241 lines
10 KiB
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241 lines
10 KiB
HTML
<HTML>
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<HEAD>
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<META name=vsisbn content="1576101746">
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<META name=vstitle content="Michael Abrash's Graphics Programming Black Book, Special Edition">
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<META name=vsauthor content="Michael Abrash">
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<META name=vspublisher content="The Coriolis Group">
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<META name=vspubdate content="07/01/97">
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<META name=vscategory content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development">
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<TITLE>Michael Abrash's Graphics Programming Black Book Special Edition: The Game of Life</TITLE>
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<!-- HEADER -->
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<!--ISBN=1576101746//-->
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<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
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<!--AUTHOR=Michael Abrash//-->
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<!--PUBLISHER=The Coriolis Group, Inc.//-->
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<!--CHAPTER=17//-->
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<!--PAGES=331-334//-->
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<CENTER>
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<TABLE BORDER>
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<TR>
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<TD><A HREF="17-03.html">Previous</A></TD>
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<TD><A HREF="index.html">Table of Contents</A></TD>
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<TD><A HREF="17-05.html">Next</A></TD>
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<P><BR></P>
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<P>There’s a kicker here, though, and that’s the counting of neighbors for cells at the edge of the cellmap. When cellmap wrapping is enabled (so that the cellmap becomes essentially a toroid, with each edge joined seamlessly to the opposite edge, as opposed to having a border of off-cells), neighbors that reside on the other edge of the cellmap can’t be accessed by the standard fixed offset, as shown in Figure 17.1. So, in general, we could improve performance by hard-wiring our neighbor-counting for the bit-per-cell cellmap format, but it seems we’d need a lot of conditional code to handle wrapping, and that would slow things back down again.
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</P>
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<P><A NAME="Fig1"><!-- </A><A HREF="javascript:displayWindow('images/17-01.jpg',408,258 )"> --><IMG SRC="images/17-01.jpg"><BR><!-- </A>
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<BR><A HREF="javascript:displayWindow('images/17-01.jpg',408,258)"> --><FONT COLOR="#000077"><B>Figure 17.1</B></FONT></A> <I>Edge-wrapping complications.</I>
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</P>
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<P>When a problem doesn’t lend itself well to optimization, make it a practice to see if you can change the problem definition to one that allows for greater efficiency. In this case, we’ll change the problem by putting padding bytes around the edge of the cellmap, and duplicating each edge of the cellmap in the padding bytes at the opposite side, as shown in Figure 17.2. That way, a hard-wired neighbor count will find exactly what it should—the opposite edge—without any special code at all.
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</P>
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<P>But doesn’t that extra copying of the edges take time? Sure, but only a little; we can build it into the cellmap copying function, and then frankly we won’t even notice it. Avoiding tens or hundreds of thousands of calls to <B>cell_state(),</B> on the other hand, will be <I>very</I> noticeable. Listing 17.3 shows the alterations to Listing 17.1 required to implement a hard-wired neighbor-counting function. This is a minor change, in truth, implemented in about half an hour and not making the code significantly larger—but Listing 17.3 is 3.6 times faster than Listing 17.1, as shown in Table 17.1. We’re up to about 10 generations per second on a 486; not where we want to be, but it is a vast improvement.</P>
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<P><A NAME="Fig2"><!-- </A><A HREF="javascript:displayWindow('images/17-02.jpg',407,260 )"> --><IMG SRC="images/17-02.jpg"><BR><!-- </A>
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<BR><A HREF="javascript:displayWindow('images/17-02.jpg',407,260)"> --><FONT COLOR="#000077"><B>Figure 17.2</B></FONT></A> <I>The “padding cells” solution.</I>
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</P>
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<P><B>LISTING 17.3 L17-3.CPP</B></P>
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<!-- CODE //-->
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<PRE>
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/* cellmap class definition, constructor, copy_cells(), set_cell(),
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clear_cell(), cell_state(), count_neighbors(), and
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next_generation() for fast, hard-wired neighbor count approach.
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Otherwise, the same as Listing 17.1 */
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class cellmap {
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private:
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unsigned char *cells;
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unsigned int width;
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unsigned int width_in_bytes;
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unsigned int height;
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unsigned int length_in_bytes;
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public:
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cellmap(unsigned int h, unsigned int v);
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~cellmap(void);
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void copy_cells(cellmap &sourcemap);
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void set_cell(unsigned int x, unsigned int y);
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void clear_cell(unsigned int x, unsigned int y);
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int cell_state(int x, int y);
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int count_neighbors(int x, int y);
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void next_generation(cellmap& dest_map);
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};
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/* cellmap constructor. Pads around cell storage area with 1 extra
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byte, used for handling edge wrapping. */
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cellmap::cellmap(unsigned int h, unsigned int w)
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{
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width = w;
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width_in_bytes = ((w + 7) / 8) + 2; // pad each side with
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// 1 extra byte
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height = h;
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length_in_bytes = width_in_bytes * (h + 2); // pad top/bottom
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// with 1 extra byte
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cells = new unsigned char[length_in_bytes]; // cell storage
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memset(cells, 0, length_in_bytes); // clear all cells, to start
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}
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/* Copies one cellmap’s cells to another cellmap. If wrapping is
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enabled, copies edge (wrap) bytes into opposite padding bytes in
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source first, so that the padding bytes off each edge have the
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same values as would be found by wrapping around to the opposite
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edge. Both cellmaps are assumed to be the same size. */
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void cellmap::copy_cells(cellmap &sourcemap)
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{
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unsigned char *cell_ptr;
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int i;
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#if WRAP_EDGES
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// Copy left and right edges into padding bytes on right and left
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cell_ptr = sourcemap.cells + width_in_bytes;
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for (i=0; i<height; i++) {
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*cell_ptr = *(cell_ptr + width_in_bytes - 2);
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*(cell_ptr + width_in_bytes - 1) = *(cell_ptr + 1);
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cell_ptr += width_in_bytes;
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}
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// Copy top and bottom edges into padding bytes on bottom and top
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memcpy(sourcemap.cells, sourcemap.cells + length_in_bytes -
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(width_in_bytes * 2), width_in_bytes);
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memcpy(sourcemap.cells + length_in_bytes - width_in_bytes,
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sourcemap.cells + width_in_bytes, width_in_bytes);
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#endif
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// Copy all cells to the destination
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memcpy(cells, sourcemap.cells, length_in_bytes);
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}
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/* Turns cell on. x and y are offset by 1 byte down and to the right, to compensate for the
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padding bytes around the cellmap. */
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void cellmap::set_cell(unsigned int x, unsigned int y)
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{
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unsigned char *cell_ptr =
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cells + ((y + 1) * width_in_bytes) + ((x / 8) + 1);
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*(cell_ptr) |= 0x80 >> (x & 0x07);
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}
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/* Turns cell off. x and y are offset by 1 byte down and to the right,
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to compensate for the padding bytes around the cell map. */
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void cellmap::clear_cell(unsigned int x, unsigned int y)
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{
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unsigned char *cell_ptr =
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cells + ((y + 1) * width_in_bytes) + ((x / 8) + 1);
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*(cell_ptr) &= ~(0x80 >> (x & 0x07));
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}
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/* Returns cell state (1=on or 0=off). x and y are offset by 1 byte
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down and to the right, to
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compensate for the padding bytes around
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the cell map. */
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int cellmap::cell_state(int x, int y)
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{
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unsigned char *cell_ptr =
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cells + ((y + 1) * width_in_bytes) + ((x / 8) + 1);
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return (*cell_ptr & (0x80 >> (x & 0x07))) ? 1 : 0;
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}
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/* Counts the number of neighboring on-cells for specified cell. */
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int cellmap::count_neighbors(int x, int y)
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{
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unsigned char *cell_ptr, mask;
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unsigned int neighbor_count;
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// Point to upper left neighbor
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cell_ptr = cells + ((y * width_in_bytes) + ((x + 7) / 8));
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mask = 0x80 >> ((x - 1) & 0x07);
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// Count upper left neighbor
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neighbor_count = (*cell_ptr & mask) ? 1 : 0;
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// Count left neighbor
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if ((*(cell_ptr + width_in_bytes) & mask)) neighbor_count++;
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// Count lower left neighbor
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if ((*(cell_ptr + (width_in_bytes * 2)) & mask)) neighbor_count++;
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// Point to upper neighbor
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if ((mask >>= 1) == 0) {
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mask = 0x80;
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cell_ptr++;
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}
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// Count upper neighbor
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if ((*cell_ptr & mask)) neighbor_count++;
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// Count lower neighbor
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if ((*(cell_ptr + (width_in_bytes * 2)) & mask)) neighbor_count++;
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// Point to upper right neighbor
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if ((mask >>= 1) == 0) {
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mask = 0x80;
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cell_ptr++;
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}
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// Count upper right neighbor
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if ((*cell_ptr & mask)) neighbor_count++;
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// Count right neighbor
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if ((*(cell_ptr + width_in_bytes) & mask)) neighbor_count++;
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// Count lower right neighbor
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if ((*(cell_ptr + (width_in_bytes * 2)) & mask)) neighbor_count++;
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return neighbor_count;
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}
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/* Calculates the next generation of current_map and stores it in
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next_map. */
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void cellmap::next_generation(cellmap& next_map)
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{
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unsigned int x, y, neighbor_count;
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for (y=0; y<height; y++) {
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for (x=0; x<width; x++) {
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neighbor_count = count_neighbors(x, y);
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if (cell_state(x, y) == 1) {
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if ((neighbor_count != 2) && (neighbor_count != 3)) {
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next_map.clear_cell(x, y); // turn it off
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draw_pixel(x, y, OFF_COLOR);
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}
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} else {
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if (neighbor_count == 3) {
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next_map.set_cell(x, y); // turn it on
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draw_pixel(x, y, ON_COLOR);
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}
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}
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}
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}
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}
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</PRE>
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<!-- END CODE //-->
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<P><BR></P>
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<hr width="90%" size="1" noshade>
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<div align="center">
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<font face="Verdana,sans-serif" size="1">Graphics Programming Black Book © 2001 Michael Abrash</font>
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</div>
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