195 lines
8.3 KiB
HTML
195 lines
8.3 KiB
HTML
<!DOCTYPE html>
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta name="vsisbn" content="1576101746" />
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<meta name="vstitle" content="Michael Abrash's Graphics Programming Black Book, Special Edition" />
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<meta name="vsauthor" content="Michael Abrash" />
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<meta name="vspublisher" content="The Coriolis Group" />
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<meta name="vspubdate" content="07/01/97" />
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<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
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<title>Michael Abrash's Graphics Programming Black Book Special Edition: Hints My Readers Gave Me</title>
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<meta name="chapter" content="09" />
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<meta name="pages" content="178-180" />
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</head>
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<body>
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<center>
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<table border="1">
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<tr>
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<td>
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<a href="09-03.html">Previous</a>
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</td>
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<td>
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<a href="index.html">Table of Contents</a>
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</td>
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<td>
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<a href="09-05.html">Next</a>
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</td>
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</tr>
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</table>
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</center>
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<p><b>LISTING 9.2 L9-2.ASM</b></p>
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<pre>
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; Searches a text buffer for a text string. Uses REPNZ SCASB to scan
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; the buffer for locations that match a specified character of the
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; searched-for string, then uses REPZ CMPS to check fully only those
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; locations that REPNZ SCASB has identified as potential matches.
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;
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; C small model-callable as:
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; unsigned char * FindString(unsigned char * Buffer,
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; unsigned int BufferLength, unsigned char * SearchString,
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; unsigned int SearchStringLength,
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; unsigned int ScanCharOffset);
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;
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; Returns a pointer to the first match for SearchString in Buffer,or
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; a NULL pointer if no match is found. Buffer should not start at
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; offset 0 in the data segment to avoid confusing a match at 0 with
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; no match found.
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Parms struc
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dw 2 dup(?) ;pushed BP/return address
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Buffer dw ? ;pointer to buffer to search
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BufferLength dw ? ;length of buffer to search
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SearchString dw ? ;pointer to string for which to search
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SearchStringLength dw ? ;length of string for which to search
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ScanCharOffset dw ? ;offset in string of character for
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; which to scan
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Parmsends
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.model small
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.code
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public _FindString
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_FindStringprocnear
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push bp ;preserve caller’s stack frame
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mov bp,sp ;point to our stack frame
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push si ;preserve caller’s register variables
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push di
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cld ;make string instructions increment pointers
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mov si,[bp+SearchString] ;pointer to string to search for
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mov cx,[bp+SearchStringLength] ;length of string
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jcxz FindStringNotFound ;no match if string is 0 length
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mov dx,[bp+BufferLength] ;length of buffer
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sub dx,cx ;difference between buffer and search
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; lengths
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jc FindStringNotFound ;no match if search string is
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; longer than buffer
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inc dx ; difference between buffer and search string
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; lengths, plus 1 (# of possible string start
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; locations to check in the buffer)
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mov di,ds
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mov es,di
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mov di,[bp+Buffer] ;point ES:DI to buffer to search thru
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mov bx,[bp+ScanCharOffset] ;offset in string of character
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; on which to scan
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add di,bx ;point ES:DI to first buffer byte to scan
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mov al,[si+bx] ;put the scan character in AL
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inc bx ;set BX to the offset back to the start of the
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; potential full match after a scan match,
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; accounting for the 1-byte overrun of
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; REPNZ SCASB
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FindStringLoop:
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mov cx,dx ;put remaining buffer search length in CX
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repnz scasb ;scan for the scan byte
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jnz FindStringNotFound ;not found, so there’s no match
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;found, so we have a potential match-check the
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; rest of this candidate location
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push di ;remember the address of the next byte to scan
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mov dx,cx ;set aside the remaining length to search in
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; the buffer
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sub di,bx ;point back to the potential start of the
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; match in the buffer
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mov si,[bp+SearchString] ;point to the start of the string
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mov cx,[bp+SearchStringLength] ;string length
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shr cx,1 ;convert to word for faster search
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jnc FindStringWord ;do word search if no odd byte
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cmpsb ;compare the odd byte
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jnz FindStringNoMatch ;odd byte doesn’t match, so we
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; haven’t found the search string here
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FindStringWord:
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jcxz FindStringFound ;if the string is only 1 byte long,
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; we’ve found a match
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repz cmpsw ;check the rest of the string a word at a time
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jz FindStringFound ;it’s a match
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FindStringNoMatch:
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pop di ;get back pointer to the next byte to scan
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and dx,dx ;is there anything left to check?
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jnz FindStringLoop ;yes-check next byte
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FindStringNotFound:
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sub ax,ax ;return a NULL pointer indicating that the
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jmp FindStringDone ; string was not found
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FindStringFound:
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pop ax ;point to the buffer location at which the
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sub ax,bx ; string was found (earlier we pushed the
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; address of the byte after the scan match)
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FindStringDone:
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pop di ;restore caller’s register variables
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pop si
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pop bp ;restore caller’s stack frame
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ret
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_FindStringendp
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end
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</pre>
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<p><b>LISTING 9.3 L9-3.C</b></p>
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<pre>
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/* Program to exercise buffer-search routines in Listings 9.1 & 9.2 */
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#include <stdio.h>
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#include <string.h>
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#define DISPLAY_LENGTH 40
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extern unsigned char * FindString(unsigned char *, unsigned int,
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unsigned char *, unsigned int, unsigned int);
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void main(void);
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static unsigned char TestBuffer[] = “When, in the course of human \
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events, it becomes necessary for one people to dissolve the \
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political bands which have connected them with another, and to \
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assume among the powers of the earth the separate and equal station \
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to which the laws of nature and of nature’s God entitle them...”;
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void main() {
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static unsigned char TestString[] = “equal”;
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unsigned char TempBuffer[DISPLAY_LENGTH+1];
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unsigned char *MatchPtr;
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/* Search for TestString and report the results */
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if ((MatchPtr = FindString(TestBuffer,
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(unsigned int) strlen(TestBuffer), TestString,
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(unsigned int) strlen(TestString), 1)) == NULL) {
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/* TestString wasn’t found */
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printf(“\”%s\“ not found\n”, TestString);
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} else {
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/* TestString was found. Zero-terminate TempBuffer; strncpy
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won’t do it if DISPLAY_LENGTH characters are copied */
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TempBuffer[DISPLAY_LENGTH] = 0;
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printf(“\”%s\“ found. Next %d characters at match:\n\”%s\“\n”,
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TestString, DISPLAY_LENGTH,
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strncpy(TempBuffer, MatchPtr, DISPLAY_LENGTH));
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}
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}
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</pre>
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<center>
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<table border="1">
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<tr>
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<td>
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<a href="09-03.html">Previous</a>
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</td>
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<td>
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<a href="index.html">Table of Contents</a>
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</td>
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<td>
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<a href="09-05.html">Next</a>
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</td>
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</tr>
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</table>
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</center>
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<hr width="90%" size="1" noshade="noshade" />
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<div align="center">
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Graphics Programming Black Book © 2001 Michael Abrash
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</div>
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</body>
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</html>
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