abrash-black-book/26-02.html
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<META name=vsisbn content="1576101746">
<META name=vstitle content="Michael Abrash's Graphics Programming Black Book, Special Edition">
<META name=vsauthor content="Michael Abrash">
<META name=vspublisher content="The Coriolis Group">
<META name=vspubdate content="07/01/97">
<META name=vscategory content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development">
<TITLE>Michael Abrash's Graphics Programming Black Book Special Edition: VGA Write Mode</TITLE>
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<P><B>LISTING 26.1 L26-1.ASM</B></P>
<!-- CODE //-->
<PRE>
; Program to illustrate operation of write mode 3 of the VGA.
; Draws 8&#215;8 characters at arbitrary locations without disturbing
; the background, using VGA&#146;s 8&#215;8 ROM font. Designed
; for use with modes 0Dh, 0Eh, 0Fh, 10h, and 12h.
; Runs only on VGAs (in Models 50 & up and IBM Display Adapter
; and 100% compatibles).
; Assembled with MASM
; By Michael Abrash
;
stack segment para stack &#145;STACK&#146;
db 512 dup(?)
stack ends
;
VGA_VIDEO_SEGMENT equ 0a000h ;VGA display memory segment
SCREEN_WIDTH_IN_BYTES equ 044ah ;offset of BIOS variable
FONT_CHARACTER_SIZE equ 8 ;# bytes in each font char
;
; VGA register equates.
;
SC_INDEX equ 3c4h ;SC index register
SC_MAP_MASK equ 2 ;SC map mask register index
GC_INDEX equ 3ceh ;GC index register
GC_SET_RESET equ 0 ;GC set/reset register index
GC_ENABLE_SET_RESET equ 1 ;GC enable set/reset register index
GC_ROTATE equ 3 ;GC data rotate/logical function
; register index
GC_MODE equ 5 ;GC Mode register
GC_BIT_MASK equ 8 ;GC bit mask register index
;
dseg segment para common &#145;DATA&#146;
TEST_TEXT_ROW equ 69 ;row to display test text at
TEST_TEXT_COL equ 17 ;column to display test text at
TEST_TEXT_WIDTH equ 8 ;width of a character in pixels
TestString label byte
db &#145;Hello, world!&#146;,0 ;test string to print.
FontPointer dd ? ;font offset
dseg ends
;
cseg segment para public &#145;CODE&#146;
assume cs:cseg, ds:dseg
start proc near
mov ax,dseg
mov ds,ax
;
; Select 640&#215;480 graphics mode.
;
mov ax,012h
int 10h
;
; Set the screen to all blue, using the readability of VGA registers
; to preserve reserved bits.
;
mov dx,GC_INDEX
mov al,GC_SET_RESET
out dx,al
inc dx
in al,dx
and al,0f0h
or al,1 ;blue plane only set, others reset
out dx,al
dec dx
mov al,GC_ENABLE_SET_RESET
out dx,al
inc dx
in al,dx
and al,0f0h
or al,0fh ;enable set/reset for all planes
out dx,al
mov dx,VGA_VIDEO_SEGMENT
mov es,dx ;point to display memory
mov di,0
mov cx,8000h ;fill all 32k words
mov ax,0ffffh ;because of set/reset, the value
; written actually doesn&#146;t matter
rep stosw ;fill with blue
;
; Set driver to use the 8&#215;8 font.
;
mov ah,11h ;VGA BIOS character generator function,
mov al,30h ; return info subfunction
mov bh,3 ;get 8&#215;8 font pointer
int 10h
call SelectFont
;
; Print the test string, cycling through colors.
;
mov si,offset TestString
mov bx,TEST_TEXT_ROW
mov cx,TEST_TEXT_COL
mov ah,0 ;start with color 0
StringOutLoop:
lodsb
and al,al
jz StringOutDone
push ax ;preserve color
call DrawChar
pop ax ;restore color
inc ah ;next color
and ah,0fh ;colors range from 0 to 15
add cx,TEST_TEXT_WIDTH
jmp StringOutLoop
StringOutDone:
;
; Wait for a key, then set to text mode & end.
;
mov ah,1
int 21h ;wait for a key
mov ax,3
int 10h ;restore text mode
;
; Exit to DOS.
;
mov ah,4ch
int 21h
Start endp
;
; Subroutine to draw a text character in a linear graphics mode
; (0Dh, 0Eh, 0Fh, 010h, 012h). Background around the pixels that
; make up the character is preserved.
; Font used should be pointed to by FontPointer.
;
; Input:
; AL = character to draw
; AH = color to draw character in (0-15)
; BX = row to draw text character at
; CX = column to draw text character at
;
; Forces ALU function to &#147;move&#148;.
; Forces write mode 3.
;
DrawChar proc near
push ax
push bx
push cx
push dx
push si
push di
push bp
push ds
push ax ;preserve character to draw in AL
;
; Set up set/reset to produce character color, using the readability
; of VGA register to preserve the setting of reserved bits 7-4.
;
mov dx,GC_INDEX
mov al,GC_SET_RESET
out dx,al
inc dx
in al,dx
and al,0f0h
and ah,0fh
or al,ah
out dx,al
;
; Select write mode 3, using the readability of VGA registers
; to leave bits other than the write mode bits unchanged.
;
mov dx,GC_INDEX
mov al,GC_MODE
out dx,al
inc dx
in al,dx
or al,3
out dx,al
;
; Set DS:SI to point to font and ES to point to display memory.
;
lds si,[FontPointer] ;point to font
mov dx,VGA_VIDEO_SEGMENT
mov es,dx ;point to display memory
;
; Calculate screen address of byte character starts in.
;
pop ax ;get back character to draw in AL
push ds ;point to BIOS data segment
sub dx,dx
mov ds,dx
xchg ax,bx
mov di,ds:[SCREEN_WIDTH_IN_BYTES] ;retrieve BIOS
; screen width
pop ds
mul di ;calculate offset of start of row
push di ;set aside screen width
mov di,cx ;set aside the column
and cl,0111b ;keep only the column in-byte address
shr di,1
shr di,1
shr di,1 ;divide column by 8 to make a byte address
add di,ax ;and point to byte
;
; Calculate font address of character.
;
sub bh,bh
shl bx,1 ;assumes 8 bytes per character; use
shl bx,1 ; a multiply otherwise
shl bx,1 ;offset in font of character
add si,bx ;offset in font segment of character
;
; Set up the GC rotation. In write mode 3, this is the rotation
; of CPU data before it is ANDed with the Bit Mask register to
; form the bit mask. Force the ALU function to &#147;move&#148;. Uses the
; readability of VGA registers to leave reserved bits unchanged.
;
mov dx,GC_INDEX
mov al,GC_ROTATE
out dx,al
inc dx
in al,dx
and al,0e0h
or al,cl
out dx,al
;
; Set up BH as bit mask for left half, BL as rotation for right half.
;
mov bx,0ffffh
shr bh,cl
neg cl
add cl,8
shl bl,cl
;
; Draw the character, left half first, then right half in the
; succeeding byte, using the data rotation to position the character
; across the byte boundary and then using write mode 3 to combine the
; character data with the bit mask to allow the set/reset value (the
; character color) through only for the proper portion (where the
; font bits for the character are 1) of the character for each byte.
; Wherever the font bits for the character are 0, the background
; color is preserved.
; Does not check for case where character is byte-aligned and
; no rotation and only one write is required.
;
mov bp,FONT_CHARACTER_SIZE
mov dx,GC_INDEX
pop cx ;get back screen width
dec cx
dec cx ; -2 because do two bytes for each char
CharacterLoop:
;
; Set the bit mask for the left half of the character.
;
mov al,GC_BIT_MASK
mov ah,bh
out dx,ax
;
; Get the next character byte & write it to display memory.
; (Left half of character.)
;
mov al,[si] ;get character byte
mov ah,es:[di] ;load latches
stosb ;write character byte
;
; Set the bit mask for the right half of the character.
;
mov al,GC_BIT_MASK
mov ah,bl
out dx,ax
;
; Get the character byte again & write it to display memory.
; (Right half of character.)
;
lodsb ;get character byte
mov ah,es:[di] ;load latches
stosb ;write character byte
;
; Point to next line of character in display memory.
;
add di,cx
;
dec bp
jnz CharacterLoop
;
pop ds
pop bp
pop di
pop si
pop dx
pop cx
pop bx
pop ax
ret
DrawChar endp
;
; Set the pointer to the font to draw from to ES:BP.
;
SelectFont proc near
mov word ptr [FontPointer],bp ;save pointer
mov word ptr [FontPointer&#43;2],es
ret
SelectFont endp
;
cseg ends
end start
</PRE>
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