--- title: Michael Abrash's Graphics Programming Black Book, Special Edition author: Michael Abrash date: '1997-07-01' isbn: '1576101746' publisher: The Coriolis Group category: 'Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development' chapter: '14' pages: 267-268 --- How fast *is* Boyer-Moore? Listing 14.1 is a C implementation of Boyer-Moore searching; Listing 14.2 is a test-bed program that searches up to the first 32K of a file for a pattern. Table 14.1 (all times measured with Turbo Profiler on a 20 MHz cached 386, searching a modified version of the text of this chapter) shows that this implementation is generally much slower than **REPNZ SCASB,** although it does come close when searching for long patterns. Listing 14.1 is designed primarily to make later assembly implemenmore comprehensible, rather than faster; Sedge's implementation uses arrays rather than pointers, is a great deal more compact and very clever, and may be somewhat faster. Regardless, the far superior performance of **REPNZ SCASB** clearly indicates that assembly language is in order at this point. | | "g;" | "Yogi" | "igoY" | "Adrian" | "Conclusion" | "You don't know what you know" | |--------------------------------------------------------------------|-------|--------|--------|----------|--------------|--------------------------------| | Searching approach | (16K) | (16K) | (16K) | (\<1K) | (16K) | (16K) | | REPNZ SCASB on first char a (Listing 9.1) | 8.2 | 7.5 | 9.7 | 0.4 | 7.4 | 8.1 | | REPNZ SCASB on least common char (Listing 9.2) | 7.6 | 7.5 | 7.5 | 0.5 | 7.5 | 7.5 | | Boyer-Moore in C (Listing 14.1) | 71.0 | 38.4 | 37.7 | 1.8 | 18.2 | 9.2 | | Standard Boyer-Moore in ASM (code not shown) | 38.5 | 21.0 | 20.5 | 0.8 | 9.4 | 4.8 | | Quick handling of first mismatch Boyer-Moore in ASM (Listing 14.3) | 14.1 | 8.9 | 7.7 | 0.4 | 4.0 | 2.0 | | \<=255 pattern length + sentinelBoyer-Moore in ASM (Listing 14.4) | 8.1 | 5.2 | 4.6 | 0.3 | 2.6 | 1.2 | Table: Table 14.1 Comparison of searching techniques. Search pattern (approximate distance searched before match is shown in parentheses).\ Times are in milliseconds; shorter is better. The entry "Standard Boyer-Moore in ASM" in Table 14.1 refers to straight-forward hand optimization of Listing 14.1, code that is not included in this chapter for the perfectly good reason that it is slower in most cases than **REPNZ SCASB.** I say this casually now, but not so yesterday, when I had all but concluded that Boyer-Moore was simply inferior on the x86, due to two architectural quirks: the string instructions and slow branch. I had even coined a neat phrase for it: Architecture is destiny. Has a nice ring, doesn't it?