 [ When Cop is draw on screen
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#define boolDieofTheClap f89
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#define boolMusicDone f40
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#define boolNearDoor f201
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#define boolCopAtEgo f205
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#define boolDoorOpen f202
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#define boolAlleyWindowbroken f65 [ set when alley window is broken
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#define boolAlleyHookerWindowOpen f64 [ set when hooker window is open
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#define varYunchTimer v200
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